In this session, we talked about upgrading from one year to the next, discussed the importance of saving your favorite resources to a single library folder or template file, and demonstrated how to place custom tools in a palette for quick access.Continue reading
In this session, we explained the differences between the Layer plane, Screen plane, and Working plane, before discussing the benefits of Auto Hybrids, working with Massing Models, creating Section viewports from a Clip Cube view, where to find the Custom Stair tool, and how to set default settings for a tool.Continue reading
In this session, we showed how to modify a wall set up for stories to work with the Layer Elevation, introduced cut and fill, covered the benefits of using class filters, and quickly highlighted the Data Tag tool.Continue reading
In this session, we covered how to set the Horizontal and Vertical settings to 1:1 under Page Setup, discussed the benefits of setting up Vectorworks with one drawing per sheet, talked about putting notes on the Design Layer versus the viewport’s Annotation window, demonstrated how to sort objects by location for reports, and went over how to use the Callout tool, Keynotes and the Notes Manager.Continue reading
In this session, we covered how to customize markers (such as the arrowhead) and set the customized markers as the defaults in the Callout tool. We also demonstrated how to change the 2D graphics and notes in the Stair tool, how to use the Redline tool, and how to download and use the Library file from my archoncad.com website.Continue reading
In this session, we went through the steps I use to edit a plant image in Adobe Photoshop and how that can help you create a better image prop in Vectorworks. We also covered templates (what should be in it and how to make one) and how a template, your Favorites, and Libraries work together.Continue reading
In this session, we discussed ways of adding a tile texture to a bathroom wall, created a stepped wall by using a 3D object on a different design layer and the Fit Walls to Objects command, and used image props to create artwork for adding some realism to project renderings.Continue reading
In this session, we covered template files, including saving door and window settings and using the Eyedropper tool to save the default settings of your favourite tools.Continue reading
In this session, we talked about successfully using a rotated plan with plant tags and the Call Out tool, using the Data Tag tool, using the Align/Distribute Leader Lines command, and using classes, particularly when doing drawings for demolitions and additions.Continue reading
There are times to draw the annotations on the design layer and times to draw them in the viewport. In this session, we talked about getting organized in Vectorworks, using classes, the annotation window, the Data Tag tool and IFC data records to your advantage.Continue reading
In this session, we talked about what information to put in a viewport annotation window, showed how to use the Detail-Callout Marker tool, how to create a roof and work with intersecting roofs, and how to use Vectorworks from a SketchUp point of view, and demonstrated drawing from one Multiple View Pane to another.Continue reading
In this session, we covered tracing a PDF and working with existing, demolished, and proposed walls and doors for a renovation project.Continue reading
In this session, we talked about some things that are new in Vectorworks 2019, including how to filter the class list, how to control every 2D view of a symbol (not only the top view), and how to turn a Clip Cube view into a viewport.Continue reading
In this session, we covered basic principles you need to apply in building a project template file and how to import and use site plan and floor plan PDFs.Continue reading
In this session, we looked at using the Custom Selection and Custom Tool Attribute commands.
In this session, we looked at using doors and door styles, as well as how to use the Custom Selection and Custom Tool/Attribute commands.
In this session, we looked at what to watch out for when creating symbols, how adding a 2D locus to a repeatable symbol helps in lining up copies of the symbol, and how the Render Bitmap tool can help in creating the 2D component of a symbol.
This is a beginners guide to symbols.
In this session, we looked at the basic concepts of 3D modeling, including working planes, the floating datum, 3D viewing, the extrude, the multiple extrude, the tapered extrude, the sweep, and simple solid modeling.
In this session, we looked at some basic concepts in 3D modeling, covered how to speed things up with the numeric keypad and other key combinations, discussed the floating datum and texture mapping, and showed how to turn a 3D object into a symbol.
In this session, we solved text challenges with worksheet columns, revision notes, and objects, as well as covering how to join walls without a mitered joint and discussing how to present your existing and proposed site models without too much clutter.