Area Lights can be used to simulate a large area of lighting, like a window. There is no tool to use. You draw a shape you want and use a command to convert the shape to an area light.
Tag Archives: lighting
cadmovie1502_07 – Lighting – Part 7
Line Lights can be used to replicate tube lighting and neon lighting. In the past they used to take a long time to render, but now they are as quick as any other light. Use a line light whenever you need a continous strip of light. There is no tool to use. You draw a shape you want and use a command to convert the shape to a line light.
cadmovie1502_06 – Lighting – Part 6
Custom lights allow you to import the light intensity from a lighting designer or manufacturer. The idea behind the custom light is that you can create a very accurate light by using the technical data from the manufacturer.
cadmovie1502_05 – Lighting – Part 5
Spot lights are directional lights that point at a particular location and they have a controllable beam and spread. Spot lights are best placed in plan and then checked in elevation.
cadmovie1502_04 – Lighting – Part 4
A point light is like a bare light bulb. The light goes out in all directions. I often use this light to replicate the effect of light sources in fittings.
cadmovie1502_03 – Lighting – Part 3
The Heliodon tool is similar to the Set Sun Position command. Vectorworks places a specific Heliodon object whose parameters can be adjusted in the Object Info palette. This makes it much more flexible than the Set Sun Position command, allowing you to change the time of the day or the day of the year directly from the Object Info palette. As well as this, the Heliodon is connected to a Physical Sky. As you change the time of the day the physical sky will update to reflect that time of the day. For example, if you set the time of the day to be around sunset, the physical sky will change to reflect a dusky sky. If you set the time of the day to be after the sun has gone down, the physical sky will change to show stars rather than clouds.
cadmovie1502_02 – Lighting – Part 2
The directional light is like a sun – it is an outside light. The directional light is the type of light that is placed when you use the Set Sun Position from the View menu (only in Fundamentals).
This light source has a direction and casts shadows but its position in the file is not critical as it casts a general light from a direction rather than from a point.
cadmovie1502_01 – Lighting – Part 1
Lighting options control the effects of the light in the scene and have a strong impact on how the light sources will light your project. It is easy to overlook these, but they have a very strong impact on the rendered view. The Lighting Options have subtle controls and need to be dealt with carefully.
Interactive Workshops February 2015 (1502) – Lighting
Lighting is the most important part rendering. I always say that good lighting can make a mediocre model look great, but poor lighting can make a great model look terrible. It’s really important to get good quality lighting on your model.
This manual will be looking at the different types of light sources you can put in your model along with the other lighting options. Putting in the correct light sources and managing them is fundamental to showing your model in the best possible way..
We start out by looking at the lighting options such as environmental lighting, ambient lighting, and background. These are important to give your overall scene the correct tone and shadows. Next we looked at the different types of lights that you can apply to your model. Using the correct lighting and managing it settings is crucial if you want your building is to read correctly. Finally, looked at bringing all of these techniques together to light a scene using a viewport. You could divide lighting into two main components, Lighting Options and Light Sources. Light Sources the lights that you place in the scene to light the project. There are several types of like source that you can add, each one for a different visual effect. Lighting Options control all the other aspects of the scene.
SST_1502 – Lighting
Lighting is the most important part rendering. I always say that good lighting can make a mediocre model look great, but poor lighting can make a great model look terrible. It’s really important to get good quality lighting on your model.
This manual will be looking at the different types of light sources you can put in your model along with the other lighting options. Putting in the correct light sources and managing them is fundamental to showing your model in the best possible way..
Vectorworks Tip #152 – Visualization – Classes on Area Lights
When you create an area light, make sure that the original object is on the None Class, otherwise it’s easy to accidently turn off the area light. This relates to the issue I talked about last week with the objects inside container objects.
Vectorworks Tip #144 – Visualization – Lit Fog
Vectorworks Tip #140 – Visualization – Visualization palette
The Visualization palette shows the lights that are in the current scene, and if a viewport is selected, the Visualization palette shows the lights that are in the viewport. This allows you to edit light, shadows, the intensity of the light, etc. in this viewport, without affecting the lighting in other viewports.
Vectorworks Tip #111 – Visualization – Classes for Area Light
Vectorworks Tip #107 – Visualization – Area Light
Area Lights are very powerful in creating a lighting scene. When photographers want to fill an area of light, they use a large reflector, or a flash with a large disperser on it. An area light can do the same thing for your scene. Have a look at the two viewports, notice how the area light in the window lights the scene. Actually, in the area light viewport there are several area lights.
Vectorworks Tip #102 – Visualization – Point Light
podcast 182 – Directional lights, Point lights and Spot lights
These lights are your bread and butter for lighting. They have different uses, so you have to understand when each light is appropriate. Learn to use these lights in combination and you can achieve some fantastic lighting effects.
Vectorworks Tip #098 – Visualization – Spot Lights
Vectorworks Tip #094 – Visualization – Directional Light
Directional Light – The directional light is like the sun, it gives an even intensity of light over the scene from a specific direction. You can use the OIP to change the Azimuth (direction) and Elevation (height). This light does not have to be located near the model because, like the sun, it is an even light. Also see the post about the Heliodon tool.
Vectorworks Tip #074 – Visualization Palette – Edit Lights in Viewports
The Visualization palette shows the lights that are in the current scene, and if a viewport is selected, the Visualization palette shows the lights that are in the viewport. This allows you to edit light, shadows, the intensity of the light, etc. in this viewport without affecting the lighting in other viewports.