In this session, we looked at some basic concepts in 3D modeling, covered how to speed things up with the numeric keypad and other key combinations, discussed the floating datum and texture mapping, and showed how to turn a 3D object into a symbol.
In this session, we looked at how the layer plane, screen plane, and working plane work with 3D information and looked at sheet layers, particularly how to control or edit the sheet border symbol.
In this session, we looked at creating a small, outdoor pergola seating area and its drawing details. This means that we had to look at how the footings were created, how the posts would be connected to the footings in detail, and how we would construct the posts, beams, and trusses in detail.
In this session, we looked at creating a tapered extrude for a table leg, creating quicker viewports from objects, creating a custom sketch style for a drawing, using the Fillet tool, and creating a Queen Anne style table leg.
In this session, we looked at creating a specific door and window combination by using the window plugin available in Australia and New Zealand (Windoor). We also looked at basic Vectorworks geometry and how to recognize the difference between X, Y, and Z. This led to a discussion about the screen plane, working plane, and layer plane.
This session is not a beginner session on 3D modelling, it is an intermediate/advanced session. We covered the concept of meshes, modelling history, generic solids, and a small amount of basic 3D modelling. The users wanted to look at how we could use the history of the 3D modelling to change objects.