These objects are great for creating graphic plans and 3D visualisations. It’s a shame that you need Landmark or Designer for these.Continue reading
The previous section was all about beginner topics, which everyone should know. This section is all about the intermediate topics that you will need to know in order to create your drawings from the 3D model.
This section will be about how the 3D parts of the design work.
In this session we looked at trying to create a hatch pattern that would create a random paving pattern and whether this would be achievable using hatches or whether it would be better using tiles. We also looked at creating areas of landscape area for quick planting areas, creating random paving slabs that would be site modifiers, and how we could count areas of planting that were included in a specific area.
In this session we looked in detail at attaching tags to planting and hardscapes and how this relates to creating drawings using viewports and sheet layers. We also looked at the detail of using a hardscape as a site modifier.
This session looked at the problem of creating several curving driveways and paths. The texture should follow the curve and the path. We focused on using the Hardscape tool. This gives us the shape that we needed and there is also the ability to have the hatching follow the shape of the curve. We also looked at ways to create the paving pattern where the hardscape tool would not give us the shape we needed.
- 00:00 using the brick symbol to create a barbecue
- 01:27 regular polygon tool
- 03:25 laying out the first course of 22 bricks in a circle
- 04:30 create a copy of the first course to create the second course of bricks
- 05:47 duplicate array command to create subsequent brick courses
- 07:00 automatic working planes
- 08:29 split tool
- 18:30 creating the barbecue into a symbol
- 23:05 creating auto-hybrid
- 24:04 creating IFC object from barbecue
- 28:33 select model modifiers on different layers
- 33:50 extrude along path
- 39:18 using balustrade symbols from VSS library
- 40:51 scaling symbols
- 43:58 hardscape objects
- Plant Tool
- Plant Definition
- Plant Preferences
- Massing Model
- Using the K key
- Editing Plant Definitions
- Plant database
- Update From Plant Database
- Copy From Symbol
- Create a new plant
- Plant Tool Preferences
- Reshape Tool
- Improvements to the Hardscape Tool
- Hardscape Object Settings
- Parking tools
- creating a site model from an image
- importing a shape file
- using GIS information from a local body website
- site modifier contour mode
- hardscape changes in Vectorworks 2016
- grade limits
- grade tool
- car parking
In this session we looked at the report from the earlier landscape session, but the users pointed out that the previous report only look for flat objects which is not much use on a sloping site. So the session took the report from the early session in tried to update it so that it would work with objects on a sloping site.
In this session we wanted to look at the ability to create reports. In particular, the user wanted to look at how to create a report with areas of hardscapes along with volumes of hardscapes.
Hardscape Areas – A hardscape object is a polygon-based object that is designed to represent hard landscaping. This object represents a flat area on the site and it can be used to create a three-dimensional object that has thickness, the graphic representation, border areas, and it can also be used as a site modifier. The hardscape object has data attached to it, which means that you can create a report that will list the main area, the border area, the price code, thickness, elevation, etc.
Intermediate Tip – The 3D settings on the hardscape object allow you to create the 3D part of the hardscape where you can choose to create a slab, site modifier or texture bed.
This session looked at the best tool to use when creating planted or landscaped areas: Plant tool, Landscape Area tool, Hardscape tool, or Texture Bed tool and how to edit them (e.g. content, plant types, spacing, as well as visually). Both the Plant and the Landscape Area tool enable plants to be placed at the desired elevation on a site model (and displayed as 3D objects) and the Landscape Area tool (Texture Bed setting) even follows the terrain if desired. Covered were the pros and cons of Landscape tool vs. Hardscape tool in regard of reporting & pricing (worksheets) as well as visual representation and their different influences (or not) on a site model. It demonstrated how Hardscapes are a very quick way to modify a site model and instantly produce a 2D and 3D representation. Texture beds are really only for 3D graphic representations on a site model. In the process also covered were: Visibility tool, Gradients, Attribute Mapping, Reshape tool with Hardscapes, Pad Modifier, Grade Limits, Reports.
In this session we looked at how to create a Site Model by importing a Shapefile and how to use a Hardscapes as a Site Modifier. We started by importing a Shapefile, simplifying it (Simplify Polys command), editing its crop and importing more Shapefiles to create kerbs and buildings. Shapefiles come with various data attached, e.g. 2D objects can very quickly be turned into 3D forms / buildings (Modify by Record command). Placing a sun (Heliodon tool) and having shadows shown in OpenGL. Rotating the plan. Creating Hardscapes (several terraced beds on a slope [Create Objects from Shapes command]) and using Stake objects to the determine their correct elevations. Adding Grade Limits / Pad Limits (Site Modifiers) and editing the Hardscapes. The session also looked at two ways of placing plants on the terraces (Plant tool vs Landscape Area tool).
Intermediate Tip – These settings control the way that the hardscape appears in plan. You can control the main pattern, the border, tag and hardscape name. Most of these settings can be edited on the Object Info palette, but detailed control of the settings is on the Hardscape preferences dialog box.