In this session, we created a complex water slide shape, comparing the advantages of turning it into a hybrid symbol instead of an Auto Hybrid, explored using the hybrid symbol for cabinetry and added a chimney to a curved roof.
In the previous tip about contours , I said that you could use them to rearrange the model. But that’s only one useful contours. If you are using marionette you can use contours to generate slices through an object and then use those slices to create further objects in marionette.
When you create an Extrude Along Path, the centre of the profile is always located on the path. This might be the reason why some of your extrude along path objects do not match the 3D model you wanted to create. But you can edit the location of the profile relative to the path after you have have used the Extrude Along Path command.
In this session we looked at creating a bar for a nightclub. This allowed use to look at Extrude Along Path…, Extract tool, Create Surface Array…, Convert to Line Light, and we added lights and rendered the screen. This session suffered from sound issues and a major crash that meant that I had to recreate the model.
In this session the attendees wanted to look at modeling a simple greenhouse (Glasshouse). This project is reasonably straightforward and requires the understanding of some 3-D tools and commands. For example, the command used most to create this object is Extrude Along Path… This command is extremely useful for creating objects that follow a path shape.
At the start of the movie this command is covered in detail, using an example that has been troubling one of the attendees (the capping on a balustrade). This part of the movie is useful because it explains the concept behind Extrude along Path. After this we start creating a greenhouse using Extrude along Path, the Push/Pull tool, and the Move By Points tool to create duplicate objects. Another useful technique covered in this movie is the Automatic Working Planes. This concept needs some explanation, so we briefly covered what is the difference between screen plane, layer plane, and working plane.
In this session we looked at as many of the standard tools on the 3D Modelling toolset. Many users do not know what the tools can be used for, so this is the first session (of several) that will look at the tools in detail.
In this session we looked at using simple 3D modelling to create a design to earthquake strengthening. This would be a useful strategy when you want to discuss the design of the detail with an person (maybe the engineer who designed it). Using Automatic Working Planes, simple extrusions, the Push/Pull tool, color to differentiate old and new parts of the design, Fillet Edge tool, Add Solid, and Subtract Solid, we can create a complex detail to show the implications of the design.
In this session we looked at the Clip Cube, how to activate it, how to manipulate it, how to use it to create a section viewport, and how it can be saved as part of a Saved View. Then we looked at creating a 3D detail showing the intersection of a wall and roof. We looked at how to create a wall with cladding and structure, a roof with cladding and structure.
Before you can do any sort of complex 3D modelling you have to understand some of the basic 3D modelling concepts. That’s what this workshop is all about, learning the simple 3D stuff that you need to learn in order to make your 3D stuff.