IFC – When you create BIM projects, one of the major parts of the project is the ability to share information with other people who will not be using the same program. IFC was intended as a way of sharing information (not just lines as in DXF/DWG) between computer programs, allowing Vectorworks to talk to Revit or Archicad, for example.
Reporting – This is an extremely useful part of the Building Information Modeling. When your objects are created using the techniques we have described, they can be reported in a worksheet. The information in your report depends on the information you have attached to your objects.
Symbols – Symbols are small repeatable objects. They can show 2D and 3D parts and you can attach information to them.
Planting – A plant in Vectorworks is a special object that has a plan representation, a model (or 3D) representation, and plant data. All these parts are bound together inside the object called a plant. When you place a plant, Vectorworks places all of these parts together in the drawing. This allows you to see the plan view, see the 3D, or create a report that shows the data.
Site Modifiers – After you have created your site model, it can be modified using site modifying tools. Site modifies can be roads, hardscapes, landscape walls, pads, stake objects or 3D polygons. Continue reading
Site Modeling – A site model shows 3D data (spot levels or contours) in a way that allows you to see complex 3D models and 2D representations. Vectorworks uses the 3D information to create the models based on the data to help you understand the 2D and 3D nature of your site.
Basic Principles – The basic concept of BIM is that you are not creating basic 2D information, you are creating 3D objects that have information attached to them. Continue reading
In this session we looked at the Existing Tree tool, how to add species data to the tool, how you can use the VW Plants database to create a tree list that you can use with the Existing Tree tool, the Tag and Number options and how to schedule the existing trees. We looked at the 3D symbols that are used with the Existing Tree and how to edit them. Then we looked at plants and how to create a plant schedule that will sort the plants into categories and we finished by looking at the Custom Stair tool and how this tool is useful for landscaping.
This session looked at Libraries (any type of library), their basic concepts, how to access, create, edit and where to store them (as since version 2015 there have been changes / improvements). It also showed how to add and edit categories in the Plant Database and how to create your own Plant List (e.g. Create Plant List from found Favorites) that serves as a quick link access database when creating a new plant (Editing Plant Definition). It also covered how to create your own report (schedule, worksheet), how to edit it (data and graphic-wise) and how to use it. Finally it showed how to export this new worksheet to your library for future use in other files. In the process the topics also covered were: Add New Favorite Files, Locate Symbol in Resource Browser, Create Symbol (Convert to Group option, Assign to Class, Insertion Point), Create New Design Layer, Change Layer Scale, World vs. Page based Units, Create New Folder (for symbols), Edit Plant Definition.
This session looked at 3D modelling, creating a tent sail & posts & deck steps using NURBS modelling, Loft Surface tool, Project tool, 3D Polygon tool, Convert to NURBS command, Extrude Along Path (Uniform & Exponential) commands, Offset tool, Create Objects from Shapes (into Floor and Hardscape) command. It also covered creating two deformed columns using the Regular Polygon tool, Push/Pull and Deform (taper & twist) tool, Shell Solid tool plus editing existing textures (adding a transparency) to suit. In the process the topics also covered were: Orthogonal View, Z key, B key, Clip Surface tool, Rotate tool, Move by Points tool, Walkthrough, Subtract Solids command, Extract (Surface) tool & Unfold Surfaces command.
This session looked at the differences between using a Massing Model and creating a simple house with standard Wall and Roof tools. As demonstrated there are more benefits when using the latter, e.g. can add windows and doors. It also highlighted the Heliodon tool to generate solar studies. It demonstrated the advantages of using standard tools and objects (Walls, Columns, etc.) to populate landscapes (textures, time saving, graphic representation 2D/3D) or else using the Create Auto Hybrid command to control 2D/3D graphics. Finally it looked at the graphic representation of plants influenced by the settings in plant definitions (e.g. Mass Planting on/off) and how they can be edited plus adding plants (2D/3D) to the Landscape Area. In the process also covered were: Line Weight (for walls), editing Hardscape settings, changing the colour of an existing texture, Gradients & Attribute Mapping Tool, B key, J-click.
