In this session, we talked about what information to put in a viewport annotation window, showed how to use the Detail-Callout Marker tool, how to create a roof and work with intersecting roofs, and how to use Vectorworks from a SketchUp point of view, and demonstrated drawing from one Multiple View Pane to another.
- 00:07 We started the session by discussing what information should be put on the design layer and what information goes best in the viewport annotation window. One way to address this is to ask yourself what is easiest to put one place or the other. If you put the information directly in the viewport, that is the only place it will show up. If you put a lot of things in the viewport, you won’t need to worry as much about a class and layer strategy. However, you will want to ensure that anything in the annotation window is on the None class so that it doesn’t “disappear” on you. I tend to put as much as I can, such as dimensions and labeling, on the design layer—but much of this falls under personal preference. What works best for you? We demonstrated how to make section lines visible or invisible on the design layers and viewports. In looking at the Section Line Instances list, it becomes clear why it’s important to give layers and viewports names that have some meaning (Floor 2 plan), rather than simple names (Viewport 1).
- 08:52 Detail-Callout Markers for a section viewport must be placed in the annotation window. We demonstrated step-by-step how to connect the detail marker to a particular detail in the drawing set. The key is having specific names for your viewports and using the Link To Viewport setting on the Object Info palette of the Detail-Callout Marker. If you change the sheet that the detail is on, Vectorworks will update the reference for you.
- 14:24 If you have a building with several roofs, some higher and some lower, then I find it’s easier to give your roof design layer the same elevation as the design layer for the walls. Then, you can simply adjust the roof elevation without having to do any mental arithmetic. We continued discussing roofs by demonstrating different methods for creating them: roofs from walls and roofs from polygons. We looked at how to connect two roofs with different styles, angles, and pitches. Using the Convert Copy To Lines command will show where the roofs intersect. This gives you the shapes you’ll need to cut away the material where your roofs overlap.
- 30:35 We reviewed the quick keys for changing Vectorworks views if you have a keyboard with a numeric keypad and then launched into a demonstration of using Vectorworks from a SketchUp point of view. We showed how a rectangle can be automatically extruded if you’re working in a 3D view. The Push/Pull tool in the Sub-Face Mode can be used with various 2D shapes drawn on the surface of the model to cut away parts of your model. A similar technique allowed us to shape the top into a roof. Drawing a rectangle on the surface, pulling it into the model, and holding down the Alt key will remove that part of the model. This method can be used to create windows and doors as well. Up until this point, our model was completely solid, but using the Shell tool, we hollowed out the model, forming walls. Of course, this method doesn’t use actual building objects, but it works well for making conceptual models and for introducing people to pushing, pulling, and cutting in Vectorworks. We finished the session with a brief demonstration of drawing from one Multiple View Pane to another.
Getting Started November 2018 pm