In this session we looked at auto hybrid objects which lead us onto looking at creating downpipes (downspouts) for a project.
In this session we looked at the resource manager. An introduction to movie hemi talk about other topics that we were hoping to cover but we did not have time to cover all these topics. In terms of resource manager we looked at using tools, object styles, and textures.
This is a new technique in Vectorworks 2017. You can use a level to control the insertion point of a symbol. In this example I have a symbol for a power outlet with a 3D component. If you create a level for this symbol, you can set the height of the symbol using the level. When you need to change the elevation of all the power outlet in that story, change the level elevation. All the power sockets on that story will update.
This is the first session for this Special Interest Group. In this session we looked at creating symbols, creating Record Formats, and reporting. In particular we looked at the problem of creating stage platforms, placing them in the design and reporting the number of stages needed.
In this session we looked at quick and simple ways to create 3D objects, how you can use these to create more complex objects, how to find more complex 3D objects online, how to import them, and how to use the imported models.
Plug-in Styles (Doors And Windows) – The new Plug-in Styles is an interesting concept that is a cross between a symbol and a plug in object. The purpose is to allow you to control parts of these plug-in objects while maintaining overall control for other parts.
Story Support (Symbols) – When you place a symbol in a design, you can choose the elevation of that symbol. But you might have a situation where you want most of the symbols to be at the same elevation. If this was the case you could set the elevation of the objects as you create the symbol. But on another project you might want to use the same symbol but vary the height. Story support the symbols allows you to connect the elevation of the symbols to a level of your story. This would allow you to control the symbols by a level, but you might have a different elevation on each story of the building.
In this session we looked at creating a greenhouse using extrude along the path to create the frames of the greenhouse, but the path had to be a specific size which was a combination of straight sections and a curved roof.
This session looked at working planes, automatic working planes, and how symbols behave with automatic working planes.
In this session we looked at modeling a swinging sun bed supported on 4 columns. This project will involve extrusions, extrude along path, subdivision modeling, creating drawings, lighting, and getting resources from other projects.
Symbols are excellent for using with Building Information Modeling. They can be created so that they have the 2D part, the 3D part, and the information that you require.
You can use classes to control the 2D and 3D portions of the symbol, so that the symbol can appear differently in various viewports.
In this session we looked at ways that a 3D drawer object could be manipulated to create various widths, controlling symbol insertion points, and creating a wall recess.
In this session we looked at clerestory windows, the eyedropper tool, windoor and camera match.
There are several ways that you can edit a symbol. You can right click on the symbol on the drawing area, you can right click on the symbol in the Resource Manager, or you can double-click on the symbol. Choose which part of the symbol you want to edit (2-D, 3-D, wall hole component, or symbol options). Remember the changes you make to a symbol will affect all instances of the symbol and the entire drawing.
In the past we have had several posts about how cool symbols are. Here we will look at making a symbol. Actually, its really straightforward. Draw the 2D and 3D information that you want, select it and use the Create Symbol… command from the Modify menu.
Most of the troubles I see are from users not make the information correctly. Make sure that you have use the correct line weights, classes, and graphics.
Using symbols for plans and elevations. One of the earlier posts noted that a symbol instance is consistent throughout the file, so that if you update the symbol definition every instance of that symbol will update. One of the cool tricks is to use your symbol to create both a 2-D and 3-D versions of the symbols that you want. A door might be an example. You could create a symbol that had both the 2D and 3D part of the door. That way if you update any part of the door both your plan view of your symbol and your elevation view of your symbol ( in a separate design layer) would both update.
Some objects in Vectorworks already have information attached to them. Symbols allow you to attach your own information to them using record formats. This allows you to create a symbol that has your own specific information attached and this information can also link to text and the symbol so that when you update the information on the Object Info palette the text and the symbol will also update. I am covering this at the design summit in Chicago, so you might still have time to come in join my session.
The next amazing track with symbols is the ability to control what class the symbol will be assigned to. For example, whenever I use a symbol for a lighting switch, it is always assigned to the class that I require (services – electrical), regardless of the active class on the view bar. This means that I can activate my symbol and not have to worry about what my active classes, the object will automatically be assigned to the correct class. This dramatically improves my productivity because my objects are automatically assigned to their required classes. I will be looking at using symbols to create and manage your libraries at the design summit in Chicago
The first trick with symbols is that you can control their insertion point. If you would rather use groups you will find that you cannot control the insertion point of the group. For example if I create a symbol for furniture, I can choose where the insertion point of that furniture might be. For a bed, it might be the centre of the bed head. For a table and chairs, it might be the centre of the table. If I’m using a symbol for electrical switches, I might set the insertion point an inch off the switch so that my switch appears to hover just off the wall. Creating suitable insertion points for your symbols dramatically improves your productivity. I will be looking at using symbols to create and manage your libraries at the design summit in Chicago
- 00:40 Ozbreed Plants website
- 01:43 download the plants from the website
- 02:14 two sorts of image file to open, higher resolution and low-resolution
- 03:29 find the image props in the resource browser
- 04:20 import the image prop into a current file
- 04:56 create a hardscape
- 05:48 edit the elevation of a hardscape
- 06:12 edit the elevation of an image prop
- 08:42 image props rotate to viewer
- 09:45 VBVisual plants
- 12:37 foliage tool from the website of Andrea Faccinello
- 13:35 epodcast on making image props for plants
- 14:52 creating a 3D form for the groundcover plant
- 19:53 creating a plant
- 29:19 exporting a plant to the user library
- 34:37 creating a hanging basket symbol