Interactive Workshops July 2018 – Creating and Managing Details

For any construction project, details are an important part of the drawing set. It can take a long time to fully detail a project, so let’s look at how to draw a detail and some strategies for speeding up the drawings. We will look at importing details, applying the principles of detailing, creating details, creating multi-use details, and using details from your library.

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SST_1807 – Creating And Managing Details

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For any construction project, details are an important part of the drawing set. It can take a long time to fully detail a project, so let’s look at how to draw a detail and some strategies for speeding up the drawings. We will look at importing details, applying the principles of detailing, creating details, creating multi-use details, and using details from your library.
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Interactive Workshops April 2017 – Creating Drawings For Building Projects

Cover ImageThere are some powerful techniques for setting up drawings for a landscape project. Although, these techniques are not unique to landscape projects. Almost all the techniques covered in this manual can be used for creating drawings for any project. Regardless of your profession, you can apply the techniques that you learned in this manual.

You might also have noticed that some of these techniques are too large to cover in this manual and you have been referred to other manuals. Please have a look at these and other manuals to learn more about these techniques.

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Architect Special Interest Group December 2016 (pm)

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In this session we looked at detailing and classes. When you import a detail from a manufacturer (which is often important) you often end up with several classes that you do not want, and they often don’t suit your naming convention anyway. So we looked at how we can import these details how we could manage the layers and classes and how we could change the details to suit our graphic style.

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cadmovie_1607-14 – From 2D To BIM – Part 14

Creating A Detail – Vectorworks has the ability to link viewports to detail references. This will allow you to create a detail reference in one location and link it to a viewport in a different location. When you update the 3D model the section will update, and the detail will also update.

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Detailing Basics – Pressure Differential

Detailing-Pressure-Differential

 

 

 

Detailing Basics – Pressure Differential. Pressure Differential is the difference in pressure between the inside and outside. If the pressure difference is great, water can be drawn up vertical faces, through gaps, and into the building. The solution is to have air seals at all joints.

Detaling Basics – Kinetic Energy

Vectorworks, detailing, drawing, kinetic energy

Kinetic energy is where the water is moving. Generally, this is where the water is being blown by strong winds. I have used the roof example, which is common where I live. The wind often blows water up the roof slope, and under flashings. The flashings will stop a lot of the water, but without a stop end on the roofing, the water can enter the building.

Detaling Basics – Capillary Action

architectural graphics, detailling

Capillary action is where the surface tension of the water can pull the water into small gaps. Any gaps in your building that are less than 5mm (1/4″) could allow water into your building. Capillary action is extremely powerful, and can even overcome gravity, allowing water to creep up a detail and into your building. The good news is that it’s extremely easy to solve. All you need is a gap that is wider than 5 mm (1/4″). If you look at good detailing you will notice that there are often gaps at the bottom of flashings that will prevent water from creeping up the detail.

Vectorworks Tip 382 – How to Create a Linked Viewport With a Detail Reference

linked viewports, vectorworks,

You can create a linked viewport by using a detail reference object. On the Object Info palette, choose the viewport that you want to link to. Then, the viewport will be permanently linked to the reference. If you move the viewport from one sheet to another, or change the number of the viewport, the reference will update automatically.

3D Modelling Special Interest Group – November 2015

 

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Topics covered:

  • subdivision modelling basics
  • subdivision primitives
  • more subdivision modeling to make a hedge
  • revolve with rail
  • sweep to make a balustrade
  • extrude along path
  • subdivision modeling with shell solid
  • solid modeling to make a furniture unit
  • getting textures form VSS
  • creating a special light fixture

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Architect_067 Architect Special Interest Group April 2015(am)

Screenshot 2015-04-14 at 19.23.30This session focussed on when to make a break from the 3D model to 2D drawings. The discussion started as we were discussing what to cover in this session. It was a great example of needing to be at the session to get the best from it. We did start the recording and go back over most of the important parts of the discussion, so you can see most of the discussion in this movie. We covered the Detail Viewport command, when you can use it, and when you can’t. There are times that the Detail Viewport cannot place the detail references where you want them, and time when it can.

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Podcast 205 – Create Polygon – Clip Surface with Vectorworks

I have recently been working on a lot of 2D detailing with Vectorworks. One of the issues that I came up against was the look of plaster. The person who drew this plasterwork originally had a very nice style for drawing a wiggly line. I am editing these areas of plaster and I want my areas to look identical to the originals, but my way of drawing the wiggly line makes it appear different. I found the technique that allows me to quickly draw the plaster and completely replicate what has already been drawn, using create poly from inner boundary and clip surface. Watch the movie to see how I do it.

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Architect_057 Architect Special Interest Group November 2014 (am)

image063In this session we looked at the Select Similar tool, Reshaping Walls, Custom Selection command, adding an object to a window symbol to fill in the walls on some plans, Section Viewports, using the Clip Cube to create a Section Viewport, and creating a Detail Viewport.

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BIM_SIG_053 Architect Special Interest Group September 2014 (am)

2014-10-20_8-31-49In this session we looked at the new story settings in Vectorworks 2015 and the way that they work with walls. Looking at the detailed construction of the project will show that the walls have to be constructed differently for different detailed situations. Using Vectorworks 2015, you can set up levels as part of your stories to control the wall components, allowing you to use the same wall style with different construction requirements. Continue reading