In this session, we talked about what information to put in a viewport annotation window, showed how to use the Detail-Callout Marker tool, how to create a roof and work with intersecting roofs, and how to use Vectorworks from a SketchUp point of view, and demonstrated drawing from one Multiple View Pane to another.
In this session, we talked about some things that are new in Vectorworks 2019, including how to filter the class list, how to control every 2D view of a symbol (not only the top view), and how to turn a Clip Cube view into a viewport.
In this session, we looked at what to watch out for when creating symbols, how adding a 2D locus to a repeatable symbol helps in lining up copies of the symbol, and how the Render Bitmap tool can help in creating the 2D component of a symbol.
In this session, we looked at the basic concepts of 3D modeling, including working planes, the floating datum, 3D viewing, the extrude, the multiple extrude, the tapered extrude, the sweep, and simple solid modeling.
In this session, we looked at some basic concepts in 3D modeling, covered how to speed things up with the numeric keypad and other key combinations, discussed the floating datum and texture mapping, and showed how to turn a 3D object into a symbol.
In this session, we solved text challenges with worksheet columns, revision notes, and objects, as well as covering how to join walls without a mitered joint and discussing how to present your existing and proposed site models without too much clutter.
In this session, we looked at how to add the file with your 2017 resource library to the Resource Manager in Vectorworks 2018 and how to use the various stair tools that come in Vectorworks, including the “hidden” tools.
In this session, we looked at how to use a Heliodon and the Renderworks Camera, how to get the most out of your SmartCursor and Snapping features, how to change your default colors in the Attributes palette, as well as discussing some advanced Snapping techniques and the benefits of using Master Snaps.
In this session, we looked at using the Send to Surface command to place landscaping on the surface of our site model and at how to change the rendering, lighting, and texture settings in order to offer the best rendering of our project.
In this session, we looked at creating a specific door and window combination by using the window plugin available in Australia and New Zealand (Windoor). We also looked at basic Vectorworks geometry and how to recognize the difference between X, Y, and Z. This led to a discussion about the screen plane, working plane, and layer plane.
In this session, we looked at a landscape plan that included plans and 3D views. We looked in detail at how we could create the drawing, how we should use design layers and classes, and how these relate to landscape drawings, creating a site model, and detailing.
In this session we looked at the concept of a template file and how much we should store and it. It’s tempting to include everything that you think you might use in a template file, but with a layer and class standard and a library file you can keep your template file to a minimum. There are some things that really have to be in the template file such as tool preferences and dimension standards.