SST_1603 – Alterations and Additions

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DRAFT- In this manual are going to cover setting up an Alteration and Addition project. I sometimes call these renovation projects, but as someone recently pointed out, renovation suggests repairing. This manual is really about setting up an existing building which we can then amend to suit.

We will start with a discussion about measuring an existing building. There are several ways to deal with this:

  • manually measure the project
  • laser measure and manually record
  • laser measure connected to tablet
  • measured electronically with iphone
  • subcontract to surveyor

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Interactive Workshops March2016 (1603) – Alterations and Additions

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In these sessions we are going to cover setting up an Alteration and Addition project. I sometimes call these rennovation projects, but as someone recently pointed out, rennovation suggests repairing. These sessions are really about setting up an existing building which we can then amend to suit.

We will start with a discussion about measuring an existing building. There are several ways to deal with this:
manually measure the project:

  • laser measure and manually record
  • laser measure connected to tablet
  • measured electronically with iphone
  • subcontract to surveyor

Continue reading

Vectorworks Tip 395 – Wall Styles for Additions and Alterations

vectorworks-tip-395, walls, alterations, additionsIf you use Wall Styles for drawing the existing building you might end up with several wall styles for all the different wall thicknesses. Then, when you want to demolish any of those walls – you have to create copies of these wall styles. It’s better to use unstyled walls for the existing and set the wall to use the graphic attributes of the class. Then when you want to demolish the wall just change the class of it.

 

Vectorworks Tip 386 – Classes for Existing/Demo Walls

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Some people copy the walls from one layer to the other to create an existing plan and a demolition plan. This technique is not recommended. If you change the plan for any reason, you have edit the walls on two plans. If you use classes, you only have to edit the walls once. As well as that, you can use class overrides in viewports to change the graphics on the walls. You can’t do that with layers.

We will be covering this topic in March 2016, book now!

Vectorworks Tip 381 – Wall Styles for Existing Buidlings

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It’s extremely useful to use wall styles when you’re creating the project. If you are using all styles on an existing building however you might find that many walls have different widths. If you use wall styles for existing buildings you might find you have to generate several different wall styles to cover all the various existing walls.

We will be covering this situation in our workshops in March 2016. Book now!

Interactive Workshops February 2016 (1602) – Building Takeoff

Cover ImageIn these sessions we looked at creating a building takeoff report. In order to do that we covered the basics of creating worksheets (which is the technique we need to use to create a report). We also looked at designing a building takeoff, because while Vectorworks has the ability to report all the information you require, it doesn’t know yet what information that might be.

It is most important that you understand the concept of using worksheets. We have covered worksheets and other manuals, and I will not be repeating some of that information, but I will be covering enough for you to understand how a worksheet is designed to be used.

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Vectorworks Tip 340 – Wall Wall Textures Overall

Vectorworks wall texturing

If you don’t like assigning wall textures by components, you can use Overall. This method requires that you choose a texture for a part of the wall (top, left, right, etc). If you are using unstyled walls without components this will be the best way, but you do have to watch out for the direction of the wall, as this will affect the left and right of the wall. If you are not careful you might get the textures on the wrong side of the wall.

Vectorworks Tip 339- Assign Wall Textures by Component


If you use Wall Styles (with components) it is a lot easier to assign the wall textures to the wall components themselves, then on the Texture Settings, choose to have the textures By Component. This will assign the texture to the entire component, but it makes it easy to get the textures on the correct side of the wall.

Vectorworks Tip 318 – Editing Wall Styles from the Object Info Palette

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I used to find it a challenge to locate the wall style I want to edit in the resource browser – I usually have too many wall styles. In Vectorworks 2016, if you have a wall selected, you can edit the wall directly from the object Info palette. Click on the wall style pop-up menu, choose edit wall style, then edit the wall style.

Vectorworks Tip 313 – Textures on the Overall Wall or on the Wall Component

Vectorworks-Tip-313If you assign the textures to the wall components, you have a better way to make sure that you get the correct texture on the wall. The other way to assign textures is to assign textures to the overall part of the wall. The downside of using overall, is that you have to know which is the left and which is the right side of the wall. The left and right sides of the wall can change depending on the direction you draw the wall. Assigning textures by the components removes this problem, regardless of the way you draw the wall the components always have the correct texture.

Vectorworks Tip 309 – Classes on Wall Components

Vectorworks-Tip-309Each wall component can have its own class, which you can use to control the graphic style, and when you turn them off, you can use the overall class of the walls to control the graphic style. This could be used for concept drawings, using a wall style for the design without giving away the details.

Architect_077 Architect Special Interest Group September 2015 (am)

Architect_Sept_2105_amIn this session we started by looking at wall styles. The question was about using wall styles to draw an existing project. One of the problems with using wall styles is the challenge when you come to draw an existing plan and the wall widths are not consistent. This could involve you having several different wall styles to cover the different widths, which is made worse if you need to show some of the walls is being demolished (which effectively doubles the number of wall styles needed). Continue reading

Architect_074 Architect Special Interest Group July 2015 (pm)

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There was only one person at this session, so he was able to ask all the questions. The main issues related to a specific project that with a parapet boundary wall and he wanted to know how to create the roof, how to set the roof back to create an internal gutter and how to set the height of the parapet wall so that it followed the roof outline.

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Vectorworks Tip #262 – Walls – Setting Curtain Wall Panel Preferences

image110Intermediate Tip – Use the Wall Preferences dialog box to access the Panel Settings. The panels are the parts of the Curtain Wall between the frames. You can choose the type of panel, the fill and texture on of the panels. If you save this as a Wall Style, you can use it on several walls (or even several projects).

Vectorworks Tip #258 – Walls – Setting Curtain Wall Frame Preferences

image103Intermediate Tip – There are two main parts to the curtain wall – the frames and the panels. The frames have options to control the boundary and intermediate frames. There are several options, so work your way though the options carefully.

Vectorworks Tip #254 – Walls – Creating a Curtain Wall Style

2015-04-13_14-34-01Intermediate Tip – Creating a curtain wall style is similar to creating a regular wall style – both use the Wall Preferences dialog box. The difference in creating a curtain wall style is that you click on the curtain wall option which will show you different settings for the definition of a curtain wall. The insertion options for a curtain wall are the same as the insertion options for regular wall (top bound, bottom bound, class, and offsets).

Vectorworks Tip #246 – Using Levels to Create Short Walls

image089Levels are a great way to create short walls. You can create a level to control the top of the wall, then set the top bounding of the wall to that level. Any time you need to adjust the height of the walls, all you need to do is to adjust the level and the walls will automatically update.