In this session we looked at trying to create a hatch pattern that would create a random paving pattern and whether this would be achievable using hatches or whether it would be better using tiles. We also looked at creating areas of landscape area for quick planting areas, creating random paving slabs that would be site modifiers, and how we could count areas of planting that were included in a specific area.
In this session we looked at landscape areas, pricing landscape areas, creating our plants, and how to create existing plants (particular focusing on the textures).
In this session we looked at the curtain wall tool and 3D modelling. The problem that we looked at was how to create the timber framing of a small building.
In this session we looked in detail at attaching tags to planting and hardscapes and how this relates to creating drawings using viewports and sheet layers. We also looked at the detail of using a hardscape as a site modifier.
This session looked at the problem of creating several curving driveways and paths. The texture should follow the curve and the path. We focused on using the Hardscape tool. This gives us the shape that we needed and there is also the ability to have the hatching follow the shape of the curve. We also looked at ways to create the paving pattern where the hardscape tool would not give us the shape we needed.
In this session we looked at how to add an image prop to a plant, how to create a plant, how to create and edit a custom workspace, how the plants connect to the Vectorworks plants database, how to use the Plants Database, and a quick introduction to using record formats in viewports.
This entire session was devoted to solving the problem of how to create a landscape feature that was designed to be a series of different sized umbrellas. In order to achieve this we used a subdivision surface for the shape of the umbrella, simply extrusions for some parts of the design, textures for transparency, And we copied, rotated, and resized umbrellas to suit the design.
In this session we continued with our Getting Started sessions for landscape. We looked at site models, site modifies, adding retaining walls, adding missing models and adding hardscape areas.
In this session we mainly looked at creating 3D data for plants. We looked at photoshop for tidying up a plant image for use as an image prop and we looked at some resources available on the Internet and how you could use those for your plant 3D data.
In the session we looked at what’s new in Vectorworks 2017, concentrating on the plant definition and spacing. We also looked at using subdivision modelling to create a shade sail.
In this session we looked at what is new in Vectorworks 2017 in relation to plants and fences.
In this session we continued our series on moving from a 2D only workflow to a 3D workflow. We looked at creating a site model, creating a texture bed to show the area of the site, creating massing models, and drawing a simple house.
In this session we looked at textures, specifically looking at how to use displacement mapping to create a more realistic ground cover texture using Displacement Mapping.
This session was the first of many that we have planned to cover how to get started in Landscape 3D. There will be several sessions that will follow on from this, this session is just the start.
- 00:00 Why you can’t use a site model to create a playground mound with a tunnel in it, but you can use a Subdivision object to do this
- 00:49 Using a subdivision (circle) to create the mound, starting with a circle, extending the edges, then extending the mound up
- 02:53 Adding a sun (heilodon) to see the mound more clearly
- 03:16 Creating a hole in the subdivision using an extruded circle which can be subtracted from the subdivision mound
- 05:25 Use a copy of the hole to create a pipe tunnel using shell solid
- 06:19 Using the Split tool to cut the pipe to match the mound
- 07:53 Editing the subdivision to change the form of the mound
- 08:49 Editing the crease of the mound to smooth out the edges of the mound
- 09:49 Editing the solid section to adjust the cut ends of the tunnel
- 10:51 Adding a grass texture to the mound and a concrete texture to the pipe
- 12:53 Creating a suspension bridge for the playground using posts (extrusions) rope (extrude along path) and wooden panels (using duplicate along path)
- 31:36 Creating multiple viewports quickly
- 32:09 Editing the mound to make it higher then updating the viewports to see the result
- 00:22 Import DXF/DWG files using Import Single DXF/DWG, looking at the Import Location options to centre the file on the drawing area
- 07:58 Referencing the DXF/DWG file rather than importing directly – what the advantages and disadvantages are
- 15:22 Moving the page area to line up with the imported file.
- 16:25 Rather than moving the page – move the referenced DXF/DWG file, so when you update the reference, it will stay in the same location, and you can crop the reference file to suit
- 22:00 How to convert to the next reference DXF/DWG when it has a different name
- 23:49 Importing the planting layer from another file and moving out to line up with the reference file
- 29:00 The manual on Project Sharing covers (SST_1605) covers referencing.
- 29:33 Sending your file to a consultant using DXF/DWG
- 34:40 Sending your file to another Vectorworks user and binding in the reference files
- 38:22 Locating the Project Sharing manual on the archoncad website
- 40:25 Creating a fence symbol to place along a boundary and how to make this follow the site model using Send to Surface
- 51:45 In NZ and Australia you can use the Draw Handrail tool to create a fence that follows the site model.
- 00:04 Vectorworks cloud services – what can use it for
- 01:43 cloud services from the Vectorworks menubar
- 02:30 using cloud services for rendering
- 03:17 finding the Vectorworks cloud services folder
- 07:03 nomad on iPad for viewing using Vectorworks cloud files
- 17:22 using the Vectorworks cloud services website for uploading files
- 20:53 animationworks, getting started
- 21:15 creating a camera path
- 21:57 placing a camera on the path
- 22:54 previewing the movie
- 24:14 placing an additional camera on the path
- 26:01 creating a moving object
- 31:32 creating a sliding object
- 35:39 creating a rotating object
- 38:41 animationworks tutorials
- 00:20 Attaching non-graphic information to objects (record formats)
- 00:56 using text along the path to create takes in 2-D and 3-D, using a polyline then reshaping the polyline with the reshaped tool
- 09:29 modified by record command allows you to edit objects based on record information attached to them
- 16:53 trying to use modified by record on plots to change the color of plants based on a record formant
- 30:00 associated dimensions
- 34:59 creating text styles
- 35:53 select similar tool
- 35:57 assigning a textile to a dimension
- 36:21 creating a custom dimension standard
- 38:05 suggestions on where to create plans and details so that your text, dimensions, and hatching is easier to create and visualize
- 47:10 using the eyedropper tool to copy the attributes from one object to another