Nudge is where you move objects a small amount using the shift+arrow keys. It can be useful, but watch out if you need to measure the objects. There are also Vectorworks Preferences that control the nudging. In this extended podcast I explain all the options.
When you are creating your projects, you often want to create more objects like to ones you already have. You could copy an paste an object, but then you have to move it and edit it. The Create Similar Object command sets the same tool, class, and tool settings as the original. This allows you to move a new location and start using the correct tool instantly.
In this session we looked at using basic tools to create a drawing showing a plan, front elevation, and side elevation of an object. The purpose was to show that different options that you have for simple problems.
In this session we looked at adding special characters to text, creating sloping walls, techniques with viewports and batch rendering.
Creating 3D models is the fun part of Vectorworks, but contract documentation is the longest part. In most countries contract documentation accounts for 45-50% of the architectural fee. This makes it the single biggest part of the project.
You can can use the BIM principles to speed up the creation of Plans, Sections, Elevations, and you can use it to help create details, but you still need to create many details that are not generated from the 3D model.
Why draw in 3D (BIM)? I often hear people say that I will learn the 2D first and then I’ll think about the 3D. The reality is that if you start by learning to use Buildling Information Modeling, as you build your models, you will also be creating your drawings. If the model changes, you can update the drawings with a click. You could call this an introduction to BIM.
I recently saw several customers that are using 2D only for their contract documentation. Some were not using viewports and none of them were using worksheets. Vectorworks has a fantastic ability to attach information to objects and report this information.
I truely believe that building the model seems harder, but the drawings are much quicker to create, and if you have to make any changes, the drawings are much, much quicker to update.
My workshop manual and webinar topic for July is how to make this transition from 2D to 3D. If you are a subscriber, book now…
- Using a worksheet to control title blocks
- Drawing numbering philosophy
- Worksheets to control title block and drawing labels
- Reflected ceiling plans
- Creating a door symbol
- Section viewport
We need to draw details to communicate to others how the project is built, how the materials join, how they are fixed together, and how we keep the water out. Water may not seem much of a problem, but if you have lived in a country where they have had leaky buildings, you will know that water is a big issue. Water can cause health and safety issues and it can also cause buildings to fail through rot, corrosion, and through ice. Each Wednesday we will be looking at drawing and detailing topics. We will be covering detailing principles, drawing concepts, where you need details, etc.
After you have created your linked viewports with the detail callout and with the detail reference, you can then copy and paste these objects onto other sections or elevations, and the links to the viewport will remain. This allows you to link several detail references or detail callouts to the same viewport, and it’s really quick to do.
Measuring existing buildings there are several ways that you can use to measure an existing building. You can use an old-fashioned tape measure, laser measuring device, laser devices that are connected to your iPad, plus a range of apps that you can use on your tablet or phone. Since there are so many different ways of measuring existing buildings, I would like you to leave your comments about which method you use.
We will be covering this topic in March 2016, book now!
- Utility Menu / Workspace Editor 1:23
- Customize (context) menus 1:58
- Create New Plant 3:16
- Get Plant Data -> Plant Database 3:24
- Edit Plant (2D Graphics: Classes and Graphic Attributes) 9:07
- Rotate Tool 12:39
- Select Similar Tool 14:41
- Add Surface 14:50
- 3D Graphics 17:29
- Export / save the new plant to your library 23:11
- Create, change and add criteria of reports 29:30
- Export reports (to be used in any other file) 34:48
This session looked at creating a custom sheet border (Title Block). We started with a simple custom title block for the sheep border. We looked at the options on the object info palette to edit the border, edit the scale of the title block, edit the text on the title block, and so on.
Then we looked at editing the symbol that controls the title block. There are some parts of the title block symbol that are designed to be static (don’t change) and some parts that are designed to be dynamic (change for each drawing and revision). Care has to be taken when editing or deleting these parts of the symbol. Finally, we added to the title block to remove parts that are not required and we also removed these from the record format and dialog box that controls the text on the title block.
In this session we built a custom title block that would work with the Sheet Border tool. The easiest way to do this is to is to start with the Sheet Border tool, choose the title block symbol that is the closest to your preferred title block, then use the Resource Browser to edit the symbol. There are some things that are easy to change, some things that you should edit and some parts that you should not delete. If you use one of the Custom Title blocks you will find that it is very flexible, you can even edit the dialog box that controls the title block information.
This session focussed on when to make a break from the 3D model to 2D drawings. The discussion started as we were discussing what to cover in this session. It was a great example of needing to be at the session to get the best from it. We did start the recording and go back over most of the important parts of the discussion, so you can see most of the discussion in this movie. We covered the Detail Viewport command, when you can use it, and when you can’t. There are times that the Detail Viewport cannot place the detail references where you want them, and time when it can.
The purpose of chapter 6 is to have an exercise that brings together many of the drawing tools and techniques that you need into one exercise. This exercise is designed to reinforce the flow of tools from start to finish. It will use techniques that you have learned in chapters 1-5.
I am the author of the Vectorworks Essentials Tutorial Manual. I was recently talking to a university tutor that uses this manual with the students. They wanted an exercise that would extend the students’ knowledge of basic tools and commands. At the end of the fourth chapter of this manual the students should be able to draw a simple detail using basic tools and commands, including dimensions and annotation.
I am the author of the Vectorworks Essentials Tutorial Manual. I was recently talking to a university tutor that uses this manual with the students. They wanted an exercise that would extend the students’ knowledge of basic tools and commands. At the end of the third chapter of this manual the students should be able to draw simple objects using basic tools and commands.
I am the author of the Vectorworks Essentials Tutorial Manual. I was recently talking to a university tutor that uses this manual with the students. At the end of the second chapter of this manual the students should be able to draw simple objects and extrude them to create an object. The students sometimes forget just how much they have learned from the simple exercise, so I have created a Test Yourself exercise to allow the students to taste their knowledge from the second chapter. Continue reading