In this session, we showed the benefits of using the Convert to Group command to solve problems with objects, demonstrated modeling custom windows, and constructed a curved glass awning.
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3D Modeling Special Interest Group – April 2020
In this session, we showed how to bring images of objects such as Delft Blue pottery into your project files, how to create 3D text, how to compose a scene using the Renderworks Camera, and how to set up a Flythrough.
Continue reading3D Modeling Special Interest Group – March 2020
In this session, we covered how to use the Edit Subdivision tool to construct a 3D pool with a complex shape—today’s pool had a “three-headed monster” shape!
Continue reading3D Modeling Special Interest Group – February 2020
In this session, we covered using Multiple View Panes, including how to configure the panes and how to use them in 3D modeling, when adding interior wall paneling, and when adding customized cladding on the exterior of a project.
Continue reading3D Modeling Special Interest Group – January 2020
In this session, we did a balcony expansion project that combined constructing with Vectorworks objects and modeling objects in 3D.
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In this session, constructing a tree-like upright helped us practice the fundamentals of 3D modeling.
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In this session, we used various methods to model spiral shapes, experimented a bit with Subdivision modeling, and started a model of a wardrobe built from water pipes.
Continue reading3D Modeling Special Interest Group – October 2019
In this session, we constructed a bathtub using Subdivision Modeling and built a cabinet, which we then exploded and turned into a hybrid symbol so that we could add detail and vary the level of detail shown in a drawing.
Continue reading3D Modeling Special Interest Group – October 2019
In this session, we constructed a bathtub using Subdivision Modeling and built a cabinet, which we then exploded and turned into a hybrid symbol so that we could add detail and vary the level of detail shown in a drawing.
Continue reading3D Modeling Special Interest Group – September 2019
In this session, we used 3D modeling to build appliances, demonstrated how the 3D modeling history has been improved in Vectorworks 2020, created the complex form of a sail for a boat, and built a ceiling light.
Continue reading3D Modeling Special Interest Group – August 2019
In this session, we showed how Working Planes can be used to model objects in the right place to start with. We also covered how to use the Extrude Along Path command to make footings and slab thickenings, and how to calculate their volume so that you know what the fill or hard fill is.
Continue reading3D Modeling Special Interest Group – July 2019
In this session, we reviewed the Screen Plane and Layer Plane, built a gutter and downspout—first, using extrusions and, then, using the Extrude Along Path command—and constructed a cone-shaped climbing gym, while experimenting with different methods and tools.
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In this session, we demonstrated using the Extrude Along Path command in 3D, changing the insertion point and level of detail of a 3D symbol, and importing and modifying 3D objects from online.
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In this session, we looked at how to join two hollow pipes together. This led us on to how to go back in history to edit a fillet or Shell solid. Finally, we looked at slabs.
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In this session, we built a bandstand with a curving, oval-shaped roof. The project allowed us to review 3D modeling basics, working planes, the Project tool, Subdivision modeling, and the Bend Solid tool.
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In this session, we modeled a metal bracket, discussed how to get the threaded fasteners that you need, showed some key features for changing the look of fences, and did a solar study of an arbor.
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In this session, we covered using roof objects to create ceilings with various slopes and discussed creating textures for tile designs.
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In this session, we covered how to map textures, edit textures, use the Extract tool to get better control over textures, and create textures.
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In this session, we discussed how to go about modeling various objects in 3D, making the simplest shapes with extrusions and proceeding to increasingly more complicated shapes made from multiple extrusions, sweeps, Extrude Along Path, NURBS curves, and subdivision modeling.
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