In this session, we looked at the Extrude Along Path command and 3D options for symbols.Continue reading
In this session, we covered editing and controlling markers on lines, callouts, stairs, etc. We also looked at installing and using the archoncad plug-ins and redlines.Continue reading
In this session, we looked at using a plant image to create an image prop. We used Photoshop to edit the image and remove the background. We also looked at stories and levels, as well as the user folder, creating a template file, and adding a favorite to the Resource Manager.Continue reading
In this session, we looked at placing a pond in a site model. We covered site modifiers and creating an object that looked like water.Continue reading
New knowledgebase article posted about the Data Tag tool.
The Data Tag tool can read information from an object and report that information in a live tag. This is a really powerful tool and you should consider using it.
The Resource Manager is an extremely important part of your Vectorworks interface. It allows you to look for resources (hatches, line styles, wall styles, plants, etc.), so it’s important that we understand how to use it. It will make you more efficient and improve your productivity.Continue reading
In this session, we looked at columns and how to use them to create footings and posts for retaining walls. We finished by demonstrating Multiple View Panes.Continue reading
This workshop is about Floors, Slabs, Columns, and Pilasters. You might be wondering when to use a Floor and when to use a Slab. You might be like other users who use a Floor because they can’t understand how a Slab connects to a Wall. Watch these sessions. They will help you use Floor and Slab objects more efficiently.
Columns and Pilasters are underused. In this session, we look at these objects and learn to use them to create foundations and a retaining wall.Continue reading
New knowledgebase article posted about floors and slabs.
Floors are useful for creating horizontal planes: floors, patios, steps, etc. Slabs are more complex, allowing you to create components and complex floors that include a finish, structure, ceilings, etc.
New knowledgebase article posted about columns and pilasters.
Columns are used to create vertical elements. Columns, obviously, and posts, floor piles, and vertical objects. Columns can have a base, a capital, and structural and architectural components. They are powerful and should be used.
In this session, we covered using the Railing/Fence tool, working with fence symbols, adding a Master Snap Point to symbols, employing the Send to Surface command with symbols, and modifying fence symbols more easily with the Move by Points tool, as well as setting up detail tools and a detail tool palette.Continue reading
In this session, we looked at how to join two hollow pipes together. This led us on to how to go back in history to edit a fillet or Shell solid. Finally, we looked at slabs.Continue reading
Drawings need title blocks. In this session, we looked at the Title Block tool in Vectorworks. We covered step by step how to work with both a title border and a title block. Title blocks in Vectorworks now use object styles, similar to doors and windows. We modified a standard Vectorworks title block into our own customized title block that we could reuse. It’s easier to modify a title block than to create one, and it’s easier to start off with more than you need, rather than with less. We used the Reshape tool to stretch the title block to fit our page size, dragged and dropped a logo into the title block layout, and changed the look of the project name. We covered how to use the Title Block Manager. We filled in the project, sheet, revision, and issue data; deleted unneeded fields; and added a drawing stamp that read: “Not for construction” across the drawing sheet. Maybe your project is spread out over a few files—we showed how to select only the active file or to include other open files in an issue or revision set of our drawings. We demonstrated how to link text in your title block layout to data values in your project, as well as how to make revision and issue listings go down—not up—the drawing sheet.Continue reading
In this session, we looked at cameras: activating and deactivating cameras, using cameras to create viewports, and copying cameras from one file to another.Continue reading
In this session, we discussed ways of adding a tile texture to a bathroom wall, created a stepped wall by using a 3D object on a different design layer and the Fit Walls to Objects command, and used image props to create artwork for adding some realism to project renderings.Continue reading
In this session, we looked at creating a curving roof structure. We used a few different methods.Continue reading
In this session, we looked at making an accessible part through a site and we looked at constructing a curved retaining wall.Continue reading
Sections are a vital part of creating drawings. Vectorworks has tools and commands to create, control, and edit section viewports. In this workshop, we looked at what a section is, how to create sections (using a few different methods), and finally how to control the visibility of objects in front of the cut plane.Continue reading
In this session, we modeled a metal bracket, discussed how to get the threaded fasteners that you need, showed some key features for changing the look of fences, and did a solar study of an arbor.Continue reading