1801 Title Blocks and Document Issues
Title blocks have undergone a major overhaul in Vectorworks 2018. The old Sheet Border tool has been completely replaced with a new Title Block Border tool and Drawing Issue command. The title blocks have been changed to use object styles, their layout is easier to change and customize, adding revisions and creating issues have been updated, and a new document transmittal facility has been added.
Following our online meetings in December 2017, we now have an idea of the topics we will be covering next year. The users suggested that we cover some new topics and focus on creating efficient workflows for things like setting up projects and detailing. They asked to go back over some fundamental things such as the resource manager, worksheets, and walls. Finally, they asked if we can update some of the older topic such as site modelling, Renderworks, and complex roofs.
1712 End-of-Year Wrap-Up
At this time of the year it is always interesting to look back at the topics that we have covered. Some of these topics are brand-new, while others are updates of previous years. Vectorworks 2017 introduced some new tools and techniques, topics that we covered earlier in the year. In October, we of course began looking at what was new in Vectorworks 2018.
Your workflow is the way that you work, the way that you use a tool/technique and then move onto the next tool/technique. As Vectorworks changes and updates every year you need to keep an eye on your workflows to ensure that you are using the latest and most efficient methods. This workflow is one that I use all the time to speed up modelling and drawing. Tools like the massing model, hardscape, property line, etc., are polyline-based objects that have their own modes for drawing. I often find that these modes are not the most efficient way to draw.
Most users are able to create symbols, and all users should be able to use symbols. Symbols are relatively small repeatable objects, and most Vectorworks users use symbols to speed up the drawing process. There are two workflows for using symbols: a quick workflow versus an inefficient workflow. Some users use the inefficient workflow because they don’t know how to make symbols follow the efficient workflow.
Your workflow is the way that you work, the way that you use a tool or technique and then move on to the next tool or technique. As Vectorworks changes and updates every year, you need to keep an eye on your workflows to ensure that you are using the latest and most efficient methods.
Take title blocks as an example. You might be used to the old way of using title blocks, where you selected the tool, double clicked in the drawing area, and the title block was placed and became the graphic design that you required.
Your workflow is the way that you work, the way that you move from one tool or technique to the next. Your way of working is probably a series of workflows.
Take editing a viewport as an example. When you want to edit a viewport, you can right-click on it and choose Design Layer.
I was sent information about this new plug-in for Vectorworks. It creates baseboards (or skirtings) for Vectorworks. This is the same guy that created the Foliage tool, which is now part of Vectorworks. It looks like its highly editable, and you can use a symbol for the profile. This means that you can leave the baseboard off the wall style.
Check it out:
It is common at this time of the year to look at the added features and benefits of the new Vectorworks release, so that’s what we’re doing in this manual. Following along from other years, there is a table that shows the new features and benefits of the new Vectorworks. As I have done in previous years, I will not be detailing every improvement, just the ones that are fundamental.
Vectorworks typically introduces a multitude of small updates that will really speed your workflow. These small updates may not be one of these major features listed below, but they can still dramatically improve your workflow.
I recently worked on a project that needed a building consent. I thought that I had checked through everything that was needed. What I really needed was a checklist for each drawing, but I didn’t have one. Don’t worry! We are in the process of developing a checklist now, and I came across this document:
Guide to applying for a building consent (residential buildings)
It has a checklist for each drawing. For example, on page 20 is a checklist for a Site Plan. This is a great start for creating your own office checklists.
I hear some users talk about setting the height of a wall. Even people that have been using Vectorworks for a while seem to be struggling with the new settings that control the top and bottom elevations of walls. The names of these settings have also changed; the top of the wall is now called the Top Bound, and the bottom elevation is called the Bottom Bound.
When you create walls and slabs, you can connect the wall components to slab components. The first step is to set up a wall style with components. One of those components should be a core (I usually use the structural part of the wall for this).
When you create the slab, you can bind slab components to wall parts. You can’t bind to all of the wall components, but you can bind to the inner component, outer component, and core.
I have previously posted about sketching on an iPad and how you can use technology to improve your sketching. I created a Youtube movie to show how this was possible, and several people took me to task, saying that tracing is not sketching.
It turns out that the old masters used technology to improve their sketching and painting. Van Gogh used a user perspective frame on top of his paintings, and several masters used a camera lucida.
There are now several of these camera lucida tools available.
This is the one that I have backed on Kickstarter….
Walls can be textured by object or by component. What does this mean? When you texture the wall by object, the textures are applied to the top, bottom, left, right, and center of the entire wall, regardless of the component textures. If you texture the wall by component, the texture of each component is applied to the entire component (top, bottom, and sides). Texturing walls by component can make the walls look more realistic.
Slabs can be textured by object or by component. What does this mean? When you texture the slab by object, the textures are applied to the top, bottom, and sides of the entire slab, regardless of the component textures. If you texture the slab by component, the texture of each component is applied to the entire component (top, bottom, and sides).
I saw someone on the community board ask if it was possible to use the click cube to create a perspective viewport. It is possible. There are a few steps involved in this:
- Use the Clip Cube to create a section viewport.
- Place the section viewport on a design layer.
- Use a camera to create the required perspective view.
- Create a viewport from this design layer in place of the standard viewport on a sheet layer.
Next week, we have sessions that focus on using InteriorCAD XS. These sessions will focus on an introduction to using it rather than focusing on the advanced features. When you learn the basics really well, the advanced features are easy to deal with.
In order to understand how InteriorCAD XS has been designed, we will be looking at creating a few units, as shown in the sketch.
The sessions are starting next week; so, if you are a subscriber, make sure you book now!
You can create a retaining wall on a site model by using a couple of site modifiers. They can be pads or contours.
The important part is to make sure that you use a grade limit to control the extent of the site mode change.
I get a lot of questions from users about my web sites. They want to know if they should join my subscription web site, or whether they should complete one of my courses first.
Object Styles are a combination of a Plugin Object and a Symbol. When you place several Plugin objects in your drawing, they are all individuals. When you make changes to one of them, it does not affect any of the others. A symbol in the drawing is an exact copy of the one in the Resource Manager. When you place several in the drawing they are all the same. When you edit the symbol definition, they all update.
An Object Style is part way between a plugin object and a symbol. The object style can control all of the parts of the plugin, or just a few, you choose. You can make it more like a plugin and have more flexibility, or you can make it more like a symbol and have less flexibility.