Architect Special Interest Group March 2017 (pm)

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In this session we looked at the resource manager. An introduction to movie hemi talk about other topics that we were hoping to cover but we did not have time to cover all these topics. In terms of resource manager we looked at using tools,  object styles, and textures.

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epodcast191 – Story Levels With Symbols

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This is a new technique in Vectorworks 2017. You can use a level to control the insertion point of a symbol. In this example I have a symbol for a power outlet with a 3D component. If you create a level for this symbol, you can set the height of the symbol using the level. When you need to change the elevation of all the power outlet in that story, change the level elevation. All the power sockets on that story will update.

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Entertainment Design Special Interest Group December 2016

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This is the first session for this Special Interest Group. In this session we looked at creating symbols, creating Record Formats, and reporting. In particular we looked at the problem of creating stage platforms, placing them in the design and reporting the number of stages needed.

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Getting Started Special Interest Group December 2016

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In this session we looked at quick and simple ways to create 3D objects, how you can use these to create more complex objects, how to find more complex 3D objects online, how to import them, and how to use the imported models.

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cadmovie_1610-05 – What’s New In Vectorworks 2017 – Part 5

Plug-in Styles (Doors And Windows) – The new Plug-in Styles is an interesting concept that is a cross between a symbol and a plug in object. The purpose is to allow you to control parts of these plug-in objects while maintaining overall control for other parts.

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cadmovie_1610-04 – What’s New In Vectorworks 2017 – Part 4

Story Support (Symbols) – When you place a symbol in a design, you can choose the elevation of that symbol. But you might have a situation where you want most of the symbols to be at the same elevation. If this was the case you could set the elevation of the objects as you create the symbol. But on another project you might want to use the same symbol but vary the height. Story support the symbols allows you to connect the elevation of the symbols to a level of your story. This would allow you to control the symbols by a level, but you might have a different elevation on each story of the building.

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Symbols and BIM

Symbols are excellent for using with Building Information Modeling. They can be created so that they have the 2D part, the 3D part, and the information that you require.

You can use classes to control the 2D and 3D portions of the symbol, so that the symbol can appear differently in various viewports.

 

Vectorworks Tip 434 – How to Edit A Symbol

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There are several ways that you can edit a symbol. You can right click on the symbol on the drawing area, you can right click on the symbol in the Resource Manager, or you can double-click on the symbol. Choose which part of the symbol you want to edit (2-D, 3-D, wall hole component, or symbol options). Remember the changes you make to a symbol will affect all instances of the symbol and the entire drawing.

Vectorworks Tip 431 – How To Create a Symbol

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In the past we have had several posts about how cool symbols are. Here we will look at making a symbol. Actually, its really straightforward. Draw the 2D and 3D information that you want, select it and use the Create Symbol… command from the Modify menu.

Most of the troubles I see are from users not make the information correctly. Make sure that you have use the correct line weights, classes, and graphics.

Vectorworks Tip 427 – Cool Tricks With Symbols – 4

Vectorworks Tip 427

Using symbols for plans and elevations. One of the earlier posts noted that a symbol instance is consistent throughout the file, so that if you update the symbol definition every instance of that symbol will update. One of the cool tricks is to use your symbol to create both a 2-D and 3-D versions of the symbols that you want. A door might be an example. You could create a symbol that had both the 2D and 3D part of the door. That way if you update any part of the door both your plan view of your symbol and your elevation view of your symbol ( in a separate design layer) would both update.

Vectorworks Tip 423 – Cool Tricks With Symbols 3 – Records

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Some objects in Vectorworks already have information attached to them. Symbols allow you to attach your own information to them using record formats. This allows you to create a symbol that has your own specific information attached and this information can also link to text and the symbol so that when you update the information on the Object Info palette the text and the symbol will also update. I am covering this at the design summit in Chicago, so you might still have time to come in join my session.

 

Vectorworks Tip 419 – Cool tricks with symbols 2 – Auto Class

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The next amazing track with symbols is the ability to control what class the symbol will be assigned to. For example, whenever I use a symbol for a lighting switch, it is always assigned to the class that I require (services – electrical), regardless of the active class on the view bar. This means that I can activate my symbol and not have to worry about what my active classes, the object will automatically be assigned to the correct class. This dramatically improves my productivity because my objects are automatically assigned to their required classes. I will be looking at using symbols to create and manage your libraries at the design summit in Chicago