In this session we looked at auto hybrid objects which lead us onto looking at creating downpipes (downspouts) for a project.
In this session we looked at the resource manager. An introduction to movie hemi talk about other topics that we were hoping to cover but we did not have time to cover all these topics. In terms of resource manager we looked at using tools, object styles, and textures.
In this session we looked at the concept of a template file and how much we should store and it. It’s tempting to include everything that you think you might use in a template file, but with a layer and class standard and a library file you can keep your template file to a minimum. There are some things that really have to be in the template file such as tool preferences and dimension standards.
In this session we wanted to look at creating an addition to a wall. We looked at different ways of creating a small area of wall that could have a different texture or a projection away from the face of the wall.
When you create objects in Vectorworks they can be 2D, 3D or a combination of both. Many objects also have information attached to them. If you think of a door for example, the door has a plan view, you can view it in 3D, and you can report the information from the door. If you think about the information attached to the door, that’s like the record format we are talking about. The idea of a record format is that it is a way to store information.
In these sessions we looked at why we would want to create Record Formats, what we can use them for, and how to report them once we have used them. We looked at some intermediate topics like linking the record format to a symbol and linking the record format to text inside a symbol. We finished by looking at some advanced topics like using record formats with IFC, modifying objects using the records and Data Visualization on viewports.
It has been a while, but I have decided to start face-to-face courses. I used to have these courses on a regular basis in Auckland NZ. I am starting with the first course late March 2017. It’s already sold out, so don’t worry about the short notice, but I am planning on running these courses every three months. Use this contact page if you would like to book for this course.
There is a lot of talk about Building Information Modelling (BIM) in relation to architecture, but not in relation to landscape design. The principles behind BIM can be used to speed up the a production of your landscape projects and drawings. This course is an introduction to using BIM with Vectorworks Landmark and it has been designed to teach you the concepts of BIM and how to use the Vectorworks Landmark in the most productive way. It has all been brought together in a concise face to face course.
I get a lot of questions from users about my web sites. They want to know if they should join my subscription web site, or whether they should complete one of my courses first.
In this session we looked at the curtain wall tool and 3D modelling. The problem that we looked at was how to create the timber framing of a small building.
In this session the attendees wanted to look at how to create a helical ramp for a car park building. This might sound complex, but using reasonably simple Vectorworks 3D modelling techniques it was quick to create. The users then wanted to make it more complex by adding handrails and uprights. Then we looked at using the helical ramp as a site modifier.
When you create drawings, you need to use the concepts that are built into Vectorworks in order to make your drawings efficient. In this manual we will be looking at several concepts that we can use to speed up the creation of drawings, concepts such as Design Layers, Classes, Sheet Layers, Viewports Site modeling, and BIM.
It is important to use these concepts because it allows you to create information and use it on several drawings. For example, if you are creating paving (using a hardscape object) you could use the same hardscape on the location plan, the site plan, a detailed hardscape in plan, and sections. If you needed to make a change to the paving, when you updated it on the design layer, it would update in all viewports. This makes it really efficient to create your drawings, but more importantly, it removes the ability to make mistakes.
In this session we looked in detail at attaching tags to planting and hardscapes and how this relates to creating drawings using viewports and sheet layers. We also looked at the detail of using a hardscape as a site modifier.
In this session we looked at site modifies on a particular we looked at site modify conflicts. There are different reasons why site modifies might conflict with each other and we created examples where we could look at these problems and what the result was on the site model. In general terms if you have a site modify conflict you will not get an accurate site model. While this might not look too bad, it may cause errors in your cut and fill calculations.
you should be using viewports to create your drawings. But when you do you might find that it is slow to go in and out of the viewports to edit the annotations. If you change the edit dialogue box for viewports, you can make it very quick to enter a viewport to edit the annotations. If you right click on a viewport you can choose whether you want to edit the annotations, edit the design layer, edit the crop, or edit the camera. This is also a technique to speed up making changes.
The Resource Manager is an extremely important part of your Vectorworks interface. It allows you to look for resources (hatches, line styles, wall styles, plants, et cetera). So it’s important that we understand how to use it because it is will make you more efficient and improve your productivity.
The Resource Manager that you see on your screen is just one part of the total concept. Vectorworks uses the Resource Manager for many objects and tools to allow you to find the resources that you need when you use that tool.
In this session we looked at creating text, dimensions, and annotations. Should you put all of your text and annotations on the design layer or should they will go in the annotation part of the viewport. It’s a good idea to be consistent and it also depends on how you like to work. But for a basic rule of thumb it is often easier to create most of your dimensions, text, and annotations on the design layers for all of your plan drawings. Section and elevation drawings that use the 3D model on the other hand have to have their text and annotations in the annotation part of the viewport.
In this session we wanted to look at scheduling and worksheets and how they could be connected to spaces to create a report. The report might want to list the areas and room names, but it could also be more sophisticated and report other requirements such as occupancy loading, number of power socket, etc.
When you create a Dimension Standard you will find that it is only in the file you created it. Unlike other resources, Dimension Standards cannot be exported to your library. They also do not appear in the Resource Manager. However, you can import Dimension Standards from another file. When you create a dimension standard there is an Import button on the dialog box. If you click on this button, you can navigate to the file that has the correct Dimension Standard. When you choose your Dimension Standards, they will be imported into your current file. Continue reading
When you are creating your projects, you often want to create more objects like to ones you already have. You could copy an paste an object, but then you have to move it and edit it. The Create Similar Object command sets the same tool, class, and tool settings as the original. This allows you to move a new location and start using the correct tool instantly.
Vectorworks 2017 introduced Slab Drainage. There is a specific tool to use to create the drainage. This tool has several modes that allow you to add a drain, edit the location and direction, connect drains together, and edit the valleys. The slab drainage can change the entire slab, or it can taper a component of the slab, but it only works with slabs.