This session looked at the challenges (bugs) encountered when counting plants in a worksheet, especially in regard of their height, spread and quantity. It also covered in detail how to create your own report (worksheet, schedule), how to edit an existing report (with its many record formats), showed the quickest way to update plant definitions and plant data and how to add additional information. It also discussed the difference between the height of a plant entered in Insertion Options vs. Plant Data. Furthermore it looked at the options of representing plants (2D and 3D) at various stages of their growth (e.g. when planted, 5 yrs, 10 yrs). To finish, Jonathan demonstrated how you can use a smartphone or tablet and Vectorworks Cloud Services to show off your projects. In the process topics also covered were: Invert Selection, Importing symbols from another file, On Plant List.
Intermediate Tip – The 3D settings on the hardscape object allow you to create the 3D part of the hardscape where you can choose to create a slab, site modifier or texture bed.
This session looked at the best tool to use when creating planted or landscaped areas: Plant tool, Landscape Area tool, Hardscape tool, or Texture Bed tool and how to edit them (e.g. content, plant types, spacing, as well as visually). Both the Plant and the Landscape Area tool enable plants to be placed at the desired elevation on a site model (and displayed as 3D objects) and the Landscape Area tool (Texture Bed setting) even follows the terrain if desired. Covered were the pros and cons of Landscape tool vs. Hardscape tool in regard of reporting & pricing (worksheets) as well as visual representation and their different influences (or not) on a site model. It demonstrated how Hardscapes are a very quick way to modify a site model and instantly produce a 2D and 3D representation. Texture beds are really only for 3D graphic representations on a site model. In the process also covered were: Visibility tool, Gradients, Attribute Mapping, Reshape tool with Hardscapes, Pad Modifier, Grade Limits, Reports.
This session looked at Line Types and the Landscape Area tool. We looked at how to create, edit and apply various line types and the difference between ‘Page Based Units’ and ‘World Based Units’. Line Types are a Resource that can be saved into your User Folder for future use and are best suited to any type of graphic line (irrigation, dotted, phone, electrical, data, foot prints, paths, etc.). The Landscape Area tool (Create objects from shapes) is better suited for landscape objects. The Plant Line and Plant Cloud (Landscape Area tool) are quickly created, are easily edited, show no dreadful corners and can be used for pricing, scheduling and assigning plants.
Building Information Modelling is a powerful way of dealing with landscape information in Vectorworks. There is a lot of talk about Building Information Modelling (BIM) in relation to architecture, but not a lot of talk about BIM in relation to landscape. The principles behind BIM can be used to speed up the production of your landscape projects and drawings.
One of the important aspects of BIM is that you can attach information to objects that may not be printed (non-graphic information). For example, a plant object will have not just its plan representation, it will also have a 3-D representation, it can also have plant data attached to it, and you could also create your own data and attach that to the plant. One of the discussions I have had with landscapers is the ability to attach to each plant the amount of water that it needs for irrigation or being able to attach the embedded energy for each square meter of concrete.
There is a lot of talk about Building Information Modelling (BIM) in relation to architecture, but not a lot of talk about Building Information Modeling in relation to landscape. The principles behind BIM can be used to speed up the production of your landscape projects and drawings.
One of the important aspects of BIM is that you can attach information to objects that may not be printed (non-graphic information). For example, a plant object will have not just its plan representation, it will also have a 3D representation. It can also have plant data attached to it, and you could create your own data and attach that to the plant as well. One of the discussions I have had with landscapers is the ability to attach to each plant the amount of water that it needs for irrigation or being able to attach the embedded energy for each square meter of concrete.
In this session we looked at the changes to the Planting Tool in the last few new versions of Vectorworks, we compared the benefits of the Landscape Area Tool to using the Plant tool, we looked at creating a planting area around an existing tree, uses for the Existing Tree Tool and Site Modelling / Site Modifiers / Reshape Tool / Labels.