In this session, we looked at unwrapping a box with a lid, applying textures to hardscapes, constructing stairs with stair tools other than the standard Vectorworks stair, and adding custom colors.
In this example I’m using the Circular Stair tool (remember this is part of the legacy tools that you will have to add to your workspace). Like the simple stair, the curve stair allows you to create a quick curving stair, which I find is useful for concept drawings where you do not want focus too much on the detail. The Object Info palette has all of the options that you need for the stair.
For concept design, I think the simple stair takes a lot of beating. It’s easy to use, it’s very quick to use, and it gives you some pleasing results without too much bother with settings. Because it is a simple stair, you have very limited graphic and handrail abilities, but remember the conceptual design, you don’t want to have too many options.
Remember that the custom stair tool is designed to be used as a kit of parts. This means that to create a dogleg stair we need three parts: a straight flight, a U-Landing, and a straight flight for the final part of the stair. Once you understand that the stair uses a kit of parts, it becomes much easier to create the stair that you want.
The custom stair tool is not part of the default workspace, you have to edit yourself from the legacy category. The custom stair tool is very flexible and is designed to be used like a kit of parts. In this tip will just look at a simple straight stair, but in later tips we will look at more complex stairs.
This tool is ideal for creating a Simple Stair, as its name implies. It is not suitable for creating complex stairs or stairs that link between floors. This stair is available in the standard Landmark workspace, but it is not available in the standard Architect workspace. You can add this to your workspace by customising your workspace; You will find this stair in the Legacy category. One of the cool tricks you can perform at this stair is using the Split tool on it. The stair becomes a solid object, and by double clicking on it you can go back to adjust the original stair.
Many people do not like the custom stair tool and it has been removed from the default Vectorworks workspace. In order to find it you will need to customise your workspace, locate the custom stair in the legacy category and add it to your own workspace. The Custom Stair works differently than the main Vectorworks stair tool in that it works on the concept of parts. You add a flight, then you add a landing, the new and another flight, then you can add another landing or winder, then you can add another flight, and so on. That makes the stair extremely flexible, much more flexible than the standard stair tool.
In this session we looked at a tool for creating flow charts, stairs, balustrades, linked viewports, text, hatches, and text along a path.
- title block (sheet border)
- creating a custom title block 9:05
- stair tool 30:34
- stair max/min settings 30:54
- custom stair 37:02
- import symbol library to Resource Browser favorites 46:48
- removing Resource Browser favorites 50:30
- 3D text along a path
- 3D curved window 6:19
- creating a symbol from the window 14:07
- inserting symbol in a wall 16:05
- stories for split level projects 21:55
- stairs on split level buildings 39:46
- clip cube to control viewing 41:49
- section viewport from clip cube 42:17
- using layer colors 47:09
- creating plan section viewport 50:18
The main topics covered:
- importing and upgrading an old project
- default attributes
- unified view and unified view options
- creating a corner stair and stair tools
- adding tools to your workspace
- locating old (legacy) tools and adding these to your workspace
- editing and managing workspaces
Columns, Stairs and Slabs
Columns have a top bound and a bottom bound – these control the overall top and bottom of the column. There are several choices…
As with the walls and columns, you can use the story settings to control the start and stop of your stairs. But you can only control the top bound and the bottom bound of the stair, you cannot control other parts of the stair like the handrails.
Slabs have Z Ref Level – this is the level that controls the slab datum (usually the top of a slab component).
In this session the attendees wanted to look at section viewports, using the clip cube to make section viewports, how to move section markers, and how to use class overrides in viewports. For this session I used to three-story building that I have used previously.
The Vectorworks stair tool was introduced for Vectorworks 2011, but this still seems to be some confusion about how to use the stair effectively. At first look, the stair looks powerful but complicated. It’s important to understand the concept behind the stair so that you can use the stair quickly and easily. If you work with the concept of the stair, it works really well, but if you try to work against the concept of the stair you will have trouble.