In this session, we looked at using doors and door styles, as well as how to use the Custom Selection and Custom Tool/Attribute commands.
In this session, we looked at what to watch out for when creating symbols, how adding a 2D locus to a repeatable symbol helps in lining up copies of the symbol, and how the Render Bitmap tool can help in creating the 2D component of a symbol.
This is a beginners guide to symbols.
In this session, we looked at the basic concepts of 3D modeling, including working planes, the floating datum, 3D viewing, the extrude, the multiple extrude, the tapered extrude, the sweep, and simple solid modeling.
In this session, we looked at some basic concepts in 3D modeling, covered how to speed things up with the numeric keypad and other key combinations, discussed the floating datum and texture mapping, and showed how to turn a 3D object into a symbol.
In this session, we solved text challenges with worksheet columns, revision notes, and objects, as well as covering how to join walls without a mitered joint and discussing how to present your existing and proposed site models without too much clutter.
In this session, we covered creating custom line types, using automatic backups in Vectorworks, and adding new line types to our resource library.
In this session, we looked at how to add the file with your 2017 resource library to the Resource Manager in Vectorworks 2018 and how to use the various stair tools that come in Vectorworks, including the “hidden” tools.
In this session, we looked at an easy way to import classes, the ease of controlling a title block symbol through the Sheet Border Tool, and the power of the Fit Walls to Object command.
In this session, we looked at how to use a Heliodon and the Renderworks Camera, how to get the most out of your SmartCursor and Snapping features, how to change your default colors in the Attributes palette, as well as discussing some advanced Snapping techniques and the benefits of using Master Snaps.
In this session, we looked at how the layer plane, screen plane, and working plane work with 3D information and looked at sheet layers, particularly how to control or edit the sheet border symbol.
In this session, we looked at how the Basic Tool set can help you to enhance your elevations and discussed how to use the Clip Cube to focus on a particular part of your project.
In this session, we looked at using the Send to Surface command to place landscaping on the surface of our site model and at how to change the rendering, lighting, and texture settings in order to offer the best rendering of our project.
In this session, we looked at creating a specific door and window combination by using the window plugin available in Australia and New Zealand (Windoor). We also looked at basic Vectorworks geometry and how to recognize the difference between X, Y, and Z. This led to a discussion about the screen plane, working plane, and layer plane.
In this session, we looked at a landscape plan that included plans and 3D views. We looked in detail at how we could create the drawing, how we should use design layers and classes, and how these relate to landscape drawings, creating a site model, and detailing.
In this session we looked at the concept of a template file and how much we should store and it. It’s tempting to include everything that you think you might use in a template file, but with a layer and class standard and a library file you can keep your template file to a minimum. There are some things that really have to be in the template file such as tool preferences and dimension standards.
In this session we looked at creating text, dimensions, and annotations. Should you put all of your text and annotations on the design layer or should they will go in the annotation part of the viewport. It’s a good idea to be consistent and it also depends on how you like to work. But for a basic rule of thumb it is often easier to create most of your dimensions, text, and annotations on the design layers for all of your plan drawings. Section and elevation drawings that use the 3D model on the other hand have to have their text and annotations in the annotation part of the viewport.
In this session we looked at the Resource Manager. This was introduced with Vectorworks 2017 and it does mean reorganising your default content. In the past default content was in one folder (Defaults) but with Vectorworks 2017 the default content is now into folders (Defaults and Object Styles). So we looked at this concept of the default content and then we also looked at the concept of object styles.
In this session we looked at quick and simple ways to create 3D objects, how you can use these to create more complex objects, how to find more complex 3D objects online, how to import them, and how to use the imported models.
In this session we looked at using Vectorworks to create the constraints on our site plan. Initially we looked at how to do this without creating a site model then we looked at creating a site model and using this to create solar studies sections and our constraints on our site.
In this session we looked at using basic tools to create a drawing showing a plan, front elevation, and side elevation of an object. The purpose was to show that different options that you have for simple problems.