epodcast201 – Viewport Editing Tips 1

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you should be using viewports to create your drawings. But when you do you might find that it is slow to go in and out of the viewports to edit the annotations. If you change the edit dialogue box for viewports, you can make it very quick to enter a viewport to edit the annotations. If you right click on a viewport you can choose whether you want to edit the annotations, edit the design layer, edit the crop, or edit the camera. This is also a technique to speed up making changes.

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epodcast200 – Create Dimension Standards

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When you create a Dimension Standard you will find that it is only in the file you created it. Unlike other resources, Dimension Standards cannot be exported to your library. They also do not appear in the Resource Manager. However, you can import Dimension Standards from  another file.  When you create a dimension standard there is an Import button on the dialog box. If you click on this button, you can navigate to the file that has the correct Dimension Standard. When you choose your Dimension Standards, they will be imported into your current file. Continue reading

epodcast199 – Create Similar Object

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When you are creating your projects, you often want to create more objects like to ones you already have. You could copy an paste an object, but then you have to move it and edit it. The Create Similar Object command sets the same tool, class, and tool settings as the original. This allows you to move a new location and start using the correct tool instantly.

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epodcast198 – Slab Drainage

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Vectorworks 2017 introduced Slab Drainage. There is a specific tool to use to create the drainage. This tool has several modes that allow you to add a drain, edit the location and direction, connect drains together, and edit the valleys. The slab drainage can change the entire slab, or it can taper a component of the slab, but it only works with slabs.

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epodcast196 – Door With Custom Height Sidelight

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If you are using Windoor, you can use the vertical divisions to create a full height door with ½ height sidelight next it. With the standard Vectorworks doors and windows you can’t create this object using the same technique, but there is a way to do it. create the door and sidelight that you require and make sure that the jam of the door in the sidelight overlap.  Select the door and window. Make a symbol from them.

When you create a door, choose the option to use Symbol Geometry and use your door symbol. This allows you to use the door object and add it to your schedule.

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epodcast194 – Interactively Scaling a Viewport By Dragging

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You can’t change the scale of the viewport by interactively scaling it (using the selection tool  to drag the corner).  But you are allowed to do this to a group. If you make the viewport into a group, then you can  and interactively scale it.

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epodcast193 – Plants and Row Spacing

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Vectorworks 2017 introduced a change to the plant spacing. in the past your plant spacing was a specific number and that was it. Now, plant spacing can be a specific number or it can be “Best Fit.” The idea of best fit is that Vectorworks will try to put as many plants as it can using the spacing that you have specified,  but it will always place plant start click and at the end click. As well as that, Vectorworks added the option to have the row spacing different from the plant spacing.

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epodcast192 – Custom Door Leaves

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Vectorworks has the ability to create custom leaves for a door. You can use this to create any door shape that you want. The only thing to look out for is that the door leaf has to be a 3D Symbol. The 3D objects have to be simple (extrusions, add solids, subtract solids, or generic solids). You can also use this technique to create partial height doors (bar doors).

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epodcast191 – Story Levels With Symbols

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This is a new technique in Vectorworks 2017. You can use a level to control the insertion point of a symbol. In this example I have a symbol for a power outlet with a 3D component. If you create a level for this symbol, you can set the height of the symbol using the level. When you need to change the elevation of all the power outlet in that story, change the level elevation. All the power sockets on that story will update.

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epodcast 188 – Installing Large Library Content with Vectorworks 2014

With Vectorworks 2014 that has been a change to the way that large content libraries are installed. There are now so many libraries to be installed that they no longer fit on the DVD, but they are all available after you have installed Vectorworks from the Vectorworks website.

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epodcast 187 – Keyboard Shortcuts to the Object Info palette

Some users like to use keyboard shortcuts to access parts of Vectorworks. I recently found out that you can change the panes on the Object Info palette by using keyboard shortcuts.  I have noticed recently that I have been using the data pane a lot more often, so it is quite convenient to have a keyboard shortcut to make the change.

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epodcast 186 – What Use are the Attic Settings on a Roof?

I rarely use the attic settings on the roof object. Mainly because I cannot think of a good use for them. However, one of my subscribers is just pointed out that the attic settings are extremely useful for creating the walls of the right height inside the roof.

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epodcast184 – Vectorworks Needs Unique Object Names

Vectorworks does not allow you to have objects the have the same name. Names in Vectorworks have to be unique. if you have been to one of my courses or watched a movie about viewports, you will have heard me say that the Viewport Name has to be unique. You cant have a viewport with the same name as a symbol or class.

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epodcast 183 – Moving Wall Positions – Part 2

If you have to edit wall locations, this technique is fast and accurate. It uses the Move by Points tool. This tool seems to be forgotten by many users, maybe because they don’t know it is there, they don’t know when to use it, or how to use it.

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