In this session, we covered what goes into counting a site’s permeable and impermeable areas.
In this session, we briefly looked at counting impermeable surfaces, showed how to work with stepped site modifiers on a site model, and created a fence with columns instead of posts.
In this session, we looked at unwrapping a box with a lid, applying textures to hardscapes, constructing stairs with stair tools other than the standard Vectorworks stair, and adding custom colors.
In this session, we looked at exporting DWG files, ensuring that new classes have the visibility that you want, managing your saved view settings, attaching images to plant tags, and changing your Callout Tool preferences.
In this session, we looked at roadways, covered how Vectorworks 2018 permits you to change site contour lines directly without using site modifiers, and briefly touched on creating framing members.
In this session, we constructed a shed, giving particular attention to the detailing—joists, bearers, piles, ridge beam, rafters, purlins, and roof lining.
In this session, we showed how to add 3D—whether a 3D model or an image prop—to plants that only have a 2D view, reviewed using the Callout tool and Notes Manager, and discussed changing Roadway station vertices.
In this session, we showed step-by-step how to have resources downloaded from the Vectorworks site show up in the Resource Manager and discussed issues regarding the Vectorworks Plant Database.
In this session, we looked at creating your own reports for counting planting, landscaping, and hardscaping in order to set up a materials and costs list. We found that some problems could only be solved by creating and attaching a Record Format to objects.
In this session, we looked at using 3D modeling to make various types of masonry blocks, how to make various arrays, and how to change their texture and color.
In this session, we looked at creating a small, outdoor pergola seating area and its drawing details. This means that we had to look at how the footings were created, how the posts would be connected to the footings in detail, and how we would construct the posts, beams, and trusses in detail.
In this session, we looked at creating a plant, connecting the plant to the plants database, creating a new plant in the database, creating a plant report, controlling how the plant report finds the plants, and controlling the slope of a hardscape object.
In this session, we looked at retaining walls again. We used a site modifier in contour mode to create a straight retaining wall. We then adjusted the grade limits to change the retaining wall into a battered slope between the two levels of the garden, adding rocks, steps, and a landscape area with plants to go around the rocks.
In this session, we looked at creating a retaining wall area, selecting model snapshots, cut and fill calculations, site model sections, creating pads from grade limits, and creating grade limits from pads.
In this session we looked at trying to create a hatch pattern that would create a random paving pattern and whether this would be achievable using hatches or whether it would be better using tiles. We also looked at creating areas of landscape area for quick planting areas, creating random paving slabs that would be site modifiers, and how we could count areas of planting that were included in a specific area.
In this session we looked at landscape areas, pricing landscape areas, creating our plants, and how to create existing plants (particular focusing on the textures).
In this session we looked at the curtain wall tool and 3D modelling. The problem that we looked at was how to create the timber framing of a small building.
In this session we looked in detail at attaching tags to planting and hardscapes and how this relates to creating drawings using viewports and sheet layers. We also looked at the detail of using a hardscape as a site modifier.
This session looked at the problem of creating several curving driveways and paths. The texture should follow the curve and the path. We focused on using the Hardscape tool. This gives us the shape that we needed and there is also the ability to have the hatching follow the shape of the curve. We also looked at ways to create the paving pattern where the hardscape tool would not give us the shape we needed.
In this session we looked at how to add an image prop to a plant, how to create a plant, how to create and edit a custom workspace, how the plants connect to the Vectorworks plants database, how to use the Plants Database, and a quick introduction to using record formats in viewports.