Vectorworks has annual upgrade cycle. This means that every year you’ll have to get used to Vectorworks being updated. But what does this mean? In simple terms, You will be working on an older version of Vectorworks and then you will have to update your project and start working in a new version of Vectorworks. Vectorworks 2016 includes a new Migration Manager that will help you to migrate your default content, workspaces, and libraries from your old versions of Vectorworks to the new version. However, if you have not arranged your libraries, workspaces, and default content correctly, the migration manager will be of little use to you. Continue reading
In Vectorworks 2009, they improved snapping in 2D, where you can easily see the centers, mid-points on edges and so on. Now Vectorworks have improved the 3D snapping in the same way.
When you upgrade to VectorWorks 12, especially if you are upgrading from a older version of VectorWorks (pre-11). One of the major changes that we have been using since VectorWorks 11 is viewports. Viewports are really powerful and will change (should change) the way you draw and set up your drawings. For example, before we had viewports we used to need to use layers with different scales to show the same information at different scales, now with viewports you can draw the information once and use two viewports at different scales on the same drawing. You can have different class settings on each viewport, something that was impossible without viewports.
It’s a bit hard to explain the implications of using ViewPorts in this blog, but if you are upgrading look for a good manual that will explain these new concepts to you. I have had some clients recently that upgraded from VectorWorks 9 to VectorWorks 12 and we discussed how they need to review my Essential manual so that they can get a grasp on the new concepts in VectorWorks 12.