There are often times where you want to model parts of your design but these parts do not fit easily into the tools you have got. For example, you might need to build an outdoor fireplace, or you might want to put guttering on the edge of your roof, and so on.
Extract Tool – This tool is used to extract surfaces, edges, lines and points from existing 3D geometry. This is really used for making a copy from a part or parts of an existing model.
Project Tool – This tool is used to project NURBS onto 3D objects, trim NUBS curves and surfaces, and split NURBS curves.
NURBS – NURBS (Non Uniform Rational B-Splines) are used to create shapes in 3D space. NURBS curves can have corners similar to a polygon, that is, they can have corner vertices or bezier vertices (square corners or curved corners).
Shell Solid – The thumbnail of this tool gives the impression that it can be used to hollow out forms only, e.g. vases. But it is really much more than that. This tool can be used to shell out the inside of a model, effectively making a building.
Auto Hybrid – This was introduced for Vectorworks 2013. It greatly speeds up the creation of hybrid objects. Prior to this you had to create a symbol with a 2D component and a 3D component in order to create a hybrid object.
Extrude Along Path – This command allows you to take a cross section object and pull along a planar or NURBS curve. This makes them ideal for creating objects like handrails and picture frames. You can even use it to generate 3D retaining walls that fit to a site model.
Duplicate Along a Path – This isn’t really a 3D command, but it is often used with 3D objects. You use this command to copy planar or 3D objects along a path object.
Split Tool – This tool is often overlooked as a 3D modeling tool, but it is extremely useful for cutting your objects in 3D. The angle of your view is important as the split tool cuts perpendicular to the plane of the view.
Push/Pull Tool – Sub Face Mode – I find that I often use this tool to stretch, change, or edit 3D objects. As the name suggests this tool is used to push or pull 3D objects. This tool can be used to add or subtract solids, and you can use it to edit only a portion of the object.
Push/Pull Tool – Move Face Mode – I use this tool to stretch, change, or edit 3D objects. As the name suggests this tool is used to push or pull 3D objects. This tool can be used to add or subtract solids, and you can use it to edit only a portion of the object.
Push/Pull Tool – Extrude Face Mode – I find that I often use this tool to stretch, change, or edit 3D objects. As the name suggests this tool is used to push or pull 3D objects. This tool can be used to add or subtract solids, and you can use it to edit only a portion of the object.
We often talk about Building Information Modeling and the assumption is that we will be building a 3D version of our building. However, there are several objects that you might want to model independently because the standard Vectorworks tools will not create exactly what you require.
This session looked at the Education Resources and how to find them on the web site. We also looked at the image on the web site that shows the parts and how the parts relate to each other, and teaching Vectorworks as a whole. I think the road map is really useful to see how the parts relate, and it makes it easy to plan teaching Vectorworks.
In this session we looked at the resources that have been created this month on the Educations Resources page. Each month more resources are being added, so it is a good idea to see how the resources are being added and if the order of the resources need amending.
In the session had only one attendee. Lucky for him, he was able to have one-on-one training as part of his subscription. His main area of problem was roofing. So in this session we looked at his roof challenges and how we can cope with them in Vectorworks.
Extrusions are the main object in 3D modeling, so here are some rules for Extrusions. Extrude To create an extrusion start with a solid 2D element, for example a rectangle, a circle, etc. If you want to render the object it has to be a solid object before you extrude it. It can be a line, rectangle, polygon. It can be any 2D shape.
Vectorworks 2013 introduced this concept called the Clip Cube. The clip cube is a 3-D modeling technique that allows you to hide all the 3-D objects outside of the clip cube.
3D modeling in Vectorworks is fun and it allows you to create objects that have never existed before. It allows you to use your imagination and it allows to see your object from any view.