Tag Archives: lighting
Landscape Special Interest Group July (pm) 2016
3D Modelling Special Interest Group – February 2016
Topics Covered:
- Creating Soft 3D Clothes
- Differences between OpenGL Rendering and Final Quality Rendering
- OpenGL rendering options
- using the render bitmap tool
- Window Numbers on Elevations
- 3-D text on cabinets
- Creating a Strip Light
- creating a glow texture for lighting
- creating a line light
cadmovie1601_10 – Outdoor Lighting – Visualization Palette
Visualization Palette – When you start adding lights to the project, the Visualization palette becomes very useful. You can use this palette to see all the lights and cameras in the file, you can use it to select lights and cameras, and you can use it to edit them.
cadmovie1601_09 – Outdoor Lighting – Image Prop Textures
Image Prop Textures – By default most of the plant image prop textures have been set up so that their textures glow. For most of your daytime renderings this is fine, but for nighttime renderings the plants don’t really look natural.
cadmovie1601_08 – Outdoor Lighting – Symbols
Use Symbols – When you are creating outdoor lights, you might have several lights that are similar. In a case like this you should create these lights as symbols. Not only does it make it easy to place multiple copies of these lights in your design, but you can also use the lights on several projects.
cadmovie1601_07 – Outdoor Lighting – Renderworks Styles
Renderworks Styles – After all the hard work of setting up the lighting options and quality, Renderworks Styles allows you to save the settings. As well as that, Renderworks Styles are saved in the Resource Browser. This allows them to be copied from file to file, or saved in your library for use on all projects.
cadmovie1601_06 – Outdoor Lighting – Lighting Options
Lighting Options – Lighting options control the effects of the light in the scene and have a strong impact on how the light sources will light your project. It is easy to overlook these, but they have a very strong impact on the rendered view. The Lighting Options have subtle controls and need to be dealt with carefully.
cadmovie1601_05 – Outdoor Lighting – Line Lights
Line Light – Line Lights can be used to replicate tube lighting and neon lighting. In the past they used to take a long time to render, but now they are as quick as any other light. Use a line light whenever you need a continous strip of light. There is no tool to use. You draw any shape you want and use a command to convert the shape to a line light.
cadmovie1601_04 – Outdoor Lighting – Spot Light
Spot Light – Spot lights are directional lights that point at a particular Location. They have a controllable beam and spread. Spot lights are best placed in plan and then checked in elevation.
cadmovie1601_03 – Outdoor Lighting – Point Light
Point Light – A point light is like a bare light bulb. The light goes out in all directions. I often use this light to replicate the effect of light sources in fittings.
cadmovie1601_02 – Outdoor Lighting – Heliodon
Heliodon – The Heliodon tool is similar to the Set Sun Position command. Vectorworks places a specific Heliodon object whose parameters can be adjusted in the Object Info palette. This makes it much more flexible than the Set Sun Position command, allowing you to change the time of the day or the day of the year directly from the Object Info palette.
cadmovie1601_01 – Outdoor Lighting – Directional Lights
Directional Lights – The directional light is like a sun, it is an outside light. The directional light is the type of light that is placed when you use the Set Sun Position from the View menu (only in Fundamentals).
This light source has a direction and casts shadows but its position in the file is not critical as it casts a light from a general direction rather than from a point.
Landscape Special Interest Group January (am) 2015
Topics covered:
- 00:00 create a Subdivision surface
- 02:55 create a new texture (color, transparency, etc.) to add
- 04:55 create another Subdivision object (for the side netting), rotate and edit it
- 08.08 mirror/copy the new subdivision(s) and edit
- 10:05 create a grass texture (new in 2016) for the ground
- 13:58 use the walk-through tool
- 15:32 3D text along path
- 17:19 placing a camera
- 18:42 lighting
- 22:55 edit background
- 23:05 importing light symbols
- 27:21 use the heliodon tool to create a starry sky
- 36:20 edit the settings of a light symbol (e.g. colour temperature)
- 42:49 align / distribute command
- 43:30 use the mirror tool to place many more lights
- 45:25 move by points
- 47:25 tutorial on how to create an up/down light (shell solid tool, push/pull tool, project tool)
- 51:00 add a diffuser to a light source
Vectorworks Tip 361 – Light Falloff
As you move away from a light source the intensity of the light falls off. The actual amount that falls off is another physics concept known as the inverse square law. In simple terms as you double the distance from the light, the intensity of the light goes down by the square of the distance. For more information check out the manual 1601 Outdoor Lighting.
Interactive Workshops January 2016 (1601) – Outdoor Lighting
Rendering is a fun art of using Vectorworks and in the past we have covered lighting (1502), but we covered it from the point of view of interior and architectural lighting. This manual is about exterior lighting, which suggests that we should be looking at nighttime lighting for architectural and landscape projects.
This means that we have to think about our rendering from a completely different point of view. Instead of trying to make sure that everything is visible, we’re trying to create a mood. We have to consider things like the moon, the night sky, the lights on the building, the lights inside the building, street lights, garden lights, et cetera.
Vectorworks Tip 358 – Color Temperature for Lights
When you create a light in Vectorworks you have the ability to change the colour. One of the settings is to use colour temperature. The colour temperature is physics concept that relates the colour of the light to the temperature of the surface radiating the light (in degrees Kelvin). In simple terms sunlight has a colour temperature of 5500. This is also known as daylight or cool light. For more information check out the manual 1601 Outdoor Lighting.
SST_1601 – Outdoor Lighting
Rendering is a fun art of using Vectorworks and in the past we have covered lighting (1502), but we covered it from the point of view of interior and architectural lighting. This manual is about exterior lighting, which suggests that we should be looking at nighttime lighting for architectural and landscape projects.
This means that we have to think about our rendering from a completely different point of view. Instead of trying to make sure that everything is visible, we’re trying to create a mood. We have to consider things like the moon, the night sky, the lights on the building, the lights inside the building, street lights, garden lights, et cetera.
cadmovie1502_10 – Lighting – Part 10
Visibility Palette
When you start adding lights to the project, the Visibility palette becomes very useful. You can use this palette to see all the lights and cameras in the file, you can use it to select lights and cameras, and you can use it to edit them.
cadmovie1502_09 – Lighting – Part 9
How to create and edit Renderworks backgrounds.