• Getting Started Special Interest Group January 2017

    In this session we looked at the Resource Manager. This was introduced with Vectorworks 2017 and it does mean reorganising your default content. In the past default content was in one folder (Defaults) but with Vectorworks 2017 the default content is now into folders (Defaults and Object Styles). So we looked……...

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  • Landscape Special Interest Group March (am) 2016

    Topics Covered: 00:00   site modelling 03:04   polyline and polygon smoothing 06:59   creating a site model 08:32   rendering options 13:04   default content (plants) 18:49   image prop plants 20:40   VB visual plant objects 24:00   plant default settings 30:11   solar studies 33:58   massing…

  • Vectorworks Tip 305 – Drag and Drop Hatches

    You can apply a hatch to an object by dragging and dropping the hatch from the Resource Browser onto the object. In fact you can apply most resources from the results browser by dragging and dropping.

  • Vectorworks Tip #196 – Basic Tools – Assigning a Hatch

    Use the Attributes palette to assign hatches to your objects. Click on the Fill Style pop-up and choose hatch. After choosing Hatch, click on the pop-up menu to choose the hatch from the current file or from Default Content.

  • Landmark_SIG_040 Special Interest Group December 2013

    In this session we looked at hatches, tiles, and briefly, gradients. There is a manual already written for planar graphics (SST_1107) which sets out the basic principles, but there are still questions. This is a great session for getting into the detail of hatches and tiles. Hatches are not an…

  • Landmark_SIG_029 Special Interest Group June 2013

    In this session we looked at creating a hatch, tiling, applying the hatch and tile to a hardscape, using a stir as a site modifier and the resources for leaning how to control stairs.  

  • Landmark_SIG_028 Special Interest Group June 2013

    This was the first session for the landscape Special Interest Group for June 2013. The main topics covered were to do with hatching and graphics assigned to hardscapes, how to use a photograph to create a texture, and dimension standards.