cadmovie1604_03 – Subdivision Modeling – Part 3

Edit Subdivision Tool

You can access this tool by double-clicking on a subdivision surface or you can find this tool in the 3D modelling tool set.this tool is going to be your main way of interacting with a subdivision surface. It is a tool that you will be using to stretch, pull, push, squeeze, or in some way edit the subdivision  surface.

Although this is a single tool there are several modes which we will look at briefly.

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cadmovie1604_02 – Subdivision Modeling – Part 2

Choosing the Correct Primitive Shape

There are several primitive shapes that you can use to start your subdivision surface. Starting a project with the correct primitive shape will make it easier for you to model. For example, if you want to create something like the bean in Chicago (the image I have used on the cover of this manual), then starting off with a sphere would make it easier than starting off with a square.

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cadmovie1604_01 – Subdivision Modeling – Part 1

Controlling Subdivision Surfaces

The basic concept of a subdivision surface is the cage. This cage controls the extent of your subdivision surface and it has all the controls to allow you to manipulate it. If your subdivision object is not selected it will not have the cage visible. As soon as you select the subdivision surface, you will see a bounding box. If you double-click on the subdivision surface, you will be able to see the cage.

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Interactive Workshops April 2016 (1604) – Subdivision Modeling

Cover Image

Subdivision modelling is a new area for Vectorworks. It was introduced it Vectorworks 2016 and it will allow Vectorworks to create extremely complex smooth curving shapes.

Subdivision services have been around for some time as a computer technology, but not implemented in computer programs very often. The subdivision surfacing techniques employed by Vectorworks have been developed by Pixar Inc. and Vectorworks are using their system.

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SST_1604 – Subdivision Modeling

Cover ImageSubdivision modelling is a new area for Vectorworks. It was introduced it Vectorworks 2016 and it will allow Vectorworks to create extremely complex smooth curving shapes.

Subdivision services have been around for some time as a computer technology, but not implemented in computer programs very often. The subdivision surfacing techniques employed by Vectorworks have been developed by Pixar Inc. and Vectorworks are using their system.

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Vectorworks Tip 409 – Selecting A Subdivision Handle

Vectorworks-Tip-409

The subdivision handles allow you to pull, stretch, scale, or even rotate the face of your subdivision surface to change shape. When you select the subdivision handle you will get the transform widget (if using the transform mode). This is one of the basic concepts of using subdivision services, being able to select the subdivision handle that you want. You can select more than one subdivision handle and move them all together

Vectorworks Tip 405 – Splitting A Subdivision Surface

Vectorworks, subdivision,tips

Starting with a subdivision primitive is all very well, but it does limit your ability to create complex shapes. What you need to be able to do is to split your subdivision into parts that allows you to stretch the design into shapes that you want. When use the edit subdivision tool, you will find several modes on the toolbar. One of these modes allows you to split your subdivision. This is what you need to do to create some of these complex shapes.

Landscape Special Interest Group January (am) 2015

Landscape_086_Jan_16_am

Topics covered:

  • 00:00   create a Subdivision surface
  • 02:55  create a new texture (color, transparency, etc.) to add
  • 04:55   create another Subdivision object (for the side netting), rotate and edit it
  • 08.08   mirror/copy the new subdivision(s) and edit
  • 10:05   create a grass texture (new in 2016) for the ground
  • 13:58   use the walk-through tool
  • 15:32   3D text along path
  • 17:19   placing a camera
  • 18:42   lighting
  • 22:55   edit background
  • 23:05   importing light symbols
  • 27:21   use the heliodon tool to create a starry sky
  • 36:20   edit the settings of a light symbol (e.g. colour temperature)
  • 42:49   align / distribute command
  • 43:30   use the mirror tool to place many more lights
  • 45:25   move by points
  • 47:25   tutorial on how to create an up/down light (shell solid tool, push/pull tool, project tool)
  • 51:00  add a diffuser to a light source

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3D Modelling Special Interest Group – November 2015

 

3D_Model_019_Nov_15

Topics covered:

  • subdivision modelling basics
  • subdivision primitives
  • more subdivision modeling to make a hedge
  • revolve with rail
  • sweep to make a balustrade
  • extrude along path
  • subdivision modeling with shell solid
  • solid modeling to make a furniture unit
  • getting textures form VSS
  • creating a special light fixture

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