• Vectorworks Tips 449 – Setting Wall Heights

    I hear some users talk about setting the height of a wall. Even people that have been using Vectorworks for a while seem to be struggling with the new settings that control the top and bottom elevations of walls. The names of these settings have also changed; the top of…

  • Vectorworks Tips 448 – Connecting Walls and Slabs

    When you create walls and slabs, you can connect the wall components to slab components. The first step is to set up a wall style with components. One of those components should be a core (I usually use the structural part of the wall for this). When you create the…

  • Vectorworks Tips 447 – Wall Textures

    Walls can be textured by object or by component. What does this mean? When you texture the wall by object, the textures are applied to the top, bottom, left, right, and center of the entire wall, regardless of the component textures. If you texture the wall by component, the texture of each component…

  • Vectorworks Tips 446 – Slab Textures

    Slabs can be textured by object or by component. What does this mean? When you texture the slab by object, the textures are applied to the top, bottom, and sides of the entire slab, regardless of the component textures. If you texture the slab by component, the texture of each…

  • Vectorworks Tips 445 – Clip Cube Viewport

    I saw someone on the community board ask if it was possible to use the click cube to create a perspective viewport. It is possible. There are a few steps involved in this:  Use the Clip Cube to create a section viewport.  Place the section viewport on a design layer.  Use a camera to create…

  • epodcast203 – Roof Face Framing

    Vectorworks has a Roof Framing command that is designed to create framing members for a roof (which I covered some time ago). You can also use this to create framing for roof faces. When I create roof faces I tend to be sloppy about the pitch line of the roof…

  • Vectorworks Tip Retaining Wall

    You can create a retaining wall on a site model by using a couple of site modifiers. They can be pads or contours. The important part is to make sure that you use a grade limit to control the extent of the site mode change.

  • epodcast202 – Nudge Tips

    Nudge is where you move objects a small amount using the shift+arrow keys. It can be useful, but watch out if you need to measure the objects. There are also Vectorworks Preferences that control the nudging. In this extended podcast I explain all the options.

  • epodcast201 – Viewport Editing Tips 1

    you should be using viewports to create your drawings. But when you do you might find that it is slow to go in and out of the viewports to edit the annotations. If you change the edit dialogue box for viewports, you can make it very quick to enter a…

  • epodcast200 – Create Dimension Standards

    When you create a Dimension Standard you will find that it is only in the file you created it. Unlike other resources, Dimension Standards cannot be exported to your library. They also do not appear in the Resource Manager. However, you can import Dimension Standards from  another file.  When you…