In this session, we looked at techniques for dealing with troublesome wall heights and joints, reviewed how the Section-Elevation Marker tool in Unconstrained Mode shows the option of linking to a viewport, and introduced working with Spaces and Space objects.
- 00:16 Our building model had a lower roof and an upper roof, and the challenge was to get a clerestory wall to fit between the two. How is that done? We needed to decide if the wall was just between the roof levels, a true clerestory wall, or if the wall continued up from the lower level. Of course, we wanted to try both! First, we wanted to see if we could trick Vectorworks into building a clerestory wall for us. Because of how Vectorworks sets up the Fit Walls to Objects command, the two roof levels would need to be on different layers to constrain both the top and the bottom of the wall to them. It’s difficult to get a clean L-joint when a wall goes up two levels but needs to join one wall on the lower level and another on the upper level—either you get a clean joint on the bottom or the top, but not both. One way around this is to break up your two-level wall into two pieces, one for the lower level and one for the upper lever. This works great unless, like in our situation, you also have a two-level window in the wall. We discussed how to get around this—as usual, there were two or three workarounds. Vectorworks walls don’t let us replicate real life perfectly, and won’t until the cladding can be separate from the wall structure.
- 19:31 We reviewed how the Section-Elevation Marker tool in Constrained Mode doesn’t have an option in the Object Info palette to link it to a viewport, while the Unconstrained Mode does. The two modes should work the same, but Vectorworks hasn’t fixed the first mode yet. If you just want to mark where a section is, but have the ability to move it around without changing the section cut, use the Reference Marker tool. We reviewed how to make section lines visible or invisible on any design layer or viewport.
- 29:40 We finished the session by looking at Spaces and Space objects. They’re not just dumb objects—they include a lot of information. We experimented with adding and subtracting from the spaces, as well as linking spaces. When you change the Space objects, the information updates!
Architect August 2019