When you are creating your projects, you often want to create more objects like to ones you already have. You could copy an paste an object, but then you have to move it and edit it. The Create Similar Object command sets the same tool, class, and tool settings as the original. This allows you to move a new location and start using the correct tool instantly.
Vectorworks 2017 introduced Slab Drainage. There is a specific tool to use to create the drainage. This tool has several modes that allow you to add a drain, edit the location and direction, connect drains together, and edit the valleys. The slab drainage can change the entire slab, or it can taper a component of the slab, but it only works with slabs.
I use this tool a lot to select a group of things that are similar. You can define how similar they are. They could be the same class, the came object type, or a combination of these. You can save your favorite settings so that you can recall them easily.
If you are using Windoor, you can use the vertical divisions to create a full height door with ½ height sidelight next it. With the standard Vectorworks doors and windows you can’t create this object using the same technique, but there is a way to do it. create the door and sidelight that you require and make sure that the jam of the door in the sidelight overlap. Select the door and window. Make a symbol from them.
When you create a door, choose the option to use Symbol Geometry and use your door symbol. This allows you to use the door object and add it to your schedule.
You can use the contextual menu to activate Align/Distribute, but the results depend on which object you right-click on.
I think that this tool is one of the most flexible roading tools that Vectorworks has. It allows you to change the width, add an intersection, and make all sorts of adjustments.
When you open a file, you sometimes find that all the viewports need updating. This can be frustrating and time consuming. There are a few things you can try. You can enable the Viewport Cache or you can convert the viewports to bitmaps.
You can’t change the scale of the viewport by interactively scaling it (using the selection tool to drag the corner). But you are allowed to do this to a group. If you make the viewport into a group, then you can and interactively scale it.
Vectorworks 2017 introduced a change to the plant spacing. in the past your plant spacing was a specific number and that was it. Now, plant spacing can be a specific number or it can be “Best Fit.” The idea of best fit is that Vectorworks will try to put as many plants as it can using the spacing that you have specified, but it will always place plant start click and at the end click. As well as that, Vectorworks added the option to have the row spacing different from the plant spacing.
Vectorworks has the ability to create custom leaves for a door. You can use this to create any door shape that you want. The only thing to look out for is that the door leaf has to be a 3D Symbol. The 3D objects have to be simple (extrusions, add solids, subtract solids, or generic solids). You can also use this technique to create partial height doors (bar doors).
This is a new technique in Vectorworks 2017. You can use a level to control the insertion point of a symbol. In this example I have a symbol for a power outlet with a 3D component. If you create a level for this symbol, you can set the height of the symbol using the level. When you need to change the elevation of all the power outlet in that story, change the level elevation. All the power sockets on that story will update.
Object Styles are a combination of a Plugin Object and a Symbol. When you place several Plugin objects in your drawing, they are all individuals. When you make changes to one of them, it does not affect any of the others. A symbol in the drawing is an exact copy of the one in the Resource Manager. When you place several in the drawing they are all the same. When you edit the symbol definition, they all update.
An Object Style is part way between a plugin object and a symbol. The object style can control all of the parts of the plugin, or just a few, you choose. You can make it more like a plugin and have more flexibility, or you can make it more like a symbol and have less flexibility.
When you use websites,especially my web sites, there are often pages that you want to go back to. The way to get back to these pages is to save the location as a bookmark or favorite. If you are using Google Chrome, Opera, or Safari, then watch the YouTube video. If you are using Windows 10 Edge, then click on the link below to read about saving favorites with that web browser.
The old Resource Browser is dead, long live the Resource Manager!
Alright, seriously, the Resource Browser has been replaced with a new Resource Manager. This resource manager does a lot more than just replace the resource browser, It Is now implemented throughout vector works every time you need to find a resource. This is a fantastic improvement.
The first thing I found with the new Resource Manager is that it has an auto hide function. But in order to make this useful, moving out of the way so that you do not accidentally activate auto hide.
I’m a big fan of Camera Match, so much so that I recommend that everyone should get it. Now, it’s included with Vectorworks 2017, so now everyone that upgrades get Camera Match. You can find my manual for camera match here...
Some printers really struggle with the PDF output from Vectorworks, mainly around transparency and hatching. This new option will avoid all these issues, as well as adding some security to your PDF (preventing people from extracting the vector information).
Symbols are excellent for using with Building Information Modeling. They can be created so that they have the 2D part, the 3D part, and the information that you require.
You can use classes to control the 2D and 3D portions of the symbol, so that the symbol can appear differently in various viewports.
The Wall Tool is one of the most important tools to speed up your drawing from 2D to 3D, regardless of your profession. If you set up design layers correctly, the wall tool will give 3D for free. But that is only the start of what you can do with walls. Walls make it easy to draw complex plans, you can assign the wall components to classes (allowing you to create several viewports of the same walls that show different information), you can add data to the wall (and the wall has a lot of data already), and the wall is created in 3D (with different elevations for each component).
I have heard of some users that use lines to draw walls, and some users that use rectangles. But this is inefficient. When you draw using walls, it is easy to insert doors and windows (they will create the correct wall opening in the wall for you), they are easy to join together (there are joining tools), and when you move a wall, all the connected walls extend automatically (saving time).
We will be covering walls in the July workshop (book here) and manual (SST_1607).
Spaces can be used at the early stages of the project to create the concept. You can use them to show areas and volumes, allowing you to create the plans quickly, as well as beating able to show the client a quick 3D model. Many clients struggle to visualise the plan in 3D, so the spaces are really useful for showing the 3D form. If you have the 3D form, you can create solar studies, or you could use the spaces as a wireframe and sketch over them. An important part of the spaces is that they remain valuable right through the design and documentation process for calculating areas, budgets, occupancy, room finishes, etc.