Vectorworks 2015 has combined some of the 3D viewing settings to make them easier to locate. It also introduced an ability to choose your default 3D rendering and projection. When I’m using Vectorworks 2015, I like to set my 3D rendering to OpenGL and my projection to Perspective. I find this makes it really easy to see your model. In this movie I show you how to change your settings as well as showing you where to locate the new location for the Cropped Perspective preference.
Create Animation – Move Along a Path in Vectorworks 2015. Vectorworks has substanitally re-written the Move Along Path dialog so that it is much easier to use.
Vectorworks has the ability to show the strings of light coming into the building. This ability is a preference called Lit Fog. You’ll find Lit Fog in the preferences for the environmental lighting and it adds a beautiful quality of light. Use this to improve the quality of your renderings.
The Visualization palette shows the lights that are in the current scene, and if a viewport is selected, the Visualization palette shows the lights that are in the viewport. This allows you to edit light, shadows, the intensity of the light, etc. in this viewport, without affecting the lighting in other viewports.
Animationworks – Create Rotating object. Animationworks has a tool that will create a rotating object, so that as the movie plays, the object rotates.
Unlike the standard Vectorworks animation, Animationworks allows you to create moving objects inside your Vectorworks files. This means that you can create a walk-through movie where objects move as you walk through. There are several options for this. The first option is when you get an object to move along a path. For example in this scene there is a truck that moves across the front of the building just before the walk-through starts.
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I use the Extract Tool to extract the faces of 3D models. You can then use the extracted face to apply planar graphics. In this image you can see that I have applied hatching to the walls and roof of the building. This is using the extract face option from the Extract Tool.
One of the things that I really like about Animationworks is the ability to use multiple cameras along the path. This allows you to set some cameras that look along the path and some cameras the focus on a particular point. For example, you could create a walk through of a project where you followed the path for some distance then changed to a camera that focused on a particular part of the design as you flew around this part, then changed back to a camera that followed the path again.
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Create animation – Animationworks. For really top quality animations in Vectorworks, try the Animationworks suite of plug-ins. The best feature is the ability to create a 3D path and have the camera follow the path. This makes it much easier to create smooth walkthroughs where you want to turn corners, change levels and change the focus of the movie. Check out this web site.
Create Animation – Orbit point. The easiest way to create an animation is to create an Orbit Point animation. First, set the view, then choose the animation options for the duration and angle. If you have never made an animation in Vectorworks before, try this one, it’s almost impossible to fail.
Classes with area lights. Be very careful about the classes that you use when you make Area lights. The easiest way to do this is to make sure that the first object you create for the area light is on the None class. After you have made the Area light, then assign it to the correct class.
Area Lights are very powerful in creating a lighting scene. When photographers want to fill an area of light, they use a large reflector, or a flash with a large disperser on it. An area light can do the same thing for your scene. Have a look at the two viewports, notice how the area light in the window lights the scene. Actually, in the area light viewport there are several area lights.
Directional Light – The directional light is like the sun, it gives an even intensity of light over the scene from a specific direction. You can use the OIP to change the Azimuth (direction) and Elevation (height). This light does not have to be located near the model because, like the sun, it is an even light. Also see the post about the Heliodon tool.
Edit Camera in Viewport. This is a reason that using a camera to make a viewport is so useful. You can edit the camera (which takes you back to the design layer) which updates the view in the viewport.
Once you have the camera selected, you can use the Object Info palette to Fine Tune the Camera. This opens a dialog box where you can change the height, angle and position of the camera. When you adjust the camera, the view updates so that you can see the changes.
The Visualization palette shows all the cameras in the design layers. This allows you to activate (or select) the cameras. If you activate a camera, it’s the same as double clicking on the camera, so it sets the view for you. This means that you can use this like a saved view.
The Visualization palette allows you to edit the lights directly from the palette. Right click on the light in the Visualization palette, then choose Edit… This will open the settings where you can edit the light. This means that you do not need to changes layers or classes to look for the light. Editing the light directly from the Visualization palette is the quickest way to edit the lights.
The Visualization Palette shows all the lights in the current view. This allows you to select any lights in the current view. You can also use the Force Select command to force Vectorworks to change layers and classes so that your light can be selected.
The heliodon is designed to create a sun. With the heliodon you set the latitude and longitude (or you select the city) then set the day and time. Vectorworks will then calculate the correct angle of the sun. You can edit the time of day by typing in the time, or you can type in names like “dawn”, “sunset”, etc. But you can do more than just setting the sun position; the heliodon is also used to create solar animations, which can show the way the sun changes during the day and the way the sun changes over the seasons.
Camera Match is a huge timesaver. Firstly, Camera Match saves the time that it would take to model the existing surroundings. Secondly, Camera Match saves the time it would take to match your current view to a photograph.