Object Styles are a combination of a Plugin Object and a Symbol. When you place several Plugin objects in your drawing, they are all individuals. When you make changes to one of them, it does not affect any of the others. A symbol in the drawing is an exact copy of the one in the Resource Manager. When you place several in the drawing they are all the same. When you edit the symbol definition, they all update.
An Object Style is part way between a plugin object and a symbol. The object style can control all of the parts of the plugin, or just a few, you choose. You can make it more like a plugin and have more flexibility, or you can make it more like a symbol and have less flexibility.
In this session we looked at referencing a DXF/DWG file into a project. Referencing means that if the file is updated, it will automatically be imported when you open the file again. Then we looked at the callout tool and in particular, how to use it with the notes database, creating door and window elevations, and a discussion about using symbols with story levels to control elevation.
In this session we looked at creating a window schedule. When people talk about a window schedule there can be two possible things that they are talking about they could be talking about a written report giving the window number the size the configuration information about the window and so on, or they could be talking about an elevation of the windows.
In this session we look to creating a complex roof that had the ridge at 45° to the walls. The solution to this is similar to the roof editing we looked at in the May 2015 roofing manual. Next we looked at ensuring that windows and doors are correctly inserted in walls. This can be controlled by the Wall Insertion mode on the Tool bar. We looked at using classes to control the glass texture on Windows. After that we looked at using the base cabinet, a wall cabinet, and the bookcase objects to create a simple kitchen layout. These base cabinet object can be used to create simple units, a corner unit, Peninsula unit, and so on. It is important to edit the preferences of these objects to get the style of the cabinet that you require. We also looked at using these objects with the split tool and the mirror tool to create the object that we wanted. We did notice a problem with Windoor objects in walls. They did not appear to be creating a hole in the wall. Updating Vectorworks to SP3 has fixed this issue.
In this session we looked at how to create a window with a sloping (raking) head and a sloping (raked) sill. It is possible to make a window or windoor object that has a sloping or raking head, but not a sloping or raking sill. If you create a symbol for the 3D component of the window you want, it can be used with the Vectorworks Window (Use Symbol Geometry). This technique cannot be used with Windoor, but you can get around this by adding a dummy window for the schedule. Continue reading
Windoor is a Vectorworks plug-in from Australia that allows you to create custom windows and doors. Unlike the standard window or door object, Windoor allows you to put doors and windows in the same frame, much like you would do in reality. Unfortunately, this plug-in is only available to users in Australia and New Zealand, but if you do have a copy that you have previously bought and you live outside these areas, you are able to upgrade it. I find Windoor to be very powerful when creating doors and windows.
When you use a door as an Opening, you sometimes see thin lines on the edges of it. They are there to allow you to select the door (or window) and make changes.
To make the outline to be completely invisible, choose a class for the Interior Jamb–this is the class that controls that part of the door or window– then make that class invisible.
Windows, like doors, can be placed in a wall and like the doors, the first thing you should do it to check the preferences for the windows to make sure that the window you place has the settings you want. If you do this first, you will find that the windows are consistent and easy to control. If you do this after all the windows have been placed, you will find it hard work to go back and edit all the windows.
Doors have a class for the Reflected Ceiling Plan. This class is used to show the wall line above the door. Sometimes, when you place a door, you still see the line where a wall was. Often this is the class called Ceiling-Main. When you turn this class off the line of the wall disappears.
Some users do not know how to place doors and windows accurately, so they place the door then move it to the correct location. This is the slow way to work. If you knew the fast way to do it, you would be more accurate, you would speed up your work and you would find Vectorworks easier to use.
When you place doors in a wall, you can use the Offset Insertion Mode to ensure that you are accurately placing them. This will make it fast and accurate to place the doors as they will be in the correct place the first time, saving you from editing their position.
This movie is a short introduction to the Door object in Vectorworks. This object is a great way to create doors in 2D and 3D. If you insert the door in a wall, it will punch the hole for you automatically. The doors are very flexible with several configurations to choose from. It is important to make sure you choose the correct settings from the Door Preferences on the Tool bar.
This session looked at a variety of topics, starting with detailling, curtain wall glazing, sheet borders (title blocks), planar graphics on buildings and ending with stair graphics.
Doors in Vectorworks allow you to create 2D and 3D versions of the door or opening. If you create a door, there are several types of doors you can make (hinged, bi-fold, sliding, overhead) and you can also use the door to create an opening. So if you need an opening in the wall, try using a door. The doors can show the door number in 2D and 3D and you can use the doors to create a schedule.
BIM (Building Information Modeling) seems to be a hot topic at the moment and there are many users who do not have a clear understanding of what BIM really is. These sessions are the online sessions for the SST_1401 manual.
Introduction to BIM – BIM (Building Information Modeling) is not just about drawings, it is about the way you create your design. BIM is not so much about the model as it is about the activity of Building Information Modeling (creating the 3D, creating information and making that information available to others).
In this session we looked at there topics: creating a custom window symbol, editing the roof of a massing model, and using a 3D polygon to modify a site model.
This was the second session for the May BIM Special Interest Group. There was only one attendee, so he was able to guide the direction of the session. We look at worksheets and creating a window schedule.