• Creating a Rendered View In Black and White

    I had a client asking about a rendered view where you can see all the lights and shadows, but only in black and white.

  • SST_1110 – What’s New in Vectorworks 2012

    You may not want to upgrade, you may not be able to afford to upgrade, but I still think you should read about what is new in Vectorworks 2012. There are several important changes to 3D modeling that will change the way you think about 3D modeling. Amongst them are…

  • cadmovie751 – What’s New in Vectorworks 2012 Part 17

    Brick Shader Dimensions. In the past it was a hassle to set the correct size of a brick texture. In Vectorworks 2012 the sizes in the Bricks shader relate to real-word sizes.

  • Textures and Rendering in Vectorworks 2011

    Textures in Vectorworks 2011 have changed a lot. The shaders are completely different, reflectivity has new settings, transparency has new settings, and the bumps are all new. If you are used to textures in earlier versions of Vectorworks, you need a guide to show you how to use all the…

  • SST_1105 – Textures in Vectorworks 2011 and up

    Textures have changed dramatically with Vectorworks 2011. Most of the tricks that you know from earlier versions of Vectorworks need to be re-learned. Textures in Vectorworks can make your designs come to life.

  • cadmovie658 – Textures in Vectorworks 2011 Part 18

    Assigning a Texture To a Site Model. In Vectorworks 2011, you can assign a texture to an overall site model. In previous versions, Vectorworks was not able to treat the site model an on overall object for texturing. But now, you can assign a texture to the whole site model.

  • cadmovie655 – Textures in Vectorworks 2011 Part 15

    Mapping Textures. Mapping textures is the way that VectorWorks (and the other CAD programs) drape the textures of the objects. For most situations, you should try to get the scale of the texture correct, as we did earlier with the preview size.