In this session we looked at detailing and classes. When you import a detail from a manufacturer (which is often important) you often end up with several classes that you do not want, and they often don’t suit your naming convention anyway. So we looked at how we can import these details how we could manage the layers and classes and how we could change the details to suit our graphic style.
Creating A Detail – Vectorworks has the ability to link viewports to detail references. This will allow you to create a detail reference in one location and link it to a viewport in a different location. When you update the 3D model the section will update, and the detail will also update.
The main topic for this session was detailing, using detail viewports and linked viewports. A lot time on an Architectural project is spent coordinating detail references with the details, but Vectorworks has a way to automate that.
In this session we looked at detail viewports, linked viewports, the callout objects that control these viewports, sheet borders, using worksheets to report objects, and using the worksheets to control the objects.
Kinetic energy is where the water is moving. Generally, this is where the water is being blown by strong winds. I have used the roof example, which is common where I live. The wind often blows water up the roof slope, and under flashings. The flashings will stop a lot of the water, but without a stop end on the roofing, the water can enter the building.
Capillary action is where the surface tension of the water can pull the water into small gaps. Any gaps in your building that are less than 5mm (1/4″) could allow water into your building. Capillary action is extremely powerful, and can even overcome gravity, allowing water to creep up a detail and into your building. The good news is that it’s extremely easy to solve. All you need is a gap that is wider than 5 mm (1/4″). If you look at good detailing you will notice that there are often gaps at the bottom of flashings that will prevent water from creeping up the detail.
You can create a linked viewport by using a detail reference object. On the Object Info palette, choose the viewport that you want to link to. Then, the viewport will be permanently linked to the reference. If you move the viewport from one sheet to another, or change the number of the viewport, the reference will update automatically.
- subdivision modelling basics
- subdivision primitives
- more subdivision modeling to make a hedge
- revolve with rail
- sweep to make a balustrade
- extrude along path
- subdivision modeling with shell solid
- solid modeling to make a furniture unit
- getting textures form VSS
- creating a special light fixture
- creating construction details in 3-D
- hybrid symbols
- automatic working plane
- subdivision modelling
This session focussed on when to make a break from the 3D model to 2D drawings. The discussion started as we were discussing what to cover in this session. It was a great example of needing to be at the session to get the best from it. We did start the recording and go back over most of the important parts of the discussion, so you can see most of the discussion in this movie. We covered the Detail Viewport command, when you can use it, and when you can’t. There are times that the Detail Viewport cannot place the detail references where you want them, and time when it can.
I have recently been working on a lot of 2D detailing with Vectorworks. One of the issues that I came up against was the look of plaster. The person who drew this plasterwork originally had a very nice style for drawing a wiggly line. I am editing these areas of plaster and I want my areas to look identical to the originals, but my way of drawing the wiggly line makes it appear different. I found the technique that allows me to quickly draw the plaster and completely replicate what has already been drawn, using create poly from inner boundary and clip surface. Watch the movie to see how I do it.
In this session we looked at the Select Similar tool, Reshaping Walls, Custom Selection command, adding an object to a window symbol to fill in the walls on some plans, Section Viewports, using the Clip Cube to create a Section Viewport, and creating a Detail Viewport.
In this session we looked at the new story settings in Vectorworks 2015 and the way that they work with walls. Looking at the detailed construction of the project will show that the walls have to be constructed differently for different detailed situations. Using Vectorworks 2015, you can set up levels as part of your stories to control the wall components, allowing you to use the same wall style with different construction requirements. Continue reading
Using a 2D Section to Create Details – If you want to create a detailed cross section you can use it to generate details. The more work you put in to your cross section, the better your details will be. This can be a very effective way of creating your documentation.
Using BIM to Create 2D Sections – I have spoken to many clients about how they create cross sections through their buildings. Some like to create sections that show the line, level, and form of the building but do not contain construction details. They can then use these cross sections to reference the details.
Using Detail Viewports With Section Viewports – Detail Viewports allow you to create a linked detail to a part of your drawing. The detail viewport can be used on design layers or it can be used inside other viewports. Either way, the detail viewport creates a reference object and also a detail viewport that is linked to the reference object. If you move the location of the detail viewport the reference object will update automatically.
Using BIM For Detailing – If you put a lot of effort into creating a 3D model, you can use your model to start your details. For example, you can use the wall framer to add the timber structure to your walls, you can add floors and walls to create the foundations, but Vectorworks will not add the really important stuff like bolts, flashings, vapor barriers, notes, and dimensions to your details.