cadmovie1502_07 – Lighting – Part 7

Line Lights can be used to replicate tube lighting and neon lighting. In the past they used to take a long time to render, but now they are as quick as any other light. Use a line light whenever you need a continous strip of light. There is no tool to use. You draw a shape you want and use a command to convert the shape to a line light.

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cadmovie1502_03 – Lighting – Part 3

The Heliodon tool is similar to the Set Sun Position command. Vectorworks places a specific Heliodon object whose parameters can be adjusted in the Object Info palette. This makes it much more flexible than the Set Sun Position command, allowing you to change the time of the day or the day of the year directly from the Object Info palette. As well as this, the Heliodon is connected to a Physical Sky. As you change the time of the day the physical sky will update to reflect that time of the day. For example, if you set the time of the day to be around sunset, the physical sky will change to reflect a dusky sky. If you set the time of the day to be after the sun has gone down, the physical sky will change to show stars rather than clouds.

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cadmovie1502_02 – Lighting – Part 2

The directional light is like a sun – it is an outside light. The directional light is the type of light that is placed when you use the Set Sun Position from the View menu (only in Fundamentals).

This light source has a direction and casts shadows but its position in the file is not critical as it casts a general light from a direction rather than from a point.

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cadmovie1502_01 – Lighting – Part 1

Lighting options control the effects of the light in the scene and have a strong impact on how the light sources will light your project. It is easy to overlook these, but they have a very strong impact on the rendered view. The Lighting Options have subtle controls and need to be dealt with carefully.

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Interactive Workshops February 2015 (1502) – Lighting

Cover ImageLighting is the most important part rendering. I always say that good lighting can make a mediocre model look great, but poor lighting can make a great model look terrible. It’s really important to get good quality lighting on your model.

This manual will be looking at the different types of light sources you can put in your model along with the other lighting options. Putting in the correct light sources and managing them is fundamental to showing your model in the best possible way..

We start out by looking at the lighting options such as environmental lighting, ambient lighting, and background. These are important to give your overall scene the correct tone and shadows. Next we looked at the different types of lights that you can apply to your model. Using the correct lighting and managing it settings is crucial if you want your building is to read correctly. Finally, looked at bringing all of these techniques together to light a scene using a viewport. You could divide lighting into two main components, Lighting Options and Light Sources. Light Sources the lights that you place in the scene to light the project. There are several types of like source that you can add, each one for a different visual effect. Lighting Options control all the other aspects of the scene.

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SST_1502 – Lighting

Cover ImageLighting is the most important part rendering. I always say that good lighting can make a mediocre model look great, but poor lighting can make a great model look terrible. It’s really important to get good quality lighting on your model.

This manual will be looking at the different types of light sources you can put in your model along with the other lighting options. Putting in the correct light sources and managing them is fundamental to showing your model in the best possible way..

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Vectorworks Tip #144 – Visualization – Lit Fog

2014-09-13_10-46-45Vectorworks has the ability to show the strings of light coming into the building. This ability is a preference called Lit Fog. You’ll find Lit Fog in the preferences for the environmental lighting and it adds a beautiful quality of light. Use this to improve the quality of your renderings.

Vectorworks Tip #140 – Visualization – Visualization palette

2014-09-06_10-10-39The Visualization palette shows the lights that are in the current scene, and if a viewport is selected, the Visualization palette shows the lights that are in the viewport. This allows you to edit light, shadows, the intensity of the light, etc. in this viewport, without affecting the lighting in other viewports.

Vectorworks Tip #111 – Visualization – Classes for Area Light

Classes with area lights. Be very careful about the classes that you use when you make Area lights. The easiest way to do this is to make sure that the first object you create for the area light is on the None class. After you have made the Area light, then assign it to the correct class.

Vectorworks Tip #107 – Visualization – Area Light

Area Lights are very powerful in creating a lighting scene. When photographers want to fill an area of light, they use a large reflector, or a flash with a large disperser on it. An area light can do the same thing for your scene. Have a look at the two viewports, notice how the area light in the window lights the scene. Actually, in the area light viewport there are several area lights.

podcast 182 – Directional lights, Point lights and Spot lights

These lights are your bread and butter for lighting. They have different uses, so you have to understand when each light is appropriate. Learn to use these lights in combination and you can achieve some fantastic lighting effects.

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Vectorworks Tip #098 – Visualization – Spot Lights

Use spotlights to draw the eye of the viewer to the part of the scene you want them to focus on. Unlike the Directional light, the spot light has to be placed carefully so that it lights the area you want. Use the Object Info palette to control the intensity, pan, tilt and spread of the light.

Vectorworks Tip #094 – Visualization – Directional Light

Directional Light – The directional light is like the sun, it gives an even intensity of light over the scene from a specific direction. You can use the OIP to change the Azimuth (direction) and Elevation (height). This light does not have to be located near the model because, like the sun, it is an even light. Also see the post about the Heliodon tool.

Vectorworks Tip #074 – Visualization Palette – Edit Lights in Viewports

The Visualization palette shows the lights that are in the current scene, and if a viewport is selected, the Visualization palette shows the lights that are in the viewport. This allows you to edit light, shadows, the intensity of the light, etc. in this viewport without affecting the lighting in other viewports.