In this session we looked at the Resource Manager. This was introduced with Vectorworks 2017 and it does mean reorganising your default content. In the past default content was in one folder (Defaults) but with Vectorworks 2017 the default content is now into folders (Defaults and Object Styles). So we looked at this concept of the default content and then we also looked at the concept of object styles.
Tag Archives: hatches
Landscape Special Interest Group March (am) 2016
Topics Covered:
- 00:00 site modelling
- 03:04 polyline and polygon smoothing
- 06:59 creating a site model
- 08:32 rendering options
- 13:04 default content (plants)
- 18:49 image prop plants
- 20:40 VB visual plant objects
- 24:00 plant default settings
- 30:11 solar studies
- 33:58 massing model
- 40:03 hatches
Vectorworks Tip 305 – Drag and Drop Hatches
Vectorworks Tip #201 – Attribute Palette – Create Hatch from Local Mapping
Vectorworks Tip #196 – Basic Tools – Assigning a Hatch
Use the Attributes palette to assign hatches to your objects. Click on the Fill Style pop-up and choose hatch. After choosing Hatch, click on the pop-up menu to choose the hatch from the current file or from Default Content.
Landmark_SIG_040 Special Interest Group December 2013
In this session we looked at hatches, tiles, and briefly, gradients. There is a manual already written for planar graphics (SST_1107) which sets out the basic principles, but there are still questions. This is a great session for getting into the detail of hatches and tiles.
Hatches are not an easy thing to understand. They are not based on graphic shapes; hatches are line based. This makes it difficult to make shapes. Tiles, on the other hand, make it really easy to create shapes, but they make large PDF files.
Landmark_SIG_029 Special Interest Group June 2013
Landmark_SIG_028 Special Interest Group June 2013
This was the first session for the landscape Special Interest Group for June 2013. The main topics covered were to do with hatching and graphics assigned to hardscapes, how to use a photograph to create a texture, and dimension standards. Continue reading