• Getting Started Special Interest Group April 2019

    In this session, we discussed ways of adding a tile texture to a bathroom wall, created a stepped wall by using a 3D object on a different design layer and the Fit Walls to Objects command, and used image props to create artwork for adding some realism to project renderings……....

    There is some valuable content here that you are missing out on. It is only available to members. Please subscribe.
    Login Join Now
  • 3D Modeling Special Interest Group – January 2019

    In this session, we covered how to map textures, edit textures, use the Extract tool to get better control over textures, and create textures.

  • Vectorworks Tips 447 – Wall Textures

    Walls can be textured by object or by component. What does this mean? When you texture the wall by object, the textures are applied to the top, bottom, left, right, and center of the entire wall, regardless of the component textures. If you texture the wall by component, the texture of each component…

  • Vectorworks Tips 446 – Slab Textures

    Slabs can be textured by object or by component. What does this mean? When you texture the slab by object, the textures are applied to the top, bottom, and sides of the entire slab, regardless of the component textures. If you texture the slab by component, the texture of each…

  • Architect Special Interest Group March 2017 (pm)

    In this session we looked at the resource manager. An introduction to movie hemi talk about other topics that we were hoping to cover but we did not have time to cover all these topics. In terms of resource manager we looked at using tools,  object styles, and textures.

  • Architect Special Interest Group January 2017 (am)

    In this session we looked at creating an exploded view of a project, we looked at strategies for creating roofing options, and a discussion about textures (where you want to the same style of texture but with different colours).

  • Architect Special Interest Group September 2016 (am)

    In this session we looked at the concept of applying textures to the wall component of a building. But as well as looking at pictures we also wanted to look at actual 3D modelling of wall components, in this case using board and batten.

  • Landscape Special Interest Group August (pm) 2016

    In this session we looked at textures, specifically looking at how to use displacement mapping to create a more realistic ground cover texture using Displacement Mapping.

  • Landscape Special Interest Group July (pm) 2016

    ​In this session we looked at textures, especially making a water texture and what parts of the texture make it look like water. We also used a worksheet to calculate the volume of water in a fountain and what size of pump is needed to circulate the volume.