In this session we looked at creating a plant, connecting the plant to the plants database, creating a new plant in the database, creating a plant report, controlling how the plant report finds the plants, and controlling the slope of the hardscape object.
In this session, we looked at retaining walls again. We used a site modifier in contour mode to create a straight retaining wall. We then adjusted the grade limits to change the retaining wall into a battered slope between the two levels of the garden, adding rocks, steps, and a landscape area with plants to go around the rocks.
In this session, we looked at creating a retaining wall area, selecting model snapshots, cut and fill calculations, site model sections, creating pads from grade limits, and creating grade limits from pads.
In this session we looked at trying to create a hatch pattern that would create a random paving pattern and whether this would be achievable using hatches or whether it would be better using tiles. We also looked at creating areas of landscape area for quick planting areas, creating random paving slabs that would be site modifiers, and how we could count areas of planting that were included in a specific area.
In this session we looked in detail at attaching tags to planting and hardscapes and how this relates to creating drawings using viewports and sheet layers. We also looked at the detail of using a hardscape as a site modifier.
This session looked at the problem of creating several curving driveways and paths. The texture should follow the curve and the path. We focused on using the Hardscape tool. This gives us the shape that we needed and there is also the ability to have the hatching follow the shape of the curve. We also looked at ways to create the paving pattern where the hardscape tool would not give us the shape we needed.
In this session we looked at how to add an image prop to a plant, how to create a plant, how to create and edit a custom workspace, how the plants connect to the Vectorworks plants database, how to use the Plants Database, and a quick introduction to using record formats in viewports.
This entire session was devoted to solving the problem of how to create a landscape feature that was designed to be a series of different sized umbrellas. In order to achieve this we used a subdivision surface for the shape of the umbrella, simply extrusions for some parts of the design, textures for transparency, And we copied, rotated, and resized umbrellas to suit the design.
In this session we mainly looked at creating 3D data for plants. We looked at photoshop for tidying up a plant image for use as an image prop and we looked at some resources available on the Internet and how you could use those for your plant 3D data.
In this session we continued our series on moving from a 2D only workflow to a 3D workflow. We looked at creating a site model, creating a texture bed to show the area of the site, creating massing models, and drawing a simple house.
In this session we looked at textures, especially making a water texture and what parts of the texture make it look like water. We also used a worksheet to calculate the volume of water in a fountain and what size of pump is needed to circulate the volume.
In this session we looked at modifying viewports, 3D textures, and creating callouts that use a database and legend. A large part of the session was not recorded because Jonathan mistakenly forgot to restart the recording at on point. The resulting movie is very short.