In the previous tip about contours , I said that you could use them to rearrange the model. But that’s only one useful contours. If you are using marionette you can use contours to generate slices through an object and then use those slices to create further objects in marionette.
This is almost the same as the detail reference, but you start with the Detail Callout object. With this object you have to draw the shape of the outline before you can link the viewport. If you set your preferences (by using the preference button on the Tool bar) before you start to draw your detail callout object, you will find it a lot quicker to draw. You will also find that you can choose the viewport you want to link to before you draw your detail callout.
Some people copy the walls from one layer to the other to create an existing plan and a demolition plan. This technique is not recommended. If you change the plan for any reason, you have edit the walls on two plans. If you use classes, you only have to edit the walls once. As well as that, you can use class overrides in viewports to change the graphics on the walls. You can’t do that with layers.
We will be covering this topic in March 2016, book now!
Because your working file is separate from your project file, when you save your working file, the information is not automatically transferred to the project file. This allows you to save your work without updating the project file. This might seem strange, but it would be a good idea if you wanted to try out a new design without changing the project file for everybody else on the team.
In these sessions we looked at creating a building takeoff report. In order to do that we covered the basics of creating worksheets (which is the technique we need to use to create a report). We also looked at designing a building takeoff, because while Vectorworks has the ability to report all the information you require, it doesn’t know yet what information that might be.
It is most important that you understand the concept of using worksheets. We have covered worksheets and other manuals, and I will not be repeating some of that information, but I will be covering enough for you to understand how a worksheet is designed to be used.
Use worksheets to shedule areas of components. If you’re using a wall for example, you might want to schedule the area of the external finish, the internal finish, and the baseboard (skirting). Using components allows you to pack the various wall components and report them individually in your worksheets.
Project sharing has an administration dialog box that allows you to set up preferences (or privileges) for different users. This allows you to set up a system that allows some users to have full access to the file,while other uses can only see the contents of the file and cannot make any changes (and the range of options between).
Because the design layer is the basic currency of project sharing, if you want to update a viewport on a sheet layer, you may need to check out that sheet layer and the design layers that have been used to create that viewport. If you do not you will be limited to only editing the viewport annotations.
Rendering is a fun art of using Vectorworks and in the past we have covered lighting (1502), but we covered it from the point of view of interior and architectural lighting. This manual is about exterior lighting, which suggests that we should be looking at nighttime lighting for architectural and landscape projects.
This means that we have to think about our rendering from a completely different point of view. Instead of trying to make sure that everything is visible, we’re trying to create a mood. We have to consider things like the moon, the night sky, the lights on the building, the lights inside the building, street lights, garden lights, et cetera.
When you create a light in Vectorworks you have the ability to change the colour. One of the settings is to use colour temperature. The colour temperature is physics concept that relates the colour of the light to the temperature of the surface radiating the light (in degrees Kelvin). In simple terms sunlight has a colour temperature of 5500. This is also known as daylight or cool light. For more information check out the manual 1601 Outdoor Lighting.
The term depth of field describes how much of your photo will be in focus. The camera tool now allows you to control how much is in focus using Depth of Field. But the way that controls how much is in focus is to do with the aperture of your camera. If you're an old school photographer you'll understand how aperture relates to depth of field, but if you're a modern digital camera photographer you may not understand this. In simple terms the larger the number for the aperture (f-22) the more will be in focus, the smaller the number for the aperture (f-2.8) the less will be in focus.
When you create objects in Marionette, you add IFC information for the object into the Marionette network. But you can also add IFC information to the object without editing the Marionette network. After you create your Marionette network into an object, you can use the Object Info palette to add IFC information. When you and IFC information to your marionette object becomes an object that will be exported when you export your IFC project. All when you had the IFC information in this way, the information stays on the object even if you enter the Marionette network and edit it. As with other plug-in objects, the IFC information stays on the object when you change the parameters on the Object Info palette.
Vectorworks, like all CAD programs, uses 0° for the angle of a line that is horizontal (X direction) and uses 90° for a vertical line (Y direction) surveys on the other hand start measuring the angles from North (which is 0°), through East. So a survey angle that is 200° would be shown in Vectorworks as an angle of -110°.