There are some powerful techniques for setting up drawings for a landscape project. Although, these techniques are not unique to landscape projects. Almost all the techniques covered in this manual can be used for creating drawings for any project. Regardless of your profession, you can apply the techniques that you learned in this manual.
You might also have noticed that some of these techniques are too large to cover in this manual and you have been referred to other manuals. Please have a look at these and other manuals to learn more about these techniques.
These are topics that are the foundations of creating drawings. Creating the information is nothing if you cannot organise it into drawings.
To create drawings we use several concepts. These concepts include Design layers, Classes, Viewports, and Sheet Layers. These concepts are used in conjunction with each other to create drawings, but we will be looking at them individually to see how they used.
When you create drawings, you need to use the concepts that are built into Vectorworks in order to make your drawings efficient. In this manual we will be looking at several concepts that we can use to speed up the creation of drawings, concepts such as Design Layers, Classes, Sheet Layers, Viewports Site modeling, and BIM.
It is important to use these concepts because it allows you to create information and use it on several drawings. For example, if you are creating paving (using a hardscape object) you could use the same hardscape on the location plan, the site plan, a detailed hardscape in plan, and sections. If you needed to make a change to the paving, when you updated it on the design layer, it would update in all viewports. This makes it really efficient to create your drawings, but more importantly, it removes the ability to make mistakes.
In this session we looked at creating text, dimensions, and annotations. Should you put all of your text and annotations on the design layer or should they will go in the annotation part of the viewport. It’s a good idea to be consistent and it also depends on how you like to work. But for a basic rule of thumb it is often easier to create most of your dimensions, text, and annotations on the design layers for all of your plan drawings. Section and elevation drawings that use the 3D model on the other hand have to have their text and annotations in the annotation part of the viewport.
In these sessions we looked at creating drawings for landscaping projects. These projects require that you use Design Layers, Classes, Sheet layers, and Viewports. This is similar to setting up drawings for any project. In these sessions we looked at when to use design layers and classes, how to create viewports and how to link viewports together.
These sessions are not about how to draw the landscape, they are about how to make the drawings from the information that you have.
The main topic for this session was detailing, using detail viewports and linked viewports. A lot time on an Architectural project is spent coordinating detail references with the details, but Vectorworks has a way to automate that.
Just lately, I have been teaching several users who want to move from using a workflow to using Building Information Modelling (3D workflow). In the past, I had several users who would say “I want to get to the under my belt first then look at 3D.” This suggests that 2D is a productive method and that 3D is a luxury. This completely misunderstands the way Vectorworks creates drawings. 3D is not a luxury, it is an intrinsic part of the modelling/drawing process.
When you use Vectorworks effectively the 3D components are easy to create, they will create your drawings, and when you update the model it will update your plans, sections, and elevations. Not only is this fast and easy, it also saves lots of errors.
In this session we looked at detail viewports, linked viewports, the callout objects that control these viewports, sheet borders, using worksheets to report objects, and using the worksheets to control the objects.
In this session we looked at creating a brick wall using 3D brick objects.
You can create a linked viewport by using a detail reference object. On the Object Info palette, choose the viewport that you want to link to. Then, the viewport will be permanently linked to the reference. If you move the viewport from one sheet to another, or change the number of the viewport, the reference will update automatically.
The concept is that you can create a reference object in your plans, sections, or elevations, and link this object to a viewport (maybe a detail) on a different sheet layer. When you update the number of the detail or move the detail from one sheet to another the drawing reference will update in the original plan, elevation, or section. You can link multiple reference objects to one viewport. That way, when you move or renumber the detail, all of your drawing references will update.
This session covered:
Concept of saved views/viewports 0:00
- settings for layers & classes
- the navigation palette
- how to save views and adjust the settings 1:52
- layer & class visibilities
- rotate plan
- access a saved view
- Note: a saved view is NOT connected to a viewport 4:49
- switching from a viewport to a layer 6:20
- how to change the ‘edit viewport’ settings 8:40
- ‘sheet layers’ have replaced ‘saved views’ 11:15
- use the eyedropper tool to copy settings between viewports 11:55
- or copy a viewport and change some settings (e.g. use the Clip Tool)
- create a new class (watch the options in regard of saved views/viewports) 15:00
The most efficient way to create drawings is to use viewports. Viewports allow you to create as many plans, sections, elevations, and details on the same sheet. The viewports can be any scale, which allows you mix up the viewports on the sheet and have plans and details on the same page.
When you’re creating concept drawings, you can use the concept called sketch rendering. You not trying to trick your clients into thinking you drew the project by hand, you are trying to help them understand where the project is in the design process. Using sketch lines will take the focus off the details and put the focus back on the big issues.