Landscape Special Interest Group May 2017 am

Landscape_may_2017_am

In this session we looked at creating a plant, connecting the plant to the plants database, creating a new plant in the database, creating a plant report, controlling how the plant report finds the plants, and controlling the slope of the hardscape object.

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Landscape Special Interest Group April (pm) 2017

Landscape Special Interest Group April 2017_PM

In this session, we looked at retaining walls again. We used a site modifier in contour mode to create a straight retaining wall. We then adjusted the grade limits to change the retaining wall into a battered slope between the two levels of the garden, adding rocks, steps, and a landscape area with plants to go around the rocks.

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Landscape Special Interest Group March (pm) 2017

landscape_mar_pm_17

In this session we looked at trying to create a hatch pattern that would create a random paving pattern and whether this would be achievable using hatches or whether it would be better using tiles. We also looked at creating areas of landscape area for quick planting areas, creating random paving slabs that would be site modifiers, and how we could count areas of planting that were included in a specific area.

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Landscape Special Interest Group January (am) 2017

landmark_Jan_17

This session looked at the problem of creating several curving driveways and paths. The texture should follow the curve and the path. We focused on using the Hardscape tool. This gives us the shape that we needed and there is also the ability to have the hatching follow the shape of the curve. We also looked at ways to create the paving pattern where the hardscape tool would not give us the shape we needed.

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Landscape Special Interest Group December (am) 2016

Landscape_107_Dec_16

In this session we looked at how to add an image prop to a plant, how to create a plant, how to create and edit a custom workspace, how the plants connect to the Vectorworks plants database, how to use the Plants Database, and a quick introduction to using record formats in viewports.

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Landscape Special Interest Group November (pm) 2016

landscape_nov_16_pm

This entire session was devoted to solving the problem of how to create a landscape feature that was designed to be a series of different sized umbrellas. In order to achieve this we used a subdivision surface for the shape of the umbrella, simply extrusions for some parts of the design, textures for transparency, And we copied, rotated, and resized umbrellas to suit the design.

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Landscape Special Interest Group October (pm) 2016

 

landscape_104_oct_16_pm_v2

In this session we mainly looked at creating 3D data for plants. We looked at photoshop for tidying up a plant image for use as an image prop and we looked at some resources available on the Internet and how you could use those for your plant 3D data.

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Landscape Special Interest Group September (am) 2016

landscape_101_sept_16_am

In this session we continued our series on moving from a 2D only workflow to a 3D workflow. We looked at creating a site model, creating a texture bed to show the area of the site, creating massing models,  and drawing a simple house.

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Landscape Special Interest Group July (pm) 2016

Landscape_098_Jul_16_pm

In this session we looked at textures, especially making a water texture and what parts of the texture make it look like water. We also used a worksheet to calculate the volume of water in a fountain and what size of pump is needed to circulate the volume.

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Landscape Special Interest Group July (am) 2016

Landscape_097_Jul_16_am
In this session we looked at modifying viewports, 3D textures, and creating callouts that use a database and legend. A large part of the session was not recorded because Jonathan mistakenly forgot to restart the recording at on point. The resulting movie is very short.

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Landscape Special Interest Group June (pm) 2016

Landscape_096_Jun_16

Topices Covered:
  • 00:00   Why you can’t use a site model to create a playground mound with a tunnel in it, but you can use a Subdivision object to do this
  • 00:49  Using a subdivision (circle) to create the mound, starting with a circle, extending the edges, then extending the mound up
  • 02:53   Adding a sun (heilodon) to see the mound more clearly
  • 03:16   Creating a hole in the subdivision using an extruded circle which can be subtracted from the subdivision mound
  • 05:25   Use a copy of the hole to create a pipe tunnel using shell solid
  • 06:19   Using the Split tool to cut the pipe to match the mound
  • 07:53   Editing the subdivision to change the form of the mound
  • 08:49   Editing the crease of the mound to smooth out the edges of the mound
  • 09:49   Editing the solid section to adjust the cut ends of the tunnel
  • 10:51   Adding a grass texture to the mound and a concrete texture to the pipe
  • 12:53   Creating a suspension bridge for the playground using posts (extrusions) rope (extrude along path) and wooden panels (using duplicate along path)
  • 31:36   Creating multiple viewports quickly
  • 32:09   Editing the mound to make it higher then updating the viewports to see the result

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