In this session, we covered template files, including saving door and window settings and using the Eyedropper tool to save the default settings of your favourite tools.Continue reading
In this session, we talked about successfully using a rotated plan with plant tags and the Call Out tool, using the Data Tag tool, using the Align/Distribute Leader Lines command, and using classes, particularly when doing drawings for demolitions and additions.Continue reading
There are times to draw the annotations on the design layer and times to draw them in the viewport. In this session, we talked about getting organized in Vectorworks, using classes, the annotation window, the Data Tag tool and IFC data records to your advantage.Continue reading
In this session, we talked about what information to put in a viewport annotation window, showed how to use the Detail-Callout Marker tool, how to create a roof and work with intersecting roofs, and how to use Vectorworks from a SketchUp point of view, and demonstrated drawing from one Multiple View Pane to another.Continue reading
In this session, we covered tracing a PDF and working with existing, demolished, and proposed walls and doors for a renovation project.Continue reading
In this session, we talked about some things that are new in Vectorworks 2019, including how to filter the class list, how to control every 2D view of a symbol (not only the top view), and how to turn a Clip Cube view into a viewport.Continue reading
In this session, we covered basic principles you need to apply in building a project template file and how to import and use site plan and floor plan PDFs.Continue reading
In this session, we looked at using the Custom Selection and Custom Tool Attribute commands.
In this session, we looked at using doors and door styles, as well as how to use the Custom Selection and Custom Tool/Attribute commands.
In this session, we looked at what to watch out for when creating symbols, how adding a 2D locus to a repeatable symbol helps in lining up copies of the symbol, and how the Render Bitmap tool can help in creating the 2D component of a symbol.
This is a beginners guide to symbols.
In this session, we looked at the basic concepts of 3D modeling, including working planes, the floating datum, 3D viewing, the extrude, the multiple extrude, the tapered extrude, the sweep, and simple solid modeling.
In this session, we looked at some basic concepts in 3D modeling, covered how to speed things up with the numeric keypad and other key combinations, discussed the floating datum and texture mapping, and showed how to turn a 3D object into a symbol.
In this session, we solved text challenges with worksheet columns, revision notes, and objects, as well as covering how to join walls without a mitered joint and discussing how to present your existing and proposed site models without too much clutter.
In this session, we covered creating custom line types, using automatic backups in Vectorworks, and adding new line types to our resource library.
In this session, we looked at how to add the file with your 2017 resource library to the Resource Manager in Vectorworks 2018 and how to use the various stair tools that come in Vectorworks, including the “hidden” tools.
In this session, we looked at an easy way to import classes, the ease of controlling a title block symbol through the Sheet Border Tool, and the power of the Fit Walls to Object command.
In this session, we looked at how to use a Heliodon and the Renderworks Camera, how to get the most out of your SmartCursor and Snapping features, how to change your default colors in the Attributes palette, as well as discussing some advanced Snapping techniques and the benefits of using Master Snaps.
In this session, we looked at how the layer plane, screen plane, and working plane work with 3D information and looked at sheet layers, particularly how to control or edit the sheet border symbol.
In this session, we looked at how the Basic Tool set can help you to enhance your elevations and discussed how to use the Clip Cube to focus on a particular part of your project.
In this session, we looked at using the Send to Surface command to place landscaping on the surface of our site model and at how to change the rendering, lighting, and texture settings in order to offer the best rendering of our project.