Textures and Rendering in Vectorworks 2011

Textures in Vectorworks 2011 have changed a lot. The shaders are completely different, reflectivity has new settings, transparency has new settings, and the bumps are all new.

If you are used to textures in earlier versions of Vectorworks, you need a guide to show you how to use all the new settings, but if you are new to textures, you also need a guide that takes you though creating and editing textures.

I have created a kindle manual that guides you through the creation and management of textures. For example, there are four basic components to textures, and this manual guides you through each component so you learn how to control them.

Table of Contents

Sample Page

Textures are only a part of the process, so I have created a follow-up manual on lighting and rendering.

This manual guides you through the rendering and lighting options in Vectorworks, and there are several options to look at.

There are several rendering options, so the manual works though those, to show you the options you have.

There are several lighting options. The manual show you how to control each lighting option, and has tips on the best way to use lighting.

Finally, the Kindle manual shows you how to bring all the parts together and how to get the rendering completed in the fastest time.

Table of Contents

Sample page.

cadmovie658 – Textures in Vectorworks 2011 Part 18

Assigning a Texture To a Site Model. In Vectorworks 2011, you can assign a texture to an overall site model. In previous versions, Vectorworks was not able to treat the site model an on overall object for texturing. But now, you can assign a texture to the whole site model.

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cadmovie641 – Textures in Vectorworks 2011

Some clients are a bit confused about this issue. Vectorworks uses two concepts that look similar, images and textures. Some clients make use of these words as if they were interchangeable – they are not. If you take a photo on a digital camera, that is an image. If you import that photo into Vectorworks, it can be imported as an image (for use on 2D things), or it can imported as a texture (for 3D things).

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cadmovie654 – Textures in Vectorworks 2011 Part 14

Making an Image Prop 2. Another method for image props is use an image and a mask. You can use Photoshop to create a image, and then copy the background area to make a mask. This technique is useful for creating people, plants, and other things to populate your render scenes.

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