In this session we looked at a tool for creating flow charts, stairs, balustrades, linked viewports, text, hatches, and text along a path.
Some people copy the walls from one layer to the other to create an existing plan and a demolition plan. This technique is not recommended. If you change the plan for any reason, you have edit the walls on two plans. If you use classes, you only have to edit the walls once. As well as that, you can use class overrides in viewports to change the graphics on the walls. You can’t do that with layers.
We will be covering this topic in March 2016, book now!
It’s extremely useful to use wall styles when you’re creating the project. If you are using all styles on an existing building however you might find that many walls have different widths. If you use wall styles for existing buildings you might find you have to generate several different wall styles to cover all the various existing walls.
We will be covering this situation in our workshops in March 2016. Book now!
In these sessions we looked at creating a building takeoff report. In order to do that we covered the basics of creating worksheets (which is the technique we need to use to create a report). We also looked at designing a building takeoff, because while Vectorworks has the ability to report all the information you require, it doesn’t know yet what information that might be.
It is most important that you understand the concept of using worksheets. We have covered worksheets and other manuals, and I will not be repeating some of that information, but I will be covering enough for you to understand how a worksheet is designed to be used.
If you don’t like assigning wall textures by components, you can use Overall. This method requires that you choose a texture for a part of the wall (top, left, right, etc). If you are using unstyled walls without components this will be the best way, but you do have to watch out for the direction of the wall, as this will affect the left and right of the wall. If you are not careful you might get the textures on the wrong side of the wall.
If you use Wall Styles (with components) it is a lot easier to assign the wall textures to the wall components themselves, then on the Texture Settings, choose to have the textures By Component. This will assign the texture to the entire component, but it makes it easy to get the textures on the correct side of the wall.
I used to find it a challenge to locate the wall style I want to edit in the resource browser – I usually have too many wall styles. In Vectorworks 2016, if you have a wall selected, you can edit the wall directly from the object Info palette. Click on the wall style pop-up menu, choose edit wall style, then edit the wall style.
If you assign the textures to the wall components, you have a better way to make sure that you get the correct texture on the wall. The other way to assign textures is to assign textures to the overall part of the wall. The downside of using overall, is that you have to know which is the left and which is the right side of the wall. The left and right sides of the wall can change depending on the direction you draw the wall. Assigning textures by the components removes this problem, regardless of the way you draw the wall the components always have the correct texture.
Each wall component can have its own class, which you can use to control the graphic style, and when you turn them off, you can use the overall class of the walls to control the graphic style. This could be used for concept drawings, using a wall style for the design without giving away the details.
In this session we started by looking at wall styles. The question was about using wall styles to draw an existing project. One of the problems with using wall styles is the challenge when you come to draw an existing plan and the wall widths are not consistent. This could involve you having several different wall styles to cover the different widths, which is made worse if you need to show some of the walls is being demolished (which effectively doubles the number of wall styles needed). Continue reading
There was only one person at this session, so he was able to ask all the questions. The main issues related to a specific project that with a parapet boundary wall and he wanted to know how to create the roof, how to set the roof back to create an internal gutter and how to set the height of the parapet wall so that it followed the roof outline.
Intermediate Tip – Use the Wall Preferences dialog box to access the Panel Settings. The panels are the parts of the Curtain Wall between the frames. You can choose the type of panel, the fill and texture on of the panels. If you save this as a Wall Style, you can use it on several walls (or even several projects).
Intermediate Tip – Creating a curtain wall style is similar to creating a regular wall style – both use the Wall Preferences dialog box. The difference in creating a curtain wall style is that you click on the curtain wall option which will show you different settings for the definition of a curtain wall. The insertion options for a curtain wall are the same as the insertion options for regular wall (top bound, bottom bound, class, and offsets).
As well as using levels to control the overall height of the wall, you can also use levels to control the height of wall components. This will give you the ability to have some components extend beyond the bottom of the wall (as in the case of the Bottom of Cladding) or to control the absolute height of the wall component (as in the case of the skirting).
Vectorworks 2015 has the ability to tightly control the the settings for walls and slabs by using Stories and Levels. This does require care planning and setting up in the Stories dialog box and in the wall and slab style dialog boxes. This session looks in detail at setting up the walls, slabs, classes, levels and stories to make sure that the walls and slabs are linked to the levels, and to each other. Continue reading