Drop Shadows – You will find the Drop Shadow controls on the Attributes palette.
Pen And Fill Opacity – Vectorworks have separated the opacity so you can control the fill without affecting the pen opacity.
The main topics covered:
- importing and upgrading an old project
- default attributes
- unified view and unified view options
- creating a corner stair and stair tools
- adding tools to your workspace
- locating old (legacy) tools and adding these to your workspace
- editing and managing workspaces
In this session we looked at the Attributes Defaults, as there still seems to be some confusion on the 2 types of defaults that you can have. After this we looked at creating symbols and the relevance of creating classes to use inside the symbol, and classes that should be applied to the overall symbol. This sometimes causes some confusion, and there is a blog that might explain this concept. The rest of the session looked at this in detail.
This session looked at Line Types and the Landscape Area tool. We looked at how to create, edit and apply various line types and the difference between ‘Page Based Units’ and ‘World Based Units’. Line Types are a Resource that can be saved into your User Folder for future use and are best suited to any type of graphic line (irrigation, dotted, phone, electrical, data, foot prints, paths, etc.). The Landscape Area tool (Create objects from shapes) is better suited for landscape objects. The Plant Line and Plant Cloud (Landscape Area tool) are quickly created, are easily edited, show no dreadful corners and can be used for pricing, scheduling and assigning plants.
There are many times when you drawing linear objects in Vectorworks where you do not want to have solid line. In this case you would want to use a Line Type. There are two sorts of line types, simple (dashed) and complex (lines with graphic editions). Earlier versions of Vectorworks called them Line Styles, but they lacked the ability to create complex line types.
This image shows several different line types. You will notice that the line types can be simple dashed lines or they can be more complex like batt insulation or footprints.
Tiles are substantially easier to create than hatches. Where a hatch uses repeatable lines, a tile uses a repeatable set of lines, polygons, circles, rectangles, etc. This means that instead of trying to figure out how the lines repeat you can just draw what you want. Because tiles contain objects like rectangles, circles etc., you can also add colors to your tiles, making them extremely graphic.
You create a new tile by using the Resource Browser. Right-click in the Resource Browser, choose New Resource…, name the tile and then draw the repeating tile passion that you require.
There are times where you want to change the rotation or the scale of your tile, but just for one object. In this situation you can use the attributes palette to change the local mapping of the tile assigned to the object. You can also use the attribute mapping tool to change the local mapping of a tile on an object.
You can use the Attribute palette to change the angle, size, offset, and flipping of the hatch. Click on the Fill Hatch Settings button to open the dialog box, turn on Local Mapping, then edit the settings to suit.
Use the Attributes palette to assign hatches to your objects. Click on the Fill Style pop-up and choose hatch. After choosing Hatch, click on the pop-up menu to choose the hatch from the current file or from Default Content.