In this session, we explored various tools in the 3D tool set, including the Sphere, 3D Polygon, and Loft Surface tools.
Tag Archives: 3D model
3D Modeling Special Interest Group – May 2018
In this session, we explored various tools in the 3D tool set, including the Sphere, 3D Polygon, and Loft Surface tools.
Getting Started Special Interest Group March 2018
In this session, we looked at the basic concepts of 3D modeling, including working planes, the floating datum, 3D viewing, the extrude, the multiple extrude, the tapered extrude, the sweep, and simple solid modeling.
Getting Started Special Interest Group November 2017
In this session, we looked at how to add the file with your 2017 resource library to the Resource Manager in Vectorworks 2018 and how to use the various stair tools that come in Vectorworks, including the “hidden” tools.
3D Modelling Special Interest Group – November2014
In this session we looked at how you can use Automatic working planes and 3D symbols to make the symbols site directly on the working plane. We also looked at how to start with modelling a sink, looking at the workflow for creating a complex object. In order to create the sink we used the Fillet Edge tool, Taper Face, Shell Solid, Move 3D. When the sink is created, it can be made into a symbol to make it easy to repeat and easy to locate in the Resource Browser.
Vectorworks Tip #133 – 3D Modelling – Project Tool 1
The Projection Tool has three modes. In the first mode you can use a planar object to split a NURBS curve. In the picture I have used a rectangle to split a curving NURBS surface. In the final image you can see that I have separated the original NURBS surface from the split one. Notice how the rectangle has split the NURBS surface so that the plan view is still a rectangle but in 3D it’s still a curving surface.
podcast 191- Working in OpenGL with Perspective Projection
The normal way of looking at 3D views and Vectorworks has been to use wireframe with orthogonal projection. Lately I have been trying Vectorworks with OpenGL rendering and perspective projection and it works very well. When you use it in this method you can see a false ground and false sky which gives the impression of your height above the object. The color of the ground in the sky is adjustable through the interactive appearance settings.