In this session we looked at site modifies on a particular we looked at site modify conflicts. There are different reasons why site modifies might conflict with each other and we created examples where we could look at these problems and what the result was on the site model. In general terms if you have a site modify conflict you will not get an accurate site model. While this might not look too bad, it may cause errors in your cut and fill calculations.
In this session we continued with our Getting Started sessions for landscape. We looked at site models, site modifies, adding retaining walls, adding missing models and adding hardscape areas.
In this session we looked at using Vectorworks to create the constraints on our site plan. Initially we looked at how to do this without creating a site model then we looked at creating a site model and using this to create solar studies sections and our constraints on our site.
In this session we looked at creating a site model, creating site modifies, roads, site model snapshot, and site modifies.
In this session we continued our series on moving from a 2D only workflow to a 3D workflow. We looked at creating a site model, creating a texture bed to show the area of the site, creating massing models, and drawing a simple house.
This session was the first of many that we have planned to cover how to get started in Landscape 3D. There will be several sessions that will follow on from this, this session is just the start.
In this session we tested several methods to see if it was possible to use a subdivision surface for site modifying (it was).
- 00:22 Import DXF/DWG files using Import Single DXF/DWG, looking at the Import Location options to centre the file on the drawing area
- 07:58 Referencing the DXF/DWG file rather than importing directly – what the advantages and disadvantages are
- 15:22 Moving the page area to line up with the imported file.
- 16:25 Rather than moving the page – move the referenced DXF/DWG file, so when you update the reference, it will stay in the same location, and you can crop the reference file to suit
- 22:00 How to convert to the next reference DXF/DWG when it has a different name
- 23:49 Importing the planting layer from another file and moving out to line up with the reference file
- 29:00 The manual on Project Sharing covers (SST_1605) covers referencing.
- 29:33 Sending your file to a consultant using DXF/DWG
- 34:40 Sending your file to another Vectorworks user and binding in the reference files
- 38:22 Locating the Project Sharing manual on the archoncad website
- 40:25 Creating a fence symbol to place along a boundary and how to make this follow the site model using Send to Surface
- 51:45 In NZ and Australia you can use the Draw Handrail tool to create a fence that follows the site model.
There can be a real challenge linking a building to a site. Site plans are normally drawn with North straight up the page, building plans are normally drawn so that they are orthogonal on the page which doesn’t match the orientation of the project on site.
Many uses believe that the only place that you should store site modifiers is on the same layer as the site model. While this works very well, it is not the only place that you can locate your site modifiers. The site model settings dialog box allows you to choose where site modifiers can be located. They can be on the same layer as the site model, on any layer, on visible layers, or you can select which layers you want to put your site modifiers on.
in this session we looked at options for exporting a model for a client (using cloud services and 3D PDF), how to line up a mode with the site plan, creating a site model snapshot, and site model errors.
- 00:00 site modelling
- 03:04 polyline and polygon smoothing
- 06:59 creating a site model
- 08:32 rendering options
- 13:04 default content (plants)
- 18:49 image prop plants
- 20:40 VB visual plant objects
- 24:00 plant default settings
- 30:11 solar studies
- 33:58 massing model
- 40:03 hatches
I found out recently that Google Earth Pro is available for free. It has many features that make it the pro version, but so far I do not know what the all are. One feature I do like in the Pro version is the ability to draw a path and then see the elevation of the path. I recently used this for placing massing models for adjacent sites. I did not have any hard data on the elevations of the adjoining sites, but by drawing a path, and Showing the Elevation Profile, I was able to get the information I needed.
- 00:00 using the brick symbol to create a barbecue
- 01:27 regular polygon tool
- 03:25 laying out the first course of 22 bricks in a circle
- 04:30 create a copy of the first course to create the second course of bricks
- 05:47 duplicate array command to create subsequent brick courses
- 07:00 automatic working planes
- 08:29 split tool
- 18:30 creating the barbecue into a symbol
- 23:05 creating auto-hybrid
- 24:04 creating IFC object from barbecue
- 28:33 select model modifiers on different layers
- 33:50 extrude along path
- 39:18 using balustrade symbols from VSS library
- 40:51 scaling symbols
- 43:58 hardscape objects
This manual is the last manual on the series on site modelling on site modifying because the roading tools quite often used as site modifiers. Don’t forget to refer to the previous two month’s manuals (1506 and 1507) for more information on site modelling. This manual looks specifically at the six different roadway tools:
The Roadway (NURBS)
Roadway (Custom Kerb)
Thelast two tools are very powerful and most of the manual will focus on those.
- creating a site model from an image
- importing a shape file
- using GIS information from a local body website
- site modifier contour mode
- hardscape changes in Vectorworks 2016
- creating a site model
- placing site modifiers
- placing a road
In Vectorworks 2016 there is now a faster way to set the graphic attributes on your site models so that it uses the class settings for the line weights, colours, and line styles of the class. This will allow you to usual classes to change the graphic style of your site models after you have created them.