In this session, we built a bandstand with a curving, oval-shaped roof. The project allowed us to review 3D modeling basics, working planes, the Project tool, Subdivision modeling, and the Bend Solid tool.Continue reading
In this session, we modeled a metal bracket, discussed how to get the threaded fasteners that you need, showed some key features for changing the look of fences, and did a solar study of an arbor.Continue reading
In this session, we covered using roof objects to create ceilings with various slopes and discussed creating textures for tile designs.Continue reading
In this session, we covered how to map textures, edit textures, use the Extract tool to get better control over textures, and create textures.Continue reading
In this session, we discussed how to go about modeling various objects in 3D, making the simplest shapes with extrusions and proceeding to increasingly more complicated shapes made from multiple extrusions, sweeps, Extrude Along Path, NURBS curves, and subdivision modeling.Continue reading
In this session, we used various methods—the Extrude Along Path command, the Foliage tool, and the Create Surface Array command—to create a vertical garden, as well as discussing how to create a transparent color mask and how to use the Chain Extrude tool.
In this session, we looked at some basic concepts in 3D modeling, covered how to speed things up with the numeric keypad and other key combinations, discussed the floating datum and texture mapping, and showed how to turn a 3D object into a symbol.
In this session, we discussed a bit about using textures versus making a 3D model, covered how turning the Callout tool into a symbol can add functionality to it, constructed a room with various moldings and panels, created a texture, and demonstrated aspects of using the Create Interior Elevation Viewport command, the Create Wall Projection and Create Wall Recess commands, and the Fit Walls to Objects command.
In this session, we looked at an easy way to import classes, the ease of controlling a title block symbol through the Sheet Border Tool, and the power of the Fit Walls to Object command.
In this session, we covered matching the 3D look of slab objects with their 2D look, editing Extrude Along Path objects, modifying the lighting and rendering settings, and using some of the 3D Power Pack tools and Subdivision Modeling tools.
I was sent information about this new plug-in for Vectorworks. It creates baseboards (or skirtings) for Vectorworks. This is the same guy that created the Foliage tool, which is now part of Vectorworks. It looks like its highly editable, and you can use a symbol for the profile. This means that you can leave the baseboard off the wall style.
Check it out:
In this session, we looked at how to control objects with different working planes by using the Align Plane Tool, different methods for constructing countertops, and how to align callouts by using the Align/Distribute Leader Lines command.
In this session, we wanted to look at how we could create a 3D model for the Tizio lamp, a classic table lamp designed by Richard Sapper in 1972. Creating a model from a known object will allow us to look at how we can start with a complex shape and break it up into simple chunks. Breaking up your 3D object into simple manageable chunks is an important skill in 3D modeling.
In this session we looked at the curtain wall tool and 3D modelling. The problem that we looked at was how to create the timber framing of a small building.
In this session the attendees wanted to look at how to create a helical ramp for a car park building. This might sound complex, but using reasonably simple Vectorworks 3D modelling techniques it was quick to create. The users then wanted to make it more complex by adding handrails and uprights. Then we looked at using the helical ramp as a site modifier.
This session is not a beginner session on 3D modelling, it is an intermediate/advanced session. We covered the concept of meshes, modelling history, generic solids, and a small amount of basic 3D modelling. The users wanted to look at how we could use the history of the 3D modelling to change objects.
In this session we looked at quick and simple ways to create 3D objects, how you can use these to create more complex objects, how to find more complex 3D objects online, how to import them, and how to use the imported models.
This entire session was devoted to solving the problem of how to create a landscape feature that was designed to be a series of different sized umbrellas. In order to achieve this we used a subdivision surface for the shape of the umbrella, simply extrusions for some parts of the design, textures for transparency, And we copied, rotated, and resized umbrellas to suit the design.
In this manual we looked at interior design, and while we are the kitchen as the basis of our design, this manual is about more than just kitchen design.
It is tempting to think that if we covered the design of the kitchen, that would be enough. But also like to show you how you can use Vectorworks for creating more of an interior design that showed details of the kitchen, how the kitchen connects to other rooms, demolition, and furniture. We would also like to use the three-dimensional models of our furniture to create the drawings.
In this session we looked at creating a greenhouse using extrude along the path to create the frames of the greenhouse, but the path had to be a specific size which was a combination of straight sections and a curved roof.