Vectorworks Tip 458 – How to Select Objects With Similar Record Information

I have been running a course for landscapers this week and I had a question about selecting objects with a specific record format attached, or with a specific field value.

One method is to use the Select Similar tool.

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This tool is designed to select objects that are somehow similar.

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Vectorworks Tip 457 – Saved Views And Layer Combinations

Saved Views And Layer Combinations

There is a feature in Archicad call Layer Combinations that is often used to say the software is better than Vectorworks. The feature is used to set up layers (classes in Vectorworks) for viewing and designing, and to control viewports. However, Vectorworks has a similar feature called Saved Views.

Vectorworks has had viewports for many years. The command sets up a viewport that matches our selected combination of design layers and classes. We have used the technique to edit the design layer from the viewport, often instead of using Saved Views. Before Vectorworks had viewports, we would have to use Saved Views to set up the file for printing. Using the viewport trick seems to have made us forget about the benefits of using Saved Views—what a shame!

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Vectorworks Tips 455 – Controlling the Elevation of a Massing Model

You can control the elevation of a massing model by setting the Z value in the Object Info palette. You can also use the Send to Surface command.

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When you use Send to Surface command, Vectorworks will send the insertion point of your massing model to sit on the site model. The insertion point of your massing model is generally the corner of the polygon that you started first.

So, depending on where you started your massing model, your building will end up at different elevations. You might see a blue dot on your massing model when you select it in a Top/Plan view. Moving this blue dot has no effect on the Send to Surface command.

Vectorworks Tips 454 – Workflows – Create Objects From Shapes

Your workflow is the way that you work, the way that you use a tool/technique and then move onto the next tool/technique. As Vectorworks changes and updates every year you need to keep an eye on your workflows to ensure that you are using the latest and most efficient methods. This workflow is one that I use all the time to speed up modelling and drawing. Tools like the massing model, hardscape, property line, etc., are polyline-based objects that have their own modes for drawing. I often find that these modes are not the most efficient way to draw.

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Vectorworks Tips 453 – Workflows – Creating Symbols For Efficiency

workflow3Most users are able to create symbols, and all users should be able to use symbols. Symbols are relatively small repeatable objects, and most Vectorworks users use symbols to speed up the drawing process. There are two workflows for using symbols: a quick workflow versus an inefficient workflow. Some users use the inefficient workflow because they don’t know how to make symbols follow the efficient workflow.

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Vectorworks Tips 452 – Workflows – Title Blocks

Your workflow is the way that you work, the way that you use a tool or technique and then move on to the next tool or technique. As Vectorworks changes and updates every year, you need to keep an eye on your workflows to ensure that you are using the latest and most efficient methods.

Take title blocks as an example. You might be used to the old way of using title blocks, where you selected the tool, double clicked in the drawing area, and the title block was placed and became the graphic design that you required.

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Vectorworks Tips 451 – Workflows 1

Your workflow is the way that you work, the way that you move from one tool or technique to the next. Your way of working is probably a series of workflows.

Take editing a viewport as an example. When you want to edit a viewport, you can right-click on it and choose Design Layer.

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Vectorworks Tips 450 – Useful Keyboard Keys

I have used these so much that I often use them without thinking.  It is easy to forget that other people might not know them:

G: Creates a temporary datum
U: Changes the modes on the Tool Bar
X: Selection tool
J + Click: Select coincident objects (select objects whose edges are touching)
B: X-ray mode (makes everything see-through)
Z: Snap Loupe (temporary zoom)
CTRL + ALT (control + option on Mac): Create Similar Object

Vectorworks Tips 449 – Setting Wall Heights

2017-06-12_20-55-04I hear some users talk about setting the height of a wall. Even people that have been using Vectorworks for a while seem to be struggling with the new settings that control the top and bottom elevations of walls. The names of these settings have also changed; the top of the wall is now called the Top Bound, and the bottom elevation is called the Bottom Bound.

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Vectorworks Tips 448 – Connecting Walls and Slabs

Scannable Document on 26-05-2017, 12_59_22When you create walls and slabs, you can connect the wall components to slab components. The first step is to set up a wall style with components. One of those components should be a core (I usually use the structural part of the wall for this).

When you create the slab, you can bind slab components to wall parts. You can’t bind to all of the wall components, but you can bind to the inner component, outer component, and core.

Vectorworks Tips 447 – Wall Textures

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Walls can be textured by object or by component. What does this mean? When you texture the wall by object, the textures are applied to the top, bottom, left, right, and center of the entire wall, regardless of the component textures. If you texture the wall by component, the texture of each component is applied to the entire component (top, bottom, and sides). Texturing walls by component can make the walls look more realistic.

Vectorworks Tips 446 – Slab Textures

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Slabs can be textured by object or by component. What does this mean? When you texture the slab by object, the textures are applied to the top, bottom, and sides of the entire slab, regardless of the component textures. If you texture the slab by component, the texture of each component is applied to the entire component (top, bottom, and sides).

Vectorworks Tips 445 – Clip Cube Viewport

clip cube viewport

I saw someone on the community board ask if it was possible to use the click cube to create a perspective viewport. It is possible. There are a few steps involved in this:

  1.  Use the Clip Cube to create a section viewport.
  2.  Place the section viewport on a design layer.
  3.  Use a camera to create the required perspective view.
  4.  Create a viewport from this design layer in place of the standard viewport on a sheet layer.

 

epodcast203 – Roof Face Framing

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Vectorworks has a Roof Framing command that is designed to create framing members for a roof (which I covered some time ago). You can also use this to create framing for roof faces. When I create roof faces I tend to be sloppy about the pitch line of the roof face (provided that it looks OK), but this has an affect on the creation of the framing. Watch the movie to find out more.

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epodcast201 – Viewport Editing Tips 1

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you should be using viewports to create your drawings. But when you do you might find that it is slow to go in and out of the viewports to edit the annotations. If you change the edit dialogue box for viewports, you can make it very quick to enter a viewport to edit the annotations. If you right click on a viewport you can choose whether you want to edit the annotations, edit the design layer, edit the crop, or edit the camera. This is also a technique to speed up making changes.

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epodcast200 – Create Dimension Standards

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When you create a Dimension Standard you will find that it is only in the file you created it. Unlike other resources, Dimension Standards cannot be exported to your library. They also do not appear in the Resource Manager. However, you can import Dimension Standards from  another file.  When you create a dimension standard there is an Import button on the dialog box. If you click on this button, you can navigate to the file that has the correct Dimension Standard. When you choose your Dimension Standards, they will be imported into your current file. Continue reading