cadmovie1604_02 – Subdivision Modeling – Part 2

Choosing the Correct Primitive Shape

There are several primitive shapes that you can use to start your subdivision surface. Starting a project with the correct primitive shape will make it easier for you to model. For example, if you want to create something like the bean in Chicago (the image I have used on the cover of this manual), then starting off with a sphere would make it easier than starting off with a square.

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cadmovie1604_01 – Subdivision Modeling – Part 1

Controlling Subdivision Surfaces

The basic concept of a subdivision surface is the cage. This cage controls the extent of your subdivision surface and it has all the controls to allow you to manipulate it. If your subdivision object is not selected it will not have the cage visible. As soon as you select the subdivision surface, you will see a bounding box. If you double-click on the subdivision surface, you will be able to see the cage.

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Interactive Workshops April 2016 (1604) – Subdivision Modeling

Cover Image

Subdivision modelling is a new area for Vectorworks. It was introduced it Vectorworks 2016 and it will allow Vectorworks to create extremely complex smooth curving shapes.

Subdivision services have been around for some time as a computer technology, but not implemented in computer programs very often. The subdivision surfacing techniques employed by Vectorworks have been developed by Pixar Inc. and Vectorworks are using their system.

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SST_1604 – Subdivision Modeling

Cover ImageSubdivision modelling is a new area for Vectorworks. It was introduced it Vectorworks 2016 and it will allow Vectorworks to create extremely complex smooth curving shapes.

Subdivision services have been around for some time as a computer technology, but not implemented in computer programs very often. The subdivision surfacing techniques employed by Vectorworks have been developed by Pixar Inc. and Vectorworks are using their system.

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3D Modelling Special Interest Group – February 2016

3Dmodeling, vectorworks

Topics Covered:

  • Creating Soft 3D Clothes
  • Differences between OpenGL Rendering and Final Quality Rendering
    • OpenGL rendering options
    • using the render bitmap tool
  • Window Numbers on Elevations
    • 3-D text on cabinets
  • Creating a Strip Light
    • creating a glow texture for lighting
    • creating a line light

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Vectorworks Tip 397 – What are Subdivision Surfaces?

subdivision surfaces, vectroworks

Sometimes you will hear this technique called subdivision modelling, but what is subdivision modelling? As I started to research this topic I found that concept of subdivision surfaces been around for many years. This is a mathematical concept, but what we really need is an easy to use application of this concept in Vectorworks. Vectorworks 2016 introduced the concept of subdivision surfaces. In simple terms subdivision surfaces allows you to quickly create very complex curving shapes by pushing and pulling the controlling handles around.

We are covering this topic in April for my subscribers. Book Now!

Architect Special Interest Group December 2015 (pm)

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Topics covered:

  • roof accessories     0:00
  • framing member for roof flashing   0:48
  • creating new classes   1:37
  • extrude along path   3:10
  • align gutter to roof   4:42
  • editing roof style settings   6:19
  • editing gutter path   8:05
  • extrude along path for handrail   11:05
  • fitting fence to site model   20:51
  • export DXF options   31:09

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3D Modelling Special Interest Group – August 2015

August_016In this session the users want to look at a couple of things. The first thing they wanted to look at was how to make a 3D symbol of a refrigerator read better in elevation and perspective. This involved editing a symbol that was already created, and the symbol also had 2D and 3D components to it. We also looked at creating symbol that was built solely out of 3-D information and how we could ensure that in plain view it looked correct using Auto-hybrid.

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3D Modelling Special Interest Group – June 2015

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In this session we looked at replicating a sink unit from a web site. This can be done if you think about the slab as one object and the bowl as a separate object that you subtract from the slab. The trick then is to create the two objects, subtract one from the other, then edit the slab and fillet the edges to create a reasonable model . The second part of the session looked at a bar in a house. This was created using a combination of 3D tools (Extrusion, Taper Face, Push/Pull, Subtract Solid, etc.).

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Landmark_SIG_063 Special Interest Group December (am) 2014

image080In this session we looked at making a 3D model of a fountain that had two tiers and the water flowing over the edge of the top fountain into the lower fountain. This involved several 3D modelling techniques (extrude, add solid, subtract solid, extrude along a path. Push/Pull, shell solid, etc.).

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3D Modelling Special Interest Group – February 2015

image071In this session we looked at a commands called Create Drape Surface. This command can be used to create a surface that covered objects, you can often use this to create a smooth copy of a site model. When you use it it looks like you have thrown a blanket over an object. We also looked at creating a simple shade sail, how that could be made thicker, and how you can extrude objects to match the sun shade. The session was cut short by a power failure.

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