epodcast203 – Roof Face Framing

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Vectorworks has a Roof Framing command that is designed to create framing members for a roof (which I covered some time ago). You can also use this to create framing for roof faces. When I create roof faces I tend to be sloppy about the pitch line of the roof face (provided that it looks OK), but this has an affect on the creation of the framing. Watch the movie to find out more.

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epodcast201 – Viewport Editing Tips 1

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you should be using viewports to create your drawings. But when you do you might find that it is slow to go in and out of the viewports to edit the annotations. If you change the edit dialogue box for viewports, you can make it very quick to enter a viewport to edit the annotations. If you right click on a viewport you can choose whether you want to edit the annotations, edit the design layer, edit the crop, or edit the camera. This is also a technique to speed up making changes.

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epodcast200 – Create Dimension Standards

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When you create a Dimension Standard you will find that it is only in the file you created it. Unlike other resources, Dimension Standards cannot be exported to your library. They also do not appear in the Resource Manager. However, you can import Dimension Standards from  another file.  When you create a dimension standard there is an Import button on the dialog box. If you click on this button, you can navigate to the file that has the correct Dimension Standard. When you choose your Dimension Standards, they will be imported into your current file. Continue reading

epodcast199 – Create Similar Object

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When you are creating your projects, you often want to create more objects like to ones you already have. You could copy an paste an object, but then you have to move it and edit it. The Create Similar Object command sets the same tool, class, and tool settings as the original. This allows you to move a new location and start using the correct tool instantly.

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epodcast198 – Slab Drainage

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Vectorworks 2017 introduced Slab Drainage. There is a specific tool to use to create the drainage. This tool has several modes that allow you to add a drain, edit the location and direction, connect drains together, and edit the valleys. The slab drainage can change the entire slab, or it can taper a component of the slab, but it only works with slabs.

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epodcast196 – Door With Custom Height Sidelight

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If you are using Windoor, you can use the vertical divisions to create a full height door with ½ height sidelight next it. With the standard Vectorworks doors and windows you can’t create this object using the same technique, but there is a way to do it. create the door and sidelight that you require and make sure that the jam of the door in the sidelight overlap.  Select the door and window. Make a symbol from them.

When you create a door, choose the option to use Symbol Geometry and use your door symbol. This allows you to use the door object and add it to your schedule.

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epodcast194 – Interactively Scaling a Viewport By Dragging

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You can’t change the scale of the viewport by interactively scaling it (using the selection tool  to drag the corner).  But you are allowed to do this to a group. If you make the viewport into a group, then you can  and interactively scale it.

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epodcast193 – Plants and Row Spacing

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Vectorworks 2017 introduced a change to the plant spacing. in the past your plant spacing was a specific number and that was it. Now, plant spacing can be a specific number or it can be “Best Fit.” The idea of best fit is that Vectorworks will try to put as many plants as it can using the spacing that you have specified,  but it will always place plant start click and at the end click. As well as that, Vectorworks added the option to have the row spacing different from the plant spacing.

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epodcast192 – Custom Door Leaves

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Vectorworks has the ability to create custom leaves for a door. You can use this to create any door shape that you want. The only thing to look out for is that the door leaf has to be a 3D Symbol. The 3D objects have to be simple (extrusions, add solids, subtract solids, or generic solids). You can also use this technique to create partial height doors (bar doors).

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epodcast191 – Story Levels With Symbols

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This is a new technique in Vectorworks 2017. You can use a level to control the insertion point of a symbol. In this example I have a symbol for a power outlet with a 3D component. If you create a level for this symbol, you can set the height of the symbol using the level. When you need to change the elevation of all the power outlet in that story, change the level elevation. All the power sockets on that story will update.

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Object Styles – What Are They?

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Object Styles are a combination of a Plugin Object and a Symbol. When you place several Plugin objects in your drawing, they are all individuals. When you make changes to one of them, it does not affect any of the others. A symbol in the drawing is an exact copy of the one in the Resource Manager. When you place several in the drawing they are all the same. When you edit the symbol definition, they all update.

An Object Style is part way between a plugin object and a symbol. The object style can control all of the parts of the plugin, or just a few, you choose. You can make it more like a plugin and have more flexibility, or you can make it more like a symbol and have less flexibility.

Saving Favorites/Bookmarks

When you use websites,especially my web sites, there are often pages that you want to go back to. The way to get back to these pages is to save the location as a bookmark or favorite. If you are using Google Chrome, Opera, or Safari, then  watch the YouTube video. If you are using Windows 10 Edge,  then click on the link below to read about saving favorites with that web browser.

Windows 10 – Edge

Vectorworks Tip 443 – Resource Manager 1

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The old Resource Browser is dead, long live the Resource Manager!

Alright, seriously, the Resource Browser has been replaced with a new Resource Manager. This resource manager does a lot more than just replace the resource browser, It Is now implemented throughout vector works every time you need to find a resource. This is a fantastic improvement.

The first thing I found with the new Resource Manager is that it has an auto hide function. But in order to make this useful, moving out of the way so that you do not accidentally activate auto hide.