In this session, we looked at reusing sections for details and we demonstrated the pros and cons of already made 2D details versus hybrid details that combine a live 3D section view with added 2D components.
Title blocks have undergone a major overhaul in Vectorworks 2018. The old Sheet Border tool has been completely replaced with a new Title Block Border tool and Drawing Issue command. The title blocks have been changed to use object styles, their layout is easier to change and customize, adding revisions and creating issues have been updated, and a new document transmittal facility has been added.
Your workflow is the way that you work, the way that you move from one tool or technique to the next. Your way of working is probably a series of workflows.
Take editing a viewport as an example. When you want to edit a viewport, you can right-click on it and choose Design Layer.
In this session, we went through an overview of the new Title Block Border Tool in Vectorworks 2018.
In this session, we discussed the new upgrade to Vectorworks 2018—should you upgrade right away or shouldn’t you?—and opened up an old project file in VW 2018 to see how it behaved. We also covered some tricks for working with dimensions, the new feature in VW2018 that allows you to work in multiple drawing views, and the updated Detail Callout Marker Tool.
In this session, we covered how to set the graphic style of various labels—such as Drawing Labels, Scale Bars, and Detail Callout Markers—and how to use the Curtain Wall tool to powerfully control curtain walls, which can be used for objects such as shop fronts, bay windows, and bookshelves.
In this session, we looked at how the Basic Tool set can help you to enhance your elevations and discussed how to use the Clip Cube to focus on a particular part of your project.
In this session, we looked at creating keynotes and legends with the Callout Tool, working with details, and how best to modify the shapes of simple details.
The advanced topics cover section viewports again, focusing on how to get the detail of the building accurately described in the section, employing sections to create details and internal room elevations, and using the Marker tools to link viewports together.
The intermediate concepts cover section viewports, creating standard viewports, and creating multiple viewpoints. These concepts assume that you understand design layers and classes. There will be more detail about section viewports in the advanced topics.
The basic concepts include understanding design layers and classes and when to use a layer or a class. We will also look at using viewports to create drawings. The basic concepts assume that all the work has been done for us and that all we have to do is to assemble the information into drawings.
Creating drawings for a building project is relatively straightforward when you have your design layers, classes, and building information model. But, that would make for a very short manual. What we also need to look at is how we get our design layers, classes, and building information model ready so that it is then easy to create the drawings.
Once we have these items, we will use viewports and sheet layers to create the drawings. This manual is structured to look at the basic concepts first, then the intermediate concepts, and finally the advanced concepts of creating drawings.
There are some powerful techniques for setting up drawings for a landscape project. Although, these techniques are not unique to landscape projects. Almost all the techniques covered in this manual can be used for creating drawings for any project. Regardless of your profession, you can apply the techniques that you learned in this manual.
You might also have noticed that some of these techniques are too large to cover in this manual and you have been referred to other manuals. Please have a look at these and other manuals to learn more about these techniques.
These are topics that are the foundations of creating drawings. Creating the information is nothing if you cannot organise it into drawings.
To create drawings we use several concepts. These concepts include Design layers, Classes, Viewports, and Sheet Layers. These concepts are used in conjunction with each other to create drawings, but we will be looking at them individually to see how they used.
When you create drawings, you need to use the concepts that are built into Vectorworks in order to make your drawings efficient. In this manual we will be looking at several concepts that we can use to speed up the creation of drawings, concepts such as Design Layers, Classes, Sheet Layers, Viewports Site modeling, and BIM.
It is important to use these concepts because it allows you to create information and use it on several drawings. For example, if you are creating paving (using a hardscape object) you could use the same hardscape on the location plan, the site plan, a detailed hardscape in plan, and sections. If you needed to make a change to the paving, when you updated it on the design layer, it would update in all viewports. This makes it really efficient to create your drawings, but more importantly, it removes the ability to make mistakes.
In this session we looked at creating text, dimensions, and annotations. Should you put all of your text and annotations on the design layer or should they will go in the annotation part of the viewport. It’s a good idea to be consistent and it also depends on how you like to work. But for a basic rule of thumb it is often easier to create most of your dimensions, text, and annotations on the design layers for all of your plan drawings. Section and elevation drawings that use the 3D model on the other hand have to have their text and annotations in the annotation part of the viewport.
In these sessions we looked at creating drawings for landscaping projects. These projects require that you use Design Layers, Classes, Sheet layers, and Viewports. This is similar to setting up drawings for any project. In these sessions we looked at when to use design layers and classes, how to create viewports and how to link viewports together.
These sessions are not about how to draw the landscape, they are about how to make the drawings from the information that you have.
The main topic for this session was detailing, using detail viewports and linked viewports. A lot time on an Architectural project is spent coordinating detail references with the details, but Vectorworks has a way to automate that.
Just lately, I have been teaching several users who want to move from using a workflow to using Building Information Modelling (3D workflow). In the past, I had several users who would say “I want to get to the under my belt first then look at 3D.” This suggests that 2D is a productive method and that 3D is a luxury. This completely misunderstands the way Vectorworks creates drawings. 3D is not a luxury, it is an intrinsic part of the modelling/drawing process.
When you use Vectorworks effectively the 3D components are easy to create, they will create your drawings, and when you update the model it will update your plans, sections, and elevations. Not only is this fast and easy, it also saves lots of errors.
In this session we looked at detail viewports, linked viewports, the callout objects that control these viewports, sheet borders, using worksheets to report objects, and using the worksheets to control the objects.