In this session, we demonstrated creating Interior Elevation viewports and how to control them, as well as working with Foreground and Background Rendering settings and other viewport tips.
In this session, we looked at reusing sections for details and we demonstrated the pros and cons of already made 2D details versus hybrid details that combine a live 3D section view with added 2D components.
It is common at this time of the year to look at the added features and benefits of the new Vectorworks release, so that’s what we’re doing in this manual. Following along from other years, there is a table that shows the new features and benefits of the new Vectorworks. As I have done in previous years, I will not be detailing every improvement, just the ones that are fundamental.
Vectorworks typically introduces a multitude of small updates that will really speed your workflow. These small updates may not be one of these major features listed below, but they can still dramatically improve your workflow.
In this session, we constructed a shed, giving particular attention to the detailing—joists, bearers, piles, ridge beam, rafters, purlins, and roof lining.
In this session, we looked at three main topics. We looked at different types of symbols, how to control the graphic style of symbols, and how to create a section viewport that uses two-point perspective.
The advanced topics cover section viewports again, focusing on how to get the detail of the building accurately described in the section, employing sections to create details and internal room elevations, and using the Marker tools to link viewports together.
The intermediate concepts cover section viewports, creating standard viewports, and creating multiple viewpoints. These concepts assume that you understand design layers and classes. There will be more detail about section viewports in the advanced topics.
In the previous section we looked at several objects that will speed up the drawing process, especially when we come to create elevations, sections, and links between drawings.
In this session we looked at creating an exploded view of a project, we looked at strategies for creating roofing options, and a discussion about textures (where you want to the same style of texture but with different colours).
Creating A Section – It is now time to complete the drawings. If you are used to a 2D only workflow, you may not be used to using viewports and sheet layers to create your drawings. We have already set up one sheet layer and created several viewports but these might not be enough to fully describe the project. In this case we may need to create more viewports such as a section or a construction detail. If you are used to working with layers and viewports, then you will already know that we need to annotate these viewports adding notes, labels, and dimensions.
Section viewports allow you to cut a section through an object, or several objects. After activating the Create Section Viewport… Command from the view menu, click once to start your section viewport, then click once more for the other end of the section viewport. Click once to define the direction of the section viewport (don’t worry if you get this wrong, you can always change it later) and click once more to finish. Remember to name your viewport and choose the sheet layer for it.
In the session we looked at Section Viewports. There seems to be some confusion with dealing with Section Viewports so we went through several options and settings dealing with these. To start with, we looked at a standard Section Viewport created from a design layer, (this isn’t the only way to create a Section Viewport, you can also create Section Viewports using sheet layers if you select a viewport first).
In this session we looked at the Select Similar tool, Reshaping Walls, Custom Selection command, adding an object to a window symbol to fill in the walls on some plans, Section Viewports, using the Clip Cube to create a Section Viewport, and creating a Detail Viewport.
In the session the users wanted to look at the clip cube, how to use the clip cube to create section viewports, how to create section viewports with a step in the section line, how to control the graphics on a section viewport and how to deal with the gable wall in a split gable roof.
In this session we looked at a complex 3D modelling problem of a skate park, we looked at creating section viewports, we looked at using section viewports to create internal room elevations, how to add annotations to these elevations and how to create symbols that would assist with the room elevations.
Continuing on from the Special Interest Group 033, were now starting to take our project into the conceptual design drawings for a single unit. You have a choice – you can create your drawings in a separate file (the referenced house file) or you can use the combined site plan model to create your conceptual drawings.
In this session the attendees wanted to look at section viewports, using the clip cube to make section viewports, how to move section markers, and how to use class overrides in viewports. For this session I used to three-story building that I have used previously.
Sometimes, i make the mistake of creating my section viewports with the wrong direction. This might seem like a problem, but it is not. On the Object Info palette there is a button to reverse the direction of the Section Viewport.