Once you start to issue drawings and you start making changes to those drawings to will have to track the changes to them. This is known as revisions. Vectorworks has tools and techniques typically designed to track and report your revisions. In this session, we looked at these tools and the techniques for highlighting and recording revisions.Continue reading
Once you start to issue drawings and you start making changes to those drawings to will have to track the changes to them. This is known as revisions. Vectorworks has tools and techniques typically designed to track and report your revisions. In this session, we looked at these tools and the techniques for highlighting and recording revisions.
These sessions follow on from the January sessions on creating and managing your drawings…Continue reading
There are several techniques that I use to control and manage my drawings. In this article we will be covering saved views (including a brief look at layers and classes), controlling classes and layers in viewports, controlling visibilities on drawings, and multiple view panes.Continue reading
Your workflow is the way that you work, the way that you use a tool/technique and then move onto the next tool/technique. As Vectorworks changes and updates every year you need to keep an eye on your workflows to ensure that you are using the latest and most efficient methods. This workflow is one that I use all the time to speed up modelling and drawing. Tools like the massing model, hardscape, property line, etc., are polyline-based objects that have their own modes for drawing. I often find that these modes are not the most efficient way to draw.
Most users are able to create symbols, and all users should be able to use symbols. Symbols are relatively small repeatable objects, and most Vectorworks users use symbols to speed up the drawing process. There are two workflows for using symbols: a quick workflow versus an inefficient workflow. Some users use the inefficient workflow because they don’t know how to make symbols follow the efficient workflow.
Your workflow is the way that you work, the way that you use a tool or technique and then move on to the next tool or technique. As Vectorworks changes and updates every year, you need to keep an eye on your workflows to ensure that you are using the latest and most efficient methods.
Take title blocks as an example. You might be used to the old way of using title blocks, where you selected the tool, double clicked in the drawing area, and the title block was placed and became the graphic design that you required.
I recently worked on a project that needed a building consent. I thought that I had checked through everything that was needed. What I really needed was a checklist for each drawing, but I didn’t have one. Don’t worry! We are in the process of developing a checklist now, and I came across this document:
It has a checklist for each drawing. For example, on page 20 is a checklist for a Site Plan. This is a great start for creating your own office checklists.
Nudge is where you move objects a small amount using the shift+arrow keys. It can be useful, but watch out if you need to measure the objects. There are also Vectorworks Preferences that control the nudging. In this extended podcast I explain all the options.
When you are creating your projects, you often want to create more objects like to ones you already have. You could copy an paste an object, but then you have to move it and edit it. The Create Similar Object command sets the same tool, class, and tool settings as the original. This allows you to move a new location and start using the correct tool instantly.
In this session we looked at using basic tools to create a drawing showing a plan, front elevation, and side elevation of an object. The purpose was to show that different options that you have for simple problems.
In this session we looked at adding special characters to text, creating sloping walls, techniques with viewports and batch rendering.
Creating 3D models is the fun part of Vectorworks, but contract documentation is the longest part. In most countries contract documentation accounts for 45-50% of the architectural fee. This makes it the single biggest part of the project.
You can can use the BIM principles to speed up the creation of Plans, Sections, Elevations, and you can use it to help create details, but you still need to create many details that are not generated from the 3D model.
Why draw in 3D (BIM)? I often hear people say that I will learn the 2D first and then I’ll think about the 3D. The reality is that if you start by learning to use Buildling Information Modeling, as you build your models, you will also be creating your drawings. If the model changes, you can update the drawings with a click. You could call this an introduction to BIM.
I recently saw several customers that are using 2D only for their contract documentation. Some were not using viewports and none of them were using worksheets. Vectorworks has a fantastic ability to attach information to objects and report this information.
I truely believe that building the model seems harder, but the drawings are much quicker to create, and if you have to make any changes, the drawings are much, much quicker to update.
My workshop manual and webinar topic for July is how to make this transition from 2D to 3D. If you are a subscriber, book now…
- Using a worksheet to control title blocks
- Drawing numbering philosophy
- Worksheets to control title block and drawing labels
- Reflected ceiling plans
- Creating a door symbol
- Section viewport
We need to draw details to communicate to others how the project is built, how the materials join, how they are fixed together, and how we keep the water out. Water may not seem much of a problem, but if you have lived in a country where they have had leaky buildings, you will know that water is a big issue. Water can cause health and safety issues and it can also cause buildings to fail through rot, corrosion, and through ice. Each Wednesday we will be looking at drawing and detailing topics. We will be covering detailing principles, drawing concepts, where you need details, etc.
After you have created your linked viewports with the detail callout and with the detail reference, you can then copy and paste these objects onto other sections or elevations, and the links to the viewport will remain. This allows you to link several detail references or detail callouts to the same viewport, and it’s really quick to do.
Measuring existing buildings there are several ways that you can use to measure an existing building. You can use an old-fashioned tape measure, laser measuring device, laser devices that are connected to your iPad, plus a range of apps that you can use on your tablet or phone. Since there are so many different ways of measuring existing buildings, I would like you to leave your comments about which method you use.
We will be covering this topic in March 2016, book now!
- Utility Menu / Workspace Editor 1:23
- Customize (context) menus 1:58
- Create New Plant 3:16
- Get Plant Data -> Plant Database 3:24
- Edit Plant (2D Graphics: Classes and Graphic Attributes) 9:07
- Rotate Tool 12:39
- Select Similar Tool 14:41
- Add Surface 14:50
- 3D Graphics 17:29
- Export / save the new plant to your library 23:11
- Create, change and add criteria of reports 29:30
- Export reports (to be used in any other file) 34:48