• SST_1804 – Putting a Project Together

    1804 – Workflow, putting together a large project In the past we have looked at Design Layers, Classes, Viewports, Sheet layers, and other organising concepts. The purpose of this manual is to look at how to bring all these together to work on a large project. We will be looking in…

  • Interactive Workshops April 2018 – Putting a Project Together

    In the past, we have looked at Design Layers, Classes, Viewports, Sheet Layers, and other organizing concepts. The purpose of this manual is to look at how to bring all of these together to work on a large project. We will be looking in detail at some of these concepts to…

  • Vectorworks Tips 454 – Workflows – Create Objects From Shapes

    Your workflow is the way that you work, the way that you use a tool/technique and then move onto the next tool/technique. As Vectorworks changes and updates every year you need to keep an eye on your workflows to ensure that you are using the latest and most efficient methods….

  • Vectorworks Tips 453 – Workflows – Creating Symbols For Efficiency

    Most users are able to create symbols, and all users should be able to use symbols. Symbols are relatively small repeatable objects, and most Vectorworks users use symbols to speed up the drawing process. There are two workflows for using symbols: a quick workflow versus an inefficient workflow. Some users…

  • Vectorworks Tips 452 – Workflows – Title Blocks

    Your workflow is the way that you work, the way that you use a tool or technique and then move on to the next tool or technique. As Vectorworks changes and updates every year, you need to keep an eye on your workflows to ensure that you are using the…

  • Vectorworks Tips 451 – Workflows 1

    Your workflow is the way that you work, the way that you move from one tool or technique to the next. Your way of working is probably a series of workflows. Take editing a viewport as an example. When you want to edit a viewport, you can right-click on it…