podcast 200 Site Modelling Changes in Vectorworks 2015

Vectorworks 2015 has several new site modelling improvements. The three main improvements are the changes to the visual appearance of errors in your site modeling and 2 new road tools. The changes to the visual appearance of errors in your site model are such a timesaver, several clients have pointed out how much time the small addition has saved them. The two new roads are very powerful and will certainly speed up your site modelling. The new Roadway (Custom Kerb) is really powerful and allows you to make roads of various shapes. I recently use this tool to create a car park where each side of the car park sloped to a drain.

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podcast 199 Viewing Changes in Vectorworks 2015

Vectorworks 2015 has some nice changes to 3D viewing. First of all, they have improved the transitions when changing views using the keyboard shortcuts. There is now a user preference that can control the time of the view transition. For example, you can speed up the view transition to a 10th of a second, or if that’s too fast, slow it down to a whole second. The way you do this is with a small script. The other change Vectorworks has made is to wireframe view transitions. In the past, when you would use the flyover tool in wireframe, complex objects would often revert to simple boxes to speed up the transition. This is no longer the case.
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podcast198 Annotation Changes in Vectorworks 2015

Vectorworks 2015 have made some subtle changes to the annotation tools like callouts, drawing labels, elevation benchmarks and dimensions. Taken individually, each of these changes is minor, but they will remove many of your frustrations when dealing with these objects. The elevation benchmark for example now has an offset mode which is going to be a huge bonus where you have elevation benchmarks that are close together.

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podcast 196 Story Changes in Vectorworks 2015

Vectorworks 2015 has made some powerful yet subtle changes to stories. These changes are going to have a huge impact on the way you create and manage your stories. They going to make stories much more powerful than they have been. This is a short movie just showing a little bit about how this change can be used to automatically control wall heights.

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podcast 195 – 3D Viewing Changes in Vectorworks 2015

Vectorworks 2015 has combined some of the 3D viewing settings to make them easier to locate. It also introduced an ability to choose your default 3D rendering and projection. When I’m using Vectorworks 2015, I like to set my 3D rendering to OpenGL and my projection to Perspective. I find this makes it really easy to see your model. In this movie I show you how to change your settings as well as showing you where to locate the new location for the Cropped Perspective preference.
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podcast 194 – Surface Hatches in Textures Vectorworks 2015

Vectorworks 2015 has made huge improvement to textures. Textures can now have a surface hatch. The surface hatch will only appear when you view your model in hidden line rendering. If you set up your surface hatches correctly on your textures, you will see the normal part of the texture when you view your model in the rendered view, and you’ll see the surface hatch (the lines) when you view your model and hidden line rendering. The feedback from my clients so far is that this is a huge improvement. If you watch this movie you will see one scene where you can see some viewports and hidden line rendering and one viewport in OpenGL rendering, all using the same textures from the same model, but giving completely different views of the model.

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podcast 193 – Changing the Interactive Appearance Settings

The Interactive Appearance Settings are designed to give you control over the way Vectorworks looks, not the way that it behaves. There are numerous settings here, allowing you to change such things as the screen colour, the background colour for perspective views, and preselection colour, to name just a few. Changing these interactive settings can speed up the way you work by making it easier to see the things you want. Continue reading

podcast 192 – Using the Project Tool for 3D Modelling

I’m a big fan of using the Project Tool, because it so powerful for 3D modelling. You can use it to trim a NURBS surface to suit a planar shape, you can also use it to project planar objects onto a 3D object. In my recent 3D Modelling Special Interest Group, the topic of the Project Tool came up. Many of the users were surprised at how powerful this tool can be.

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podcast 191- Working in OpenGL with Perspective Projection

The normal way of looking at 3D views and Vectorworks has been to use wireframe with orthogonal projection. Lately I have been trying Vectorworks with OpenGL rendering and perspective projection and it works very well. When you use it in this method you can see a false ground and false sky which gives the impression of your height above the object. The color of the ground in the sky is adjustable through the interactive appearance settings.

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podcast 189 – How to Create a Move Along a Path Animation

If you’re happy with creating on orbit point movie and you want to try something more adventurous, then the Move Along a Path movie is the next one to try. The way this movie works is that you have to save several views along the path. Then, you place each saved view on a timeline to show Vectorworks how to move from one view to the next. This technique requires a lot of practice. First, the saved views have to relate to each other and have an even distribution along the path. Then, you have to put each saved view along the timeline keeping the speed between the saved views even.

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podcast 188 – How to Create an Orbit Point Animation

The easiest way to create an animation in Vectorworks is to use the Orbit Point. All you need to do is to set your view, set your rendering type and start the animation. If you’re new to creating animations, this is the easiest way to get started. This movie shows you how to create an Orbit Point animation. The leader in Vectorworks training and manuals: http://archoncadcom.wpengine.com

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podcast 187 – Ortho Drawing in Vectorworks Using Angle Snaps

Some users want to be able to draw orthographically (constrained to 0, 90). I usually get this request from AutoCAD users. Hold down the Shift key to constrain linear objects (walls, lines, polygons) to orthographic and other objects (rectangles, ovals) to symmetric. You can also control the angles for ortho drawing using the Snap to Angle, so let’s look at that as well.

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podcast 186 – Creating a worksheet to look for objects with a Record Format Attached

In the last podcast I looked at the power of record formats. In this movie I will be looking at how to take a record format and create a report from it. This movie makes the technique look very easy, and even if you want to create more complex reports, the same technique applies.

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