In this session, we looked at three main topics. We looked at how to create a car park area that slopes in two directions, we looked at creating a building project that does not use stories, and we looked at how to control the graphics of wall components.
In this session, we looked at capping the end of a wall, and we looked at roading on a site model. We spent most of the time looking at roading, how to set the road in relation to a site model and how to make changes to the end of a Roadway object so that it matches the opening of a garage.
In this session we looked at creating a site model, creating site modifies, roads, site model snapshot, and site modifies.
This manual is the last manual on the series on site modelling on site modifying because the roading tools quite often used as site modifiers. Don’t forget to refer to the previous two month’s manuals (1506 and 1507) for more information on site modelling. This manual looks specifically at the six different roadway tools:
The Roadway (NURBS)
Roadway (Custom Kerb)
Thelast two tools are very powerful and most of the manual will focus on those.
In the sections we look at the Vectorworks roading tools. Roading is a slight challenge for Vectorworks, and that it’s not really a roading design package (which is a sophisticated topic) but it does have roading tools that can be used to create the majority of the things you need. I kept roading out of the site modifiers sessions so that we could give them adequate time.
Intermediate Tip – When you place a road, there is an option to send the station to the surface of the site model. But when you do that, the road might have some steep slopes as it follows the site. Aligning the stations vertically allows you to smooth out the slopes in the road. You can choose which stations are aligned on the settings dialog box.
Intermediate Tip – The Polygon Road tool is the road tool to use if you want to create a road that has the typical straight-curve-straight road look. Because this is a polygon road, you can reshape the curve accurately using the Reshape tool.
The NURBS road is useful for creating a smooth, curving road. It is also very useful in that you can adjust the elevation of each station point. the other road types allow you to edit the start elevation and slope, but the NURBS road is more flexible when editing the elevations.
In this session we covered creating an outside patio / deck with steps (on two sides), a quick way to create a planting area, roadways, making symbols, controlling textures on roads, the major difference between Roadway (Poly) and Roadway (NURBS), the power of Roadways (Custom Kerb), how to make sure that a symbol, e.g. a car, follows the rise of let’s say a car park, using the Heliodon Tool, and changing the OpenGL settings to show shadows