SST_1807 – Creating And Managing Details

[image]

For any construction project, details are an important part of the drawing set. It can take a long time to fully detail a project, so let’s look at how to draw a detail and some strategies for speeding up the drawings. We will look at importing details, applying the principles of detailing, creating details, creating multi-use details, and using details from your library.
Continue reading

Getting Started Special Interest Group April 2018

Getting_Started_Apr_18

In this session, we looked at what to watch out for when creating symbols, how adding a 2D locus to a repeatable symbol helps in lining up copies of the symbol, and how the Render Bitmap tool can help in creating the 2D component of a symbol.

This is a beginners guide to symbols.

Continue reading

Getting Started Special Interest Group February 2018

 Getting_Started_Feb_18_am

In this session, we looked at some basic concepts in 3D modeling, covered how to speed things up with the numeric keypad and other key combinations, discussed the floating datum and texture mapping, and showed how to turn a 3D object into a symbol.

Continue reading

Vectorworks Tips 453 – Workflows – Creating Symbols For Efficiency

workflow3Most users are able to create symbols, and all users should be able to use symbols. Symbols are relatively small repeatable objects, and most Vectorworks users use symbols to speed up the drawing process. There are two workflows for using symbols: a quick workflow versus an inefficient workflow. Some users use the inefficient workflow because they don’t know how to make symbols follow the efficient workflow.

Continue reading

Architect Special Interest Group March 2017 (pm)

Architect_112_Mar_17_pm

In this session we looked at the resource manager. An introduction to movie hemi talk about other topics that we were hoping to cover but we did not have time to cover all these topics. In terms of resource manager we looked at using tools,  object styles, and textures.

Continue reading

epodcast191 – Story Levels With Symbols

epodcast191_Story_Levels_for_Symbols

This is a new technique in Vectorworks 2017. You can use a level to control the insertion point of a symbol. In this example I have a symbol for a power outlet with a 3D component. If you create a level for this symbol, you can set the height of the symbol using the level. When you need to change the elevation of all the power outlet in that story, change the level elevation. All the power sockets on that story will update.

Continue reading

Entertainment Design Special Interest Group December 2016

Entertainment_001_Dec_16

This is the first session for this Special Interest Group. In this session we looked at creating symbols, creating Record Formats, and reporting. In particular we looked at the problem of creating stage platforms, placing them in the design and reporting the number of stages needed.

Continue reading

Getting Started Special Interest Group December 2016

Getting_Started_Dec_16

In this session we looked at quick and simple ways to create 3D objects, how you can use these to create more complex objects, how to find more complex 3D objects online, how to import them, and how to use the imported models.

Continue reading

cadmovie_1610-05 – What’s New In Vectorworks 2017 – Part 5

Plug-in Styles (Doors And Windows) – The new Plug-in Styles is an interesting concept that is a cross between a symbol and a plug in object. The purpose is to allow you to control parts of these plug-in objects while maintaining overall control for other parts.

Continue reading

cadmovie_1610-04 – What’s New In Vectorworks 2017 – Part 4

Story Support (Symbols) – When you place a symbol in a design, you can choose the elevation of that symbol. But you might have a situation where you want most of the symbols to be at the same elevation. If this was the case you could set the elevation of the objects as you create the symbol. But on another project you might want to use the same symbol but vary the height. Story support the symbols allows you to connect the elevation of the symbols to a level of your story. This would allow you to control the symbols by a level, but you might have a different elevation on each story of the building.

Continue reading

Symbols and BIM

Symbols are excellent for using with Building Information Modeling. They can be created so that they have the 2D part, the 3D part, and the information that you require.

You can use classes to control the 2D and 3D portions of the symbol, so that the symbol can appear differently in various viewports.