In this session we looked at creating a hatch, tiling, applying the hatch and tile to a hardscape, using a stir as a site modifier and the resources for leaning how to control stairs.
Topics covered:
- How to create a hatch
- the difference between hatches and tiles
- creating a simple hatch
- creating a more complex hatch
- creating a “random” hatch
- assigning a hatch to a hardscape
- assigning a tile to a hardscape
- using a 3D polygon to modify a site model
- using a stair to modify a site model
- editing a custom stair
- manuals for stairs
I have created some extremely effective content, but you have to be a member to see it, sorry.
Please become a member so that you can access this content.