SST_1702 – Creating Drawings For A Landscape Project

Cover ImageWhen you create drawings, you need to use the concepts that are built into Vectorworks in order to make your drawings efficient. In this manual we will be looking at several concepts that we can use to speed up the creation of drawings, concepts such as Design Layers, Classes, Sheet Layers, Viewports Site modeling, and BIM.

It is important to use these concepts because it allows you to create information and use it on several drawings. For example, if you are creating paving (using a hardscape object) you could use the same hardscape on the location plan, the site plan, a detailed hardscape in plan, and sections. If you needed to make a change to the paving, when you updated it on the design layer, it would update in all viewports. This makes it really efficient to create your drawings, but more importantly, it removes the ability to make mistakes.

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epodcast201 – Viewport Editing Tips 1

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you should be using viewports to create your drawings. But when you do you might find that it is slow to go in and out of the viewports to edit the annotations. If you change the edit dialogue box for viewports, you can make it very quick to enter a viewport to edit the annotations. If you right click on a viewport you can choose whether you want to edit the annotations, edit the design layer, edit the crop, or edit the camera. This is also a technique to speed up making changes.

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Getting Started Special Interest Group February 2017

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In this session we looked at creating text, dimensions, and annotations. Should you put all of your text and annotations on the design layer or should they will go in the annotation part of the viewport. It’s a good idea to be consistent and it also depends on how you like to work. But for a basic rule of thumb it is often easier to create most of your dimensions, text, and annotations on the design layers for all of your plan drawings. Section and elevation drawings that use the 3D model on the other hand have to have their text and annotations in the annotation part of the viewport.

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Interactive Workshops February 2017 – Creating Drawings for a Landscape Project

Cover ImageIn these sessions we looked at creating drawings for landscaping projects. These projects require that you use Design Layers, Classes, Sheet layers, and Viewports. This is similar to setting up drawings for any project. In these sessions we looked at when to use design layers and classes, how to create viewports and how to link viewports together.

These sessions are not about how to draw the landscape, they are about how to make the drawings from the information that you have.

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epodcast194 – Interactively Scaling a Viewport By Dragging

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You can’t change the scale of the viewport by interactively scaling it (using the selection tool  to drag the corner).  But you are allowed to do this to a group. If you make the viewport into a group, then you can  and interactively scale it.

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cadmovie_1610-11 – What’s New In Vectorworks 2017 – Part 11

Drawing Labels and Numbers In Viewports – This might seem like a small thing, but it means that all of your view ports now follow the same strategy for having labels when you create them, and being able to edit the label name and number without having to enter the viewport.

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cadmovie_1607-07 – From 2D To BIM – Part 7

Creating Drawings – Now that we have some of the information, we can create drawings using viewports and sheet layers to show the live elevation from our model. You do not have to wait until the model is complete before you create your drawings.

Viewports let you take a view of the model and turn it into a 2D Drawing. For this project, we need to create a plan view, a front elevation, a side elevation, and an isometric view. You could create all of the viewports individually, but there is a quicker way. This command is not available in all versions of Vectorworks, so check your workspace for it.

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Landscape Special Interest Group July (am) 2016

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In this session we looked at modifying viewports, 3D textures, and creating callouts that use a database and legend. A large part of the session was not recorded because Jonathan mistakenly forgot to restart the recording at on point. The resulting movie is very short.

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Interactive Workshops July 2016 (1607) – From 2D Drawing To BIM

Cover ImageJust lately, I have been teaching several users who want to move from using a workflow to using Building Information Modelling (3D workflow). In the past, I had several users who would say “I want to get to the under my belt first then look at 3D.” This suggests that 2D is a productive method and that 3D is a luxury. This completely misunderstands the way Vectorworks creates drawings. 3D is not a luxury, it is an intrinsic part of the modelling/drawing process.
When you use Vectorworks effectively the 3D components are easy to create, they will create your drawings, and when you update the model it will update your plans, sections, and elevations. Not only is this fast and easy, it also saves lots of errors.

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Vectorworks Tip 392 – Copy Linked Viewports

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After you have created your linked viewports with the detail callout and with the detail reference, you can then copy and paste these objects onto other sections or elevations, and the links to the viewport will remain. This allows you to link several detail references or detail callouts to the same viewport, and it’s really quick to do.

Vectorworks Tip 387 – How to Create a Linked Viewport With a Detail Callout

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This is almost the same as the detail reference, but you start with the Detail Callout object. With this object you have to draw the shape of the outline before you can link the viewport. If you set your preferences (by using the preference button on the Tool bar) before you start to draw your detail callout object, you will find it a lot quicker to draw. You will also find that you can choose the viewport you want to link to before you draw your detail callout.

Vectorworks Tip 382 – How to Create a Linked Viewport With a Detail Reference

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You can create a linked viewport by using a detail reference object. On the Object Info palette, choose the viewport that you want to link to. Then, the viewport will be permanently linked to the reference. If you move the viewport from one sheet to another, or change the number of the viewport, the reference will update automatically.

Vectorworks Tip 377 – Linked Viewports – Concept

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The concept is that you can create a reference object in your plans, sections, or elevations, and link this object to a viewport (maybe a detail) on a different sheet layer. When you update the number of the detail or move the detail from one sheet to another the drawing reference will update in the original plan, elevation, or section. You can link multiple reference objects to one viewport. That way, when you move or renumber the detail, all of your drawing references will update.

Vectorworks Tip 372 – Viewports – Where should I Put The Annotations?

I try to make sure that I use a consistent system for annotations. My preference is to keep as much work as possible on the design layers but this is not possible for some viewports. Elevations, sections, and detail viewports do not allow you to put this information on the design layers easily, so I put their notes and dimensions inside the annotation part of the viewport. Where you you put your notes and dimensions?

Architect Special Interest Group January 2016 (pm)

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Topics covered:

  • viewport rendering
  • Line rendering/OpenGL rendering   1:03
  • setting up prospective viewport   2:13
  • hidden line rendering   5:26
  •  text along path 7:39
  •  creating image prop of logo    14:39
  • create image prop of logo    32:55
  • editing glow texture on image prop   41:07
  • editing low texture on text model    47:17
  • duplicate and edit text along path    52:30

